I don't have a problem with how Summoner plays right now. The classic Final Fantasy Summoner characters (Rydia, Garnet and Yuna) always had a secondary job anyway, and the poison mage + pet works well enough in that regard.
However...
Just having three summons in a game that, lore-wise, has a crapload of summons in its world, feels disappointing.
And the thing is I think this could be solved with minimal effort, working almost exclusively with assets that are already in the game. Just take care of two things:
1 - Change the Egi designs.
I want to summon Titan, not a bunch of floating rocks. Use the actual primal models. "But well, we can't have the gigantic primals following us". I'm not even sure about that, because we can be in densely populated areas mounting a freaking whale, but okay, pets are heavier, I understand. Then at the very least make them chocobo-sized. We know pets can be at least the size of a chocobo without causing problems. At least I would prefer to have a chocobo-sized Titan than a bunch of rocks.
But what about the lore? Well, say that these mini versions of primals are the Egi. Maybe the designs we have now are their base form, but once a Summoner becomes good enough, they are able to turn their Egi into a form that more closely resembles the original thing. Put this in a quest to unlock the chocobo-sized models.
2 - Add other primals to the glamour system.
We have an attacker, tank and caster pet. Add other primals as glamour to this system, while working just a bit with their animations. For example, in an attack where Ifrit slashes the enemy with his claws, a glamoured Odin slashes in the same way with his sword. An attack where Garuda fires a "wind ball" can be an attack where Ramuh fires a "thunder ball". Or if they could work on new animations, make it so the attacks deal the same damage. This way, people can just use their favorite summons, without having to worry much about which one is the best one, since the differences would be purely aesthetic (at least within one of three classes).
And since we would be working with mini versions of the game models, it would be a matter of taking the models that are already in the game. The only thing that would probably have to be worked on would be an easier interface (not unlike the Blue Spellbook) to do all this. Of course, the Egi glamour we have now could still be available.
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Now maybe SMN could use a bigger rework, I guess. I just think that this would be a good cost-efficiency solution, since it takes almost no new assets to create and would probably be enough to satisfy a lot of players (I would be cool with just this).

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