You'd want to be able to track both cooldowns, is all. Mods in WoW, for instance, do this already with an inner radial timer on macro'ed multi-skill keys. A consolidation where two skills' access are mutually exclusive yet do not use a shared timer would need the same.I'm not sure what the problem is here.
No Grit, use Blood Weapon as normal. Pressed Q to activate it.
Blood Weapon on Cooldown. Turned on Grit. Blood Weapon button is replaced by Blood Price button. Use Blood Price. Pressed Q to activate it. Now both are on cooldown.
How would that be complicated? This exact system already exists for Fel Cleave and Inner Beast.
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