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  1. #91
    Player
    BlitzAceRush's Avatar
    Join Date
    Dec 2013
    Posts
    471
    Character
    Xeorran Kalia'shearra
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    I agree, I've every spell save doom and done a fair bit of the carnival and will finish it up soon. I'm fine with the idea of limited jobs, but it need to earn that limitation, it need to feel like "Yeah, this really wouldn't work in current content." BLU only feels that way in a sense of being pretty weak save fore trash killing.
    If not just BLU but limited jobs in general are going to work, they need to feel all powerful in the content their allowed to do, if their limited to old and outdated content then they need to do it better that a max level normal job, let them two shot bosses, solo coil, run around and feel mighty and do interesting things.
    In the ocean that is FFXIV if some jobs are going to be asked to sit alone in their own little ponds, they need to be the biggest baddest fish in said ponds, they shouldn't have to keep asking the sea fish to jump into their ponds to help them, that defeats the point.
    (6)

  2. #92
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Fyce View Post
    Well, first, it was "advertised" as "designed for solo play", not "able to solo all content while being level synced'" which is what you're asking for. Most things that BLU has to offer is doable solo. The only things that's not doable solo (yet, I bet a Lv.70 BLU will be able to do these things solo) are: getting the six 5* primal spells, as well as 8 specific other skills. And that's about it. And yes, it implies using the unsync option.

    Whatever the case, and no matter how you argue against it, being able to solo Tam Tara at level 50 is still... being able to solo it. You don't need a party, you don't need a Lv.70 friend. You can just go solo.
    What you argue is that it can't do it solo while being level sync'ed. And I agree with you here, it can't. Never said it could.
    Going into a level 16 dungeon to get a skill required for your level 20 job quest while level 50 doesn’t sound a tab bit bass-ackwards to you? Because it does to me. What’s even the point of soloing a level 16 dungeon at 50 when you can just poke a level 70 friend to steamroll it for you while you /follow?

    Again, that doesn’t sound like the kind of solo play I had in mind. It’s certainly nothing different from what other combat jobs can already do (i.e., soloing any of the ARR or HW dungeons at level 70, or soloing overworld mobs). I expected a solo job to actually be able to do content solo that other jobs cannot, like doing at-level dungeons while near or at that level.

    Quote Originally Posted by Fyce View Post
    Besides, SE also released promotional materials of Blue Mages playing together and spoke about party play, implying that Blue Mage wasn't all about solo play.
    Yeah, they have to in their current implementation because they can’t get anything done otherwise. Either party up with all BLUs or grab a level 70 friend. Why can’t they do it solo?

    Again, I was under the impression they would be capable of doing these things solo, and could choose to group up if they wanted to do so. I wasn’t under the impression that group play was required for the solo job. Especially since they insisted BLU couldn’t play with the other jobs on the playground because “OP”.

    Quote Originally Posted by Fyce View Post
    Now, whether or not it should be able to solo all content while being level sync'ed is another story, because that would required having a toolkit which basically erase any kind of difficulties instanced content can offer. This would mean reducing damage to negligible amounts, dealing insane amount of damage to everything in order to meet DPS checks, and being able to somehow ignore wipe mechanics that would require multiple people (T9 golems merging together, for example. There are countless mechanics like this.).
    And I not sure what you'd want to achieve with such a job. Yeah, technically this job would be able to solo stuff. But would that be more fun than doing Tam Tara solo with a Lv.70 job? I highly doubt so.
    Why shouldn’t you be able to take a supposedly “OP” and “broken” job — that, again, was too OP to balance for group play in “normal duties” — and completely break a fight solo? In my opinion, that would be fun. It’s not fun having to poke my friends for repeated ARR Ex primal runs just so I can hopefully get a skill. I’d love the opportunity to solo it as a level 50 BLU in my own time (and it not take 20 years). Far more fun than steamrolling a level 16 dungeon as a level 50 job.

    There is a difference between “a level 50 soloing a level 50 Ex trial” and “a level 50 soloing a level 16 dungeon”. One has the potential to be exciting — breaking a fight sounds fun to me, anyways — but the other is just you steamrolling the same way your level 70 friend steamrolls.
    (24)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #93
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Corue View Post
    Did nobody playtest this bloody class? What's the purpose of it? Half the "OP" skills either don't work on enemies that matter or kill you upon use. The other half are so woefully underpowered that literally spamming one spell is the optimal strategy. The potency of primal spells is completely negated by their long cooldown. You'd be contributing more damage by doing your aggro combo as a tank in tank stance.

    The leveling is completely unfun. Due to your aforementioned underpoweredness all you can really do is hit packs of mobs with 1K needles because everything else hits like a wet lettuce. It's only until you get your primal spells at 50 does it feel like you're even doing any damage. To actually get those skills is the worst grind in this game that I've ever experienced. I refuse to believe that SE expected full BLU parties to do EX trials given the drop rate and the amount of time it actually takes you to finish some. Shiva is the worst example of this because if someone gets hit by the ice gaols I don't think your party can muster the DPS to actually free them. They're just dead.

    Masked Carnivale is fun until you do all the challenges and then you're just left with an unsatisfying, empty feeling. What now? You can't queue for dungeons because you're locked from DF. You can't use your cool new skills because they don't work on relevant enemies. You can't do synced fights because of how weak you are. You can't do relevant content because you're capped at 50. All you can do is meme about by self-destructing in town.

    BLU is not broken in the sense in that it's too powerful for the systems in place to handle it. BLU is broken because it just doesn't work.
    Delete BLU and start over.


    Before anyone says I haven't played it.

    Deleting it is a bit harsh, but I do agree it needs a comprehensive rethink.
    The amount of near cloned aoe skills is pretty awful, coupled with a woeful lack in variation of single target ones.
    How the developers thought Groundhog Day dungeon running would be fun is beyond me.
    Blue Mage solo class = no
    Blew it Mage so low class
    (8)

  4. #94
    Player
    Zephera's Avatar
    Join Date
    Aug 2015
    Posts
    299
    Character
    Zephera Mortera
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by Fyce View Post
    Edit2: "Thanks" to Deceptus, I was able to see that quote:No, I blacklisted you because you had no respect for my time, I already told you. The only way to hurt people with facts is to contradict some of their precious subjective opinions. Unfortunatly for you, I almost never state my personal opinion. I mostly argue with objective statements, proofs, and facts. You will never hurt me with facts, they are the very tool I use to argue.

    Others: "28 skills cannot be obtained by playing solo! But SE said it was a solo job!"
    Me: "Actually, you can learn a lot of "dungeon spells while playing solo. And SE also mentionned party play with BLU."
    Others: "OMG! You are such a troll! White knight! Condescending prick!"
    This is basically what most "debate" I have boil down to. You might understand why I do blacklist some people. Including you.
    What an ego you have. Every single post of yours is dripping with condescension. You are so absolutely convinced that you are correct in every way, it's sheer arrogance.

    For such a paragon of "facts," you sure don't do a good job refuting facts people point out to you.

    EDIT: Also, I can't waste your time on this forum. You chose to respond to me, the only one wasting your time was yourself. You absolutely did not have to respond to anything I said but you're so full of yourself that you have to make up stuff about others to justify your own juvenile behavior.
    (29)
    Last edited by Zephera; 01-21-2019 at 08:52 AM.

  5. #95
    Player
    Freyt's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet 1-42
    Posts
    633
    Character
    Rabbit Ackerman
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    I'll have fun without you guys.
    (1)

  6. #96
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    When I heard that Blue Mage was too difficult to incorporate because of balancing, I thought it might at least make a fun run of Bahamut Raid where me and seven other players throw overpowered spells at everything.

    Then I queued my Level 16 BLU for Tam-Tara and it took almost two minutes to kill the first two enemies.

    So now I can't do current content with BLU and old content isn't ideal either since I'm using spells that are mostly weaker than one cast from a Thaumaturge...

    I have 47/49 spells so far (missing Eruption and Glass Dance) and I have yet to feel particularly powerful with BLU. Satisfied when I clear a carnival challenge, maybe, but not powerful.

    On a side note, why is the infliction rate of Doom so terrible? I figured on level enemies and stronger enemies would be annoying, but I'm a Level 50 BLU and can't reliably cast it on a Level 19 enemy. I had to use it about 14 times to test it on a mole!
    (16)
    Last edited by Berteaux_Braumegain; 01-21-2019 at 09:42 AM.

  7. #97
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by HyoMinPark View Post
    Going into a level 16 dungeon to get a skill required for your level 20 job quest while level 50 doesn’t sound a tab bit bass-ackwards to you? Because it does to me. What’s even the point of soloing a level 16 dungeon at 50 when you can just poke a level 70 friend to steamroll it for you while you /follow?

    Again, that doesn’t sound like the kind of solo play I had in mind. It’s certainly nothing different from what other combat jobs can already do (i.e., soloing any of the ARR or HW dungeons at level 70, or soloing overworld mobs). I expected a solo job to actually be able to do content solo that other jobs cannot, like doing at-level dungeons while near or at that level.
    Why does it matter if I find it to be backwards that you need to go do dungeons unsync? It won't change the fact that you can still learn that skill solo. My personal opinion has very little to do with that.
    Again, I never argued against your subjective opinion here. I simply quoted OP, who was saying that "24 out of 49 skills couldn't be obtained solo", to say that most of these could actually be obtained solo.

    Can you go in Tam Tara with the unsync option and learn that skill? Of course you can! OP's "fact" was false. And I'm not being pedantic about one single skill... I'm talking about a dozen skills at least.
    All I care is that people get their facts straight. Because if you don't, then SE will simply correct you in the next liveletter and assume that you "misunderstood" or you "didn't find alternatives to learn some of these skills".

    Try to picture this: It's February, 2nd or 3rd, European Fan Festival is happening. There is a Q/A session. Kahuna (or any Community Manager) reads the question to Yoshida: "During the Las Vegas FanFest, you stated that Blue Mage was 'designed for solo play', but 25 skills can only be obtained by grouping! Why is that?". And then Yoshida answers...: "25 skills? The Blue Mage Grimoire just give you hints! Some of these skills can be obtained somewhere else! Also, you can use the undersize option to do dungeons alone."
    And now everyone is disappointed and frustrated. Because the answer is technically correct, but don't answer what people actually want to ask for.
    The end.

    It's a sad story, right? Unfortunatly, it's not the first time that happened. And it won't be the last. This is why it's important that people get their facts straight, and understand exactly how they should formulate stuff.
    Remember what happened when people asked for "harder raids"? That's what happen when you don't articulate your requests properly.

    Square Enix is just like a bad genie. If you aren't careful with your wishes, something very wrong is likely to happen.


    Quote Originally Posted by HyoMinPark View Post
    Yeah, they have to in their current implementation because they can’t get anything done otherwise. Either party up with all BLUs or grab a level 70 friend. Why can’t they do it solo?

    Again, I was under the impression they would be capable of doing these things solo, and could choose to group up if they wanted to do so. I wasn’t under the impression that group play was required for the solo job. Especially since they insisted BLU couldn’t play with the other jobs on the playground because “OP”.
    Well, if you want an objective, but disappointing answer as to "why can't they do it solo?", it's probably just a design decision. And again, I want to reiterate that I'm neither defending it or arguing against it.
    And in regards to how you personally interpreted what was announced during the reveal, a lot of people also thought that there is no way it could solo everything... But I have to say that it doesn't matter. What matters is how the job actually plays, not a powerpoint presentation and how people interpreted it.

    Arguing about what you thought SE meant in that presentation will actually achieve very little. Want me to do the sad story again? I'll make it quick:
    Kahuna (or any Community Manager) reads the question to Yoshida: "A lot of people were under the impression that Blue Mage was going to be a solo job in regards to what you presented during the Las Vegas FanFestival...", and Yoshida answers: "Yeah, we understand the confusion. Sorry, we should've been more clear. That aside, The Masked Carnivale is solo! If you want solo content, go do that!"
    And now everyone is disappointed [Blablabla].

    So, not only people should get their facts straight, but they also should be mindful as to what exactly is relevant if they ever want SE to get back to them in a meaningful way.


    Quote Originally Posted by HyoMinPark View Post
    Why shouldn’t you be able to take a supposedly “OP” and “broken” job — that, again, was too OP to balance for group play in “normal duties” — and completely break a fight solo? In my opinion, that would be fun. It’s not fun having to poke my friends for repeated ARR Ex primal runs just so I can hopefully get a skill. I’d love the opportunity to solo it as a level 50 BLU in my own time (and it not take 20 years). Far more fun than steamrolling a level 16 dungeon as a level 50 job.

    There is a difference between “a level 50 soloing a level 50 Ex trial” and “a level 50 soloing a level 16 dungeon”. One has the potential to be exciting — breaking a fight sounds fun to me, anyways — but the other is just you steamrolling the same way your level 70 friend steamrolls.
    If you find that idea of basically being the indestructible Superman quite fun, I guess that's fair and I completly respect you having the right to find that fun. But again, I personally (and here's my personal subjective opinion, wooo, finally something people can argue against while using their own) don't really understand why it'd be much different than soloing anything by playing as Lv.70. I can already "break" Ifrit's trial or Lv.50 dungeons by playing solo with pretty much any job. I don't really know what else could Blue Mage bring on the table. I mean, yeah, you can find that fun, but I'm not sure I would.

    Besides (back to objective statements) it'd mean that BLU would never be able to reach the current max level (80 for Shadowbringers). It'd have to constantly be behind by 10 levels. Could you imagin if BLU could reach Lv.80 during Shadowbringers? "Nice weapon dude! When did your group cleared [insert whatever 8-man savage raid that Shadowbringers will have]?" - "Oh, I just did it alone with my BLU".
    If they were to allow BLU to reach max level, they'd have to completly prevent BLU from getting any reward from current content if it could solo it. The amount of incentives to do whatever -except if a skill can be learned- would be quite small. Not a lot of people go in... I don't know, Snowcloak (?) with their Lv.70 just for the sake of soloing it. Or maybe that's just me who don't do that.
    (1)
    Last edited by Fyce; 01-21-2019 at 10:15 AM.

  8. #98
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Fyce View Post
    Well, if you want an objective, but disappointing answer as to "why can't they do it solo?", it's probably just a design decision.
    Q: "Why'd they do it?"
    A: "Because they wanted to."
    Q: "Okay, then... why'd they want to?"
    A: "Because they did."

    No one's asking for the technicalities or code behind BLU's lack of DF permissions. The discussion is on the reasoning behind that design decision.
    (21)

  9. #99
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Q: "Why'd they do it?"
    A: "Because they wanted to."
    Q: "Okay, then... why'd they want to?"
    A: "Because they did."

    No one's asking for the technicalities or code behind BLU's lack of DF permissions. The discussion is on the reasoning behind that design decision.
    "Since FFXIV is an online game, we wanted to keep some incentives on Blue Mage for people playing together. But we still designed it to allow players to play most of it solo if they wanted to: the leveling, most abilities to learn, and -our focus point- the Masked Carnivale. That's what we meant when we said it was designed for solo play. Sorry if it wasn't clear enough. Only a handful of skills, especially the 5 stars ones, require you to play with others. But since Blue Mage's balance doesn't fit properly in regular parties formed with the Duty Finder, we had to exclude the job from using it. This is what we meant when we said it wasn't suited for parties. Sorry if it wasn't clear enough."

    Typical answer you'd get from SE. Would that satisfy you? Because I heavily doubt that you'd get more.
    Edit: Besides, you seem to be an old player. You should be able to know how SE answers that kind of stuff by now.
    (1)
    Last edited by Fyce; 01-21-2019 at 11:15 AM.

  10. #100
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Fyce View Post
    Why does it matter if I find it to be backwards that you need to go do dungeons unsync? I won't change the fact that you can still learn that skill solo. My personal opinion has very little to do with that.
    Except it’s a backwards implementation: a level 50 job soloing a level 16 dungeon for a level 20 skill to progress in their job quests (and their purpose, since all BLU boils down to is the Masked Carnivale, which is locked behind your level 50 job quest).

    Your sole defense you keep spouting in response to me is backwards, and it’s illogical. How much sense does it make to say “You can still solo the level 16 dungeon for the skill you must have to unlock your level 20 job quest when you finally hit level 50 on BLU”? Very little. It’s a backwards implementation. You should be able to solo Tam Tara at level ~16 on a job that the developers promoted as a job for solo play. That would make far more sense, considering they chose a skill from that dungeon to lock your job quest progression behind (that the only alternative source would probably be the Mindflayer ARR S rank, if he uses it).

    While I’m certain the developers are aware players stock up on job quests and do them at a later date (e.g., not doing SB job quests until you actually hit level 70), I don’t think that was their design intention (i.e., “We expected BLUs to wait until they were level 50 and actually do their job quests, because we put in skills that may require doing duties for, and BLU may not be able to successfully solo them at level”). And if they were to tell players “just unsync lmao”, the playerbase would probably just shake their head. It’s counterintuitive.

    Quote Originally Posted by Fyce View Post
    Again, I never argued against your subjective opinion here. I simply quoted OP, who was saying that "24 out of 49 skills couldn't be obtained solo", to say that most of these could actually be obtained solo.
    I’m sure you’re well aware that OP was talking more so about the level-capped 5-star skills. You chose to nit-pick Mind Blast and Glower.

    Those (the 5-star skills) cannot be obtained via solo methods or other methods (sans Ifrit AFTER they fix the bug, and maybe Garuda—still gonna have to “lol unsync” them though), and they require party play. You have to party up with other players in order to do them. And it probalby won’t be prudent to be all BLUs either. Someone is going to be a level 70 (probably a healer or a RDM for raising purposes should they be needed), and, at that point, the 70 is carrying the 1~7 BLUs.

    Quote Originally Posted by Fyce View Post
    Can you go in Tam Tara with the unsync option and learn that skill? Of course you can! OP's "fact" was false. And I'm not being pedantic about one single skill... I'm talking about a dozen skills at least.
    I’ll say it again: backwards implementation.

    You are being pedantic, because you keep coming back to Tam-Tara. But you haven’t addressed when I’ve brought up the ARR Ex primals, or even the Hildebrand trial. Is Enkidu susceptible to any of the “OP” skills? I find it unlikely that you can successfully defeat them with a mega-buffed Self-Destruct or Final Sting (and you won’t have Missile for HP widdling, since Missile is locked behind Enkidu). Same with the Ex primals. BLU, in its current iteration, will never be able to solo them. I’m curious how well a party of 8 BLUs would fair—I think they’d probably struggle, because their sustain seems fairly weak to me, and the lack of a Raise would be detrimental. They could maybe do it... with a lot of limping. But I wonder if they would comfortably make the enrages.

    Efficiency-wise, having a level 70 carry a group of BLUs is still better, especially since the 5-star skills have a low drop rate regardless if you do 1 70/1 BLU or 8 BLUs. Someone stated that they think it would be nice to have the acquisition rate of the 5-stars increase if the group was doing it “properly” with all BLUs, and I have to agree. That would be an incentive to do content in a party of all BLUs (outside of novelty’s sake) as opposed to doing 1 70/1 BLU.

    Quote Originally Posted by Fyce View Post
    All I care is that people get their facts straight. Because if you don't, then SE will simply correct you in the next liveletter and assume that you "misunderstood" or you "didn't find alternatives to learn some of these skills".
    Not all skills have alternative sources—Shiva’s skill can only be acquired in her Ex; compare that to Titan, where you can at least learn Mountain Buster from the HM as opposed to the Ex (however, you cannot solo Titan HM, because of the gaol—you have to have someone else in there with you, usually a level 70 because Double BLU would take an unnecessarily long amount of time to do Titan HM; Story mode would be more doable with Double BLU, perhaps, if you can learn Mountain Buster from story mode, but I digress).

    And if SE doesn’t want people to “misunderstand”, perhaps they shouldn’t come off as disingenuous about things. Claiming that a job cannot function within the current job system because it would be “too overpowered” or “too broken” carries the connotation that the job would actually be OP and/or broken. Not that it would actually hit like a wet noodle and struggle with sustain, as well as have ridiculous restrictions on some skills (again, Level 5 Petrify).

    Quote Originally Posted by Fyce View Post
    Try to picture this: It's February, 2nd or 3rd, European Fan Festival is happening. There is a Q/A session. Kahuna (or any Community Manager) reads the question to Yoshida: "During the Las Vegas FanFest, you stated that Blue Mage was 'designed for solo play', but 25 skills can only be obtained by grouping! Why is that?". And then Yoshida answers...: "25 skills? The Blue Mage Grimoire just give you hints! Some of these skills can be obtained somewhere else! Also, you can use the undersize option to do dungeons alone."
    And now everyone is disappointed and frustrated. Because the answer is technically correct, but don't answer what people actually want to ask for.
    The end.
    Their excuse (and that’s all it is) falls apart the minute you bring up that you cannot learn all the skills from alternative sources. Some of the alternative sources are still locked in duties that cannot be unsynced and steamrolled solo by a BLU (e.g., Flame Thrower comes from the first or second boss in Keeper of the Lake—a level 50 dungeon) or from, ironically, mobs in other expansions (e.g., you can learn Tail Screw from the scorpion mobs right outside of Ala Ghanna in The Peaks).

    Doing some of the level 50 dungeons solo can take far more time than necessary. Because, again, this job doesn’t hit any harder than any other level 50 job in i130 gear. Its only saving grace is Missile—which is another skill locked behind a level 50 trial (and only a level 50 trial)—and perhaps Tail Screw... which is locked behind a level 50 dungeon or a level 60+ mob in a Stormblood area. I don’t think Self-Destruct or Final Sting would do enough damage to murder one of the Keeper of the Lake bosses without first spending a lot of time widdling down its health via methods that don’t involve Missile if one doesn’t have that skill (because Flame Thrower from the first boss hurts, and Mighty Guard has a harsh penalty that will make the fight take even longer). You have to consider efficiency.

    As mentioned previously, you also cannot learn Mountain Buster solo outside of Titan Ex. His NM and HM cannot be solo’d because of the gaol (though the gaol won’t wipe you in Ex, which also seems backwards, but good luck soloing Titan EX on a BLU as it is now).

    Quote Originally Posted by Fyce View Post
    Remember what happened when people asked for "harder raids"? That's what happen when you don't articulate your requests properly.
    I’m guessing this is a reference to Gordias? I don’t know how many times I have to state that Gordias was poorly tested and poorly tuned, and that was 100% the fault of the development team—that’s what happens when you do all your testing on God Mode or just test individual mechanics without taking into consideration the entire fight. They even admitted that Gordias’ failure was due to their failure to properly test it. Unfortunately, the damage was already done, and Midas (which a lot of raiders loved Brute Justice) suffered.

    That being said, the raid scene has since recovered... yet we’re still on Creator difficulty. I think Final Omega is just slightly above Alexander Prime. At least we have Ultimate, I guess...

    Quote Originally Posted by Fyce View Post
    Well, if you want an objective, but disappointing answer as to "why can't they do it solo?", it's probably just a design decision. And again, I want to reiterate that I'm neither defending it or arguing against it.
    And in regards to how you personally interpreted what was announced during the reveal, a lot of people also thought that there is no way it could solo everything... But I have to say that it doesn't matter. What matters is how the job actually plays, not a powerpoint presentation and how people interpreted it.
    The job plays poorly. Certainly not “overpowered” enough that it couldn’t be/shouldn’t be a fully functional job that can function like and play with the other jobs without these silly DF restrictions. The only thing “overpowered” is wrecking mobs below level 40 with 1,000 Needles, which soon loses its novelty once you hit level 50.

    Quote Originally Posted by Fyce View Post
    Arguing about what you thought SE meant in that presentation will actually achieve very little. Want me to do the sad story again? I'll make it quick
    I’ll pass on an encore of the condescending, fictional story that I’ve already provided a counter to.

    Quote Originally Posted by Fyce View Post
    So, not only people should get their facts straight, but they also should be mindful as to what exactly is relevant if they ever want SE to get back to them in a meaningful way.
    I already commented on your nit-picking of Tam-Tara and the “just unsync it” excuses. I am not going to reiterate it here.

    Quote Originally Posted by Fyce View Post
    If you find that idea of basically being the indestructible Superman quite fun, I guess that's fair and I completly respect you having the right to find that fun. But again, I personally (and here's my personal subjective opinion, wooo, finally something people can argue against while using their own) don't really understand why it'd be much different than soloing anything by playing as Lv.70. I can already "break" Ifrit's trial or Lv.50 dungeons by playing solo with pretty much any job. I don't really know what else could Blue Mage bring on the table. I mean, yeah, you can find that fun, but I'm not sure I would.
    So, you’re saying you see zero difference between a level 50 BLU soloing a level 50 trial, and a level 50 BLU unsycning a level 16 dungeon? Or a level 70 unsyncing anything below their level? While some fights are challenging for some level 70s to solo (T9 is a wonderful example of this), at least there is a challenge involved. Just like there would be a challenge involved in a level 50 BLU soloing T9. There is no challenge in a level 50 BLU soloing Tam-Tara. Just like there is no challenge in having a level 70 faceroll the ARR Ex primals.
    btw, with the Golems, you can blow up the meteors that drop and mitigate through the explosions so that you only have to deal with one golem. It takes a bit of finesse to do, but it is doable.

    I don’t know how to make you see that one is black and one is white. There is a difference between soloing at level and steamrolling while over-leveled.

    Quote Originally Posted by Fyce View Post
    Besides (back to objective statements) it'd mean that BLU would never be able to reach the current max level (80 for Shadowbringers). It'd have to constantly be behind by 10 levels. Could you imagin if BLU could reach Lv.80 during Shadowbringers? "Nice weapon dude! When did your group cleared [insert whatever 8-man savage raid that Shadowbringers will have]?" - "Oh, I just did it alone with my BLU".
    If they were to allow BLU to reach max level, they'd have to completly prevent BLU from getting any reward from current content if it could solo it. The amount of incentives to do whatever -except if a skill can be learned- would be quite small.
    This comment is irrelevant. Objectively, I wasn’t talking about BLUs reaching current level cap and participating in current content solo. If they aren’t going to be a proper job and be able to participate in content with the other jobs, there’s little reason for them to be able to be at current cap. But why does that mean they have to be as powerful as a wet noodle and unable to solo content that is at their level?

    They’re capped at level 50 and require level 70s to carry them through level 50 content.

    Quote Originally Posted by Fyce View Post
    Not a lot of people go in... I don't know, Snowcloak (?) with their Lv.70 just for the sake of soloing it. Or maybe that's just me who don't do that.
    Not a lot of level 50 BLUs do Tam-Tara for the sake of just soloing it. Outside of skill acquisition, there’s no reason to: there’s no reward, challenge, or accomplishment in doing it—you steamroll it just like a level 70 would. However, being able to actually go into Tam-Tara alone at level 16~17 and solo it would at least offer some semblance of a challenge. It’s something no other job could do at level 16~17.
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    Last edited by HyoMinPark; 01-21-2019 at 11:40 AM.

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