Quote Originally Posted by Fyce View Post
This job can EXP solo better than any other job. This job has better tools to do undersized content in solo than any other job (at the same level), even SMN. This job as strictly solo content specially designed for it... that you put "aside" for some reasons, arguing that it's just glorified job quests.

If you don't see why it's true to say that this job can mostly be enjoyed solo, I really don't know what else to tell you.
It is "designed for solo play", as most of the job can be enjoyed solo. It is also "not suited for parties" (implying "regular parties") as the balance of the job is completly off.
If it was supposed to be a solo job exclusively, they wouldn't mention party play in the following slides. Stop cherry picking stuff while ignoring everything else that was said.

Also, if this slide is such a problem, what you'll get is SE saying "sorry it wasn't clear enough, but we didn't mean that the job was exclusively solo". And that would achieves nothing, good job.
Can you tell me what part of its kit makes its balance way off, because to me it looks like a fairly balanced support dps, with low personal dps made up for by the high power buff of peculiar light, with the self destructing skills being probably the only point of contention, which really arn't worth it most of the time anyway. And before you argue white wind, even in its current state I personally don't see it as unbalanced, as its a dps loss to use and is only effective when you have health and you can't spam it lest you run out of mana.