Just wait for the hotfix in the next coming year.
Just wait for the hotfix in the next coming year.


While I agree locking aspects of a solo job behind party content was an egregious error. I don't think all is lost. It's in rough shape but all that grit can be sanded down into something polished.
Was it dumb for SE to release two unfinished concepts in SB and waste resources? Yes. Can at least Blue mage be salvaged? Yes!
Should SE try to push another Eureka in Shadow Bringers? NO



I think the silliest aspect is that the "drop rate" on overworld mobs is quite high, so in reality you spend really little time getting those overworld spells which, when the job was first announced, I thought would be the main point.I thought I was going to go around the over world collecting spells. MAYBE a handful of abilities from dungeons. I didn't expect that over half of the currently released kit was going to be from dungeons/trials that require a group. Sorry SE but this isn't what you advertised at all. A solo job is just that a job in which everything you need to do can be done by yourself.
Then, the spells you get from instances not only take much longer to get a chance to see, but also have incredibly low drop rates. It just seems sadistic to the max.
Don't worry, I'm convinced that ship has sailed and we won't see anything like it again. In all fairness (although it took way too long) I think Pyros took to it a more than acceptably good level.




Levels 1-30 was golden, then after that
*mimics looney toons' sound effect for falling down a cliff*
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

I just started the quest and remember really loving Blue Mage in other FF games - I can see why this is sort of 'different' here though because of the mechanic. My question is, is Blue Mage a limited job because of the mechanic (and strong potential to be broken), or because there is a plan to release more limited jobs (which I'd rather not see).




It is wasted potential, it's annoying too as you can see a glimmer of the potential underneath. It really is quite fun up until about level 30 or so, then you start to hit the duty wall.
I don't even want it to be totally OP as others do, or at least not in a brute force sense, I want more spells, 100 spells, of all different elements, with different effects and bonuses, and importantly I'd like elemental strengths and weaknesses to matter when you're on BLU.
Like in Eureka how enemies have a little symbol next to their name that shows their element, have that on all enemies everywhere when you're on BLU. Then for the duty stuff instead of begging for help you could build a deck of abilities that's designed to get you through it solo. Like a puzzle, where you have to figure out the right combination of spells to clear duties, that could be fun side content that justifies the limited part of the job and could also be done solo.
As it stands after the rush this job feels like it's going to die, it relies way too much on charity from other players.

It really is a waste and that's a shame since BLU is one of the most iconic and loved jobs of Final Fantasy.
Limited Jobs just don't work, BLU is supposed to be a solo class that needs other people to get the useful spells...which makes no sense.
It's not even a strong job, it's actually an underwhelming DPS which makes us wonder why it can't play with others and queue normally for trials and stuff and learn spells while playing normally with other people.
The "strongest" spells don't even work on most bosses so the fact the class is "limited" makes it seem like a position taken by the devs to not go back on their word of "Blue Mage can't work in a MMO" when the job could have been easily balanced for normal play.
And that's actually quite ironic though since by creating "limited" jobs devs are actually making the class not work in a MMO setting on purpose instead of trying to mold it to fit the game system.
They could have made it so that some spells couldn't be brought into dungeons and the like and BLU could have easily worked as a normal job, with maybe some gating on class quests requiring a bit more learned skills and the like.
A shame really, especially because this was one of the most anticipated jobs for the game.
Last edited by IlSire; 01-20-2019 at 11:24 PM.




SE is planning to release more limited jobs like Blue Mage. Please look forward to it.I just started the quest and remember really loving Blue Mage in other FF games - I can see why this is sort of 'different' here though because of the mechanic. My question is, is Blue Mage a limited job because of the mechanic (and strong potential to be broken), or because there is a plan to release more limited jobs (which I'd rather not see).
Last edited by Blueyes; 01-20-2019 at 11:43 PM.





I have played Diadem and I had more fun in each version than I'm having with Blue Mage. Not even trying to be harsh here, it's just how I feel.
After almost leveling my bird to 20 with needle spam I reached level 50, and now I'm supposed to get a dungeon skill for a quest somehow when my strongest attack is a 130 potency AoE. The run is going to be really slow and I don't even know how many it will take. Why is it not guaranteed the be learned or some skill from the overworld?
I've wanted more solo content for a long time but that means content that is designed as a challenge for solo players, not a grind that is always more efficiently done as a group (Eureka, BLU skill farm, PotD). From what I've read the Masked Carnival is not very challenging and instead of having mechanical difficulty or puzzles it is more about wasting time acquiring specific skills from group content to counter boss elements. Wth?
The new GATEs are better for solo players than this. What I really find most disappointing is that this minigame or side content comes with the heaviest cost we've ever seen. Tripple Triad, Fishing, Orchestrion and Verminion did not seal the fate of one of the most requested jobs. I can ignore the content but I cannot ignore the price we pay for every limited job.
Last edited by Reinha; 01-21-2019 at 12:01 AM.
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