Page 7 of 16 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 152
  1. #61
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    The Burn wasn't really all that tough. Mist Dragon is a bit tougher than most dungeon end bosses I'll admit, but not by all that much.
    (7)

  2. #62
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Alexandre_Noireau View Post
    No one is saying we need our dungeons to become dark souls. But if at level 70, you are not adequately skilled to make full use of your skills, then you shouldn't be doing level 70 content. That simple.

    The game has plenty of forgiving content where those players can go. For main game progression, skill progression should be a must.
    Meh, I disagree with this to a certain extent. For example, I have a lv70 DRK that I pretty much speed leveled back when SB dropped. DRK has gone through some changes since I leveled it. If I were to get back in to re-learn DRK I'd rather do it in lv70 expert dungeons, opposed to say, jumping in on Extreme or Savage fights to learn.

    If we think more in terms of high-intensity or low-intensity encounter design, dungeons should probably remain on the lower intensity side.
    (3)

  3. #63
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    The Burn as a dungeon itself was fairly normal the Mist Dragon does trip people up (Even now with me and my positioning sometimes).

    I'd like SE to take the idea of G.Dark (varied mobs doing different attacks similar to what we see at midbosses) but mix it with the same difficulty as the Mist Dragon the whole way through.

    People would struggle with it first thing but I think it's a great way to get people aware of what they're doing and give people some experience into what EX/Savage content can lead into. But obviously people will adpat and learn and that will lead into the best stuff overall.

    We've all gotten used to the idea of picking a bunch of mobs and mowing through them at one spot. I'd like the danger of more focused mechanics while we do it. Something to spice up our daily runs past people new people not knowing mechanics.
    (5)

  4. #64
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,308
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    What are my current benefits from dungeons?
    - Leveling.
    - Learning/Practicing a job.
    - Tome stones.
    - Grand company seals.
    - Glamour.

    The reward is not worth the effort.

    If I'm gonna run expert everyday for my weekly tomes, I'd rather have the dungeons be 'fun' than hard.
    Nice music, visuals, mechanics is what matters to me personally when it comes to dungeons. It's something I like to do while chilling.

    I do agree that there is an issue with having easy only content, it does not help players improve.

    Best thing SE can do is make solo content a bit harder (MSQ & job quests). Let players run into that wall where they have to retry the quest multiple times until they get it right. The key word here is solo, so the players can take their time to learn. No need to wait for queues or feel the pressure of failing multiple times in a party. In the end, everyone is going to clear MSQ & job quests thanks to echo buff.
    (3)
    "BAAAAAARD!" - 2018

  5. #65
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    I do agree that there is an issue with having easy only content, it does not help players improve.

    Best thing SE can do is make solo content a bit harder (MSQ & job quests). Let players run into that wall where they have to retry the quest multiple times until they get it right. The key word here is solo, so the players can take their time to learn. No need to wait for queues or feel the pressure of failing multiple times in a party. In the end, everyone is going to clear MSQ & job quests thanks to echo buff.
    No though you are entitled to your on opinion. The last thing a company should do is increase the barrier for entry or difficulty in the main story. The MSQ is where most content is unlocked. It's bad enough people have to wait on queues, sometimes a long time. Playing XI some content was considered too hard for standard players, some of the genkai quest(mostly solo job quest) had some players quitting the game due to frustration. Half of the player base did not even get to through the CoP expansion which was not even the difficult endgame content locked behind it, until it was nerfed to high heaven years later.

    If they want their main target demographic to be bleeding edge difficulty they could do that but I doubt it. For side content they can make content give headaches, vitriol, finger gymnastics, twitch reflexes, content so hard it makes babies bleed. But keep that away from the MSQ.
    (8)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  6. #66
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,308
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Sandpark View Post
    No though you are entitled to your on opinion. The last thing a company should do is increase the barrier for entry or difficulty in the main story. The MSQ is where most content is unlocked. It's bad enough people have to wait on queues, sometimes a long time. Playing XI some content was considered too hard for standard players, some of the genkai quest(mostly solo job quest) had some players quitting the game due to frustration. Half of the player base did not even get to through the CoP expansion which was not even the difficult endgame content locked behind it, until it was nerfed to high heaven years later.

    If they want their main target demographic to be bleeding edge difficulty they could do that but I doubt it. For side content they can make content give headaches, vitriol, finger gymnastics, twitch reflexes, content so hard it makes babies bleed. But keep that away from the MSQ.
    Just to be clear I'm not asking for a sudden big spike in difficulty.
    What we have now is like you're running the game on beginner mode. I'm asking to rise it to a normal difficulty.

    Don't forget the echo buff which increases you HP and attack if you continue to fail. The players will not get stuck and left behind.
    (3)
    "BAAAAAARD!" - 2018

  7. #67
    Player
    Campi's Avatar
    Join Date
    Jun 2015
    Location
    Liverpool
    Posts
    3,941
    Character
    Campi Nitsu
    World
    Shiva
    Main Class
    Scholar Lv 90
    When you only get DPS Players with about 2k DPS, Tanks without using CDs and only spaming Aggro-Combo and Healers just standing around, i think the difficulty is just fine o:
    As a Healer i'm always Top DPS in this Dungeon, when i go with DF Players.

    And i think the Burn is as easy as Ghimlyt o:
    Nothing special at all in 70 Dungeons, all are the same. Mass Pulls and easy Bosses :shrug:
    (1)

  8. #68
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Bright-Flower View Post
    The Burn wasn't really all that tough. Mist Dragon is a bit tougher than most dungeon end bosses I'll admit, but not by all that much.
    Yeah pretty much this.

    I will add though that I find the Burn just generally rather annoying to tank, those giant ass mobs pushing each other everywhere.

    Ghimlyts person sized mobs are bliss in comparison.
    (1)

  9. #69
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Im not gonna call The Burn difficult
    BUT Mist dragon is a very good boss everything about him imo should be standard for the final bosses of dungeon
    hes got a lot of mechanics and some decent momentum to the fight
    and its a neat reference

    not so much on difficulty
    but i hate the last two bosses in Ghimlyt just so much waiting and the bosses just go away so frequently
    its pretty annoying for melee dps
    (1)

  10. #70
    Player
    Tinibou's Avatar
    Join Date
    Aug 2013
    Posts
    943
    Character
    Tiniel Cerulis
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    The Burn wasn't that difficult. I didn't feel like Ghymlit was a step down. It was just the same kind of difficulty not difficult at all. A dungeon will be difficult at the time where tanks won't be able to take several packs at the same time and rush. Period.
    (0)

Page 7 of 16 FirstFirst ... 5 6 7 8 9 ... LastLast