It had a single interesting "Fight". Refreshing indeed, but also very easy. And yeah, most of the time, is the leveling dungeons where the difficulty spikes but is mostly due to undergeared players. Honesly, gear requirements for these should be more strict, so not anyone can just go in and enter, allowing devs to prepare the dungeon with that in mind.
And i would love omre fights like that, more complex, maybe complexity based on diferent levels, separated players facing diferent patterns, etc, etc, etc.
Game needs to break away from the 3 corridors 3 circules. Same applies for "raids" that can barely be called that, at least the 8 man ones.
"The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
Unmatched in heaven and earth, one body and one soul that challenge the gods!"
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.