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  1. #31
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    The Burn isn't difficult, it's annoying. Specifically the stupidly large mobs at the end which make them harder to target for large aoe pulls. Even if we are comparing the last boss I've seen just as many deaths to bombs as I have to frost breath thus far.
    (4)

  2. #32
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    I see no real difference in difficulty with this and say Arboretum. Burn was more of a blip until people learned the mechanics and the gearing up has certainly made the dungeon a lot easier than it was upon release.
    (1)

  3. #33
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Our tanks controller just died and the rest of us nin-brd-sch just did the section between second and third boss with no tank and still did large pulls lol

    This is just silly for a dungeon, any dungeon.
    (3)

  4. #34
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Difficulty is not the same as Annoying.
    There is a reason why this genre is dying, it literally value anything that would be considered terrible for any other genre... "Difficulty" is now "Annoying mechanics", and "Dedication" is now "Spending Time".

    The difficulty of the dungeons is all wrong, as in, they are literally the same experience from level 15 up to level 70 and i dare say, up to level 80. The complexity of the dungeons doesn't increase, the requirements of skill from the players doesn't increase. All that increases are arbitrary stats, gameplay experience wise, there is no diference between any of the dungeons at all.

    Sometimes they "try" to implement good ideas, but do it in lazy and "superficial" ways, like the falling boulders on the burn at the beginig, instead of forcing players to fight on such an interesting challenging enviroment, something apropiate challenge wise for a level 70 dungeon, nah, is just there, sprint and you are safe at the other end. Sohr Kai last boss arena was an amazing idea, but the platforms were too many, players never really risking running out of them or caring too much for positioning. Dungeons at levels 60, 70, should requiere player skills.

    And let alone the dungeon design itself. Every dungeon is just: Corridor, circular room, corridor, circular room, corridor, circular room. Maybe square room appears. A few have something else instead of corridors, like amdapor keep hard, that last "cross" of demon walls. We need more of that. A bit higher on the DPS check. Seriously, if players cannot handle such content after 70 levels worth of dungeons and the whole massive tutorial that is levels 1 thought 50, then they just don't haven't earned the right to participate of such content and thus, they have to improve. What a revolutionary idea, players having to learn the game they play in order to perform and reach to new levels - Is almost as if im suggesting Final Fantasy XIV should work like a... Videogame.
    (6)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  5. #35
    Player
    Thamorian's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    412
    Character
    Luna Sol
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Dungeons can only be so difficult as even players who play terribly need to be able to clear them for MSQ. If we need more difficult dungeons they would need to be side content not required for MSQ. FF14 is a game built for casuals as they say.
    (8)

  6. #36
    Player
    Vrankyl's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    558
    Character
    Tsenno Se'senovoto
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Alexandre_Noireau View Post
    Sometimes they "try" to implement good ideas, but do it in lazy and "superficial" ways, like the falling boulders on the burn at the beginig, instead of forcing players to fight on such an interesting challenging enviroment, something apropiate challenge wise for a level 70 dungeon, nah, is just there, sprint and you are safe at the other end. Sohr Kai last boss arena was an amazing idea, but the platforms were too many, players never really risking running out of them or caring too much for positioning. Dungeons at levels 60, 70, should requiere player skills.
    When it was originally released the platforms on the final boss of Sohr Kai were far from too many. Most times groups ended the fight with one or two platforms left standing, and I'd seen more than a few groups wipe it. Back then figuring out positioning was key cause otherwise you'd end up killing yourself. Now it may be too many, but that is because everyone over powers it now even when synched down. Any dungeons that have teeth when it comes out will eventually fall prey to being out geared. That said I will agree the SB dungeons have been lacking the needed difficulty levels when compared to some of the HW dungeons.
    (1)

  7. #37
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    The lack of bite was disappointing. Not only from a game mechanic perspective, though also a story one too. I keep seeing people claim to be impressed with how dark and grim the place looks but if you glance more closely you'll find that all of the debris strewn across the battlefield is Garlean in nature.

    It's just another dull, one sided battle where major characters are shown fighting and killing enemies as if they're slicing through butter. It's a pretty stark contrast to what was supposed to be an 'unwinnable' battle.

    It's just a repeat of Ala Mhigo - along with many of the same characters showing up. We also know that the writers aren't likely to kill off any of the leader figures in the story and if they do it'll more than likely be another 'fake out'. The stakes just don't feel high at all.
    (5)

  8. #38
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    I've felt this way about most of the new Expert dungeons that get released. I tend to usually stress a tiny bit on my first run wondering if I'm going to cause a wipe to the group, and then usually I exit the encounter thinking...'really, that was it'? There have been a few dungeons sprinkled in over the years that are more of a wake up call, but I definitely wouldn't say that's the norm.
    (1)

  9. #39
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Theodric View Post
    The lack of bite was disappointing. Not only from a game mechanic perspective, though also a story one too. I keep seeing people claim to be impressed with how dark and grim the place looks but if you glance more closely you'll find that all of the debris strewn across the battlefield is Garlean in nature.

    It's just another dull, one sided battle where major characters are shown fighting and killing enemies as if they're slicing through butter. It's a pretty stark contrast to what was supposed to be an 'unwinnable' battle.

    It's just a repeat of Ala Mhigo - along with many of the same characters showing up. We also know that the writers aren't likely to kill off any of the leader figures in the story and if they do it'll more than likely be another 'fake out'. The stakes just don't feel high at all.
    I'm in agreement on this. I think the WoL's Mary Sue qualities are becoming increasingly dull, and we should see much more of a fight. This is the Garlean Empire, after all. My hope is that they are doing this to make the subsequent fall from grace that much harder. Certainly, Solus has some nasty surprises planned... but they need to stop trivialising our opponents.

    Quote Originally Posted by Thamorian View Post
    Dungeons can only be so difficult as even players who play terribly need to be able to clear them for MSQ. If we need more difficult dungeons they would need to be side content not required for MSQ. FF14 is a game built for casuals as they say.
    Well you'd better inform the last boss of the Burn about that. "Casual" doesn't mean mind-numbingly incompetent monkey and I think this dungeon is one of the worst in this respect.

    It's part of the reason why you see people who can't even handle basic tactics in raids. This isn't necessarily so much due to incompetence as it is that the 'easier' content leaves them ill equipped for anything with actual mechanics,
    (7)
    Last edited by Lauront; 01-18-2019 at 04:14 AM.

  10. #40
    Player
    splinter1545's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    139
    Character
    Edco Bane
    World
    Ultros
    Main Class
    Bard Lv 90
    I was so hyped for Ghimlyt when Yoshi said that it would have the final dungeon "feel". I thought we were going to have tough and memorable battles along the way.

    Needless to say, I came out disappointed.

    My first group even 3 man'd the 2nd boss after the healer died midway through, and we didn't even struggle.
    (2)
    Last edited by splinter1545; 01-18-2019 at 04:21 AM.

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