Quote Originally Posted by Awful View Post
This argument I don't get so far BLUs skills aren't even gamebreaking 1000 Needles isn't OP it makes the class function and allows you to cycle through Badbreath > 1000 Needles > Drill Arms, but even then you can just Swiftcast 1000 Needles again. So far it's rotation isn't really that different I'd say the oppose that it's worse than an actual class because these skills are so niche but nonetheless it is a rotation and actually feels worse than using RDM spells, at least with those it feels like you're playing a strong caster. So far having 24 spells I don't see what's so OP about these skills they could make an actual rotation for BLU without breaking it's class flavor.
It doesn't matter if the skills are OP or not.

The point is that generic jobs have 24 only skills aprox, and BLU has 49 right now. 49 UNIQUE skills.


Now imagine BLU was a simple/generic job like the rest with 24 skills at level 70. On every new expansion, jobs get new skills and delete/fuse older ones. So at lv80 BLU, SE would delete some unique skills in order to fit new ones. This doesn't make any sense from the BLU perspective.

Now BLU has 49 skills. At level 60 it will have even more, and more at lv70 and so on, while the rest of generic jobs will LOSE skills in order to fit the new ones.

Why would you want that? Why would you want to lose unique skills just to fit the job into raid content? Why should I lose the skills I've learned? BLU doesn't work that way, and SE is trying to recpect the job.
Ofcourse I would like to play BLU into raid content, but that would need a complete rework into the combat system and that's dangerous at this point.


It's more reasonable to think that there can be new ways to play in the future. Ways to improve the overworld, so jobs like BLU and BST can fit into it, be useful etc... This is a new step and I hope they keep doing stuff like that, because I would like to see in the future new jobs like Beastmaster.