No. Chemist should not ever be a limited job.





No. Chemist should not ever be a limited job.
The funny thing is, I'm pretty sure Yoshi P didn't even WANT to bring BLU into the game, but people kept demanding it, so now here we are.1. Make potions/medicines usable on other players.
2. Equip Alembic and become alchemist.
3. ???
4. You're now a chemist. GG
In more seriousness, no. BLU is horribly designed and implemented in its current state. I think they made the "Limited Job" idea just to give themselves an excuse to be lazy. I would not encourage them to make more such jobs until they get thier act together and figure out what they want to do with them. Personally, I'd rather them just ditch the idea all together and actually implement real jobs. Have some creativity. Why couldn't BLU have been a limited job in the sense that equipping spells gave you points and stats toward one of the three main roles and you could freely flow between them outside of a duty? I'll admit that I was never optimistic about the idea of limited jobs, but with BLU in particular they had so much potential to make the limited job idea shine and... it fell so flat. Everything about the job right down to the quests seems so lazy.



Pretty much, before the idea of limited jobs, BLU, BeastTamer and other such jobs were pretty much "No, they won't work." Then someone at SE likely said "OK, so what if we just make them even if they don't work and limit them?" It's likely this is the only way they'd even consider some of these jobs for inclusion.
I also don't really see BLU as lazy, it's simply different. I mean we're still getting at least two full jobs this expansion, just like we did last one, BLU is simply something extra and it's different.
It also likely took as much work as a full job given the amount of spells and the Carnival, it's just designed differently.




I'm not sure how they could make chemist a limited job, since unlike BLU it never had any true tanking capabilities, though I'd be down to try it if they did. Just having the "Mix" ability really doesn't help justify it either as simply relegating it to combos would provide the same affect. I would much prefer it be added to the game as a healer however. We have a few too many aetherically inclined healers. Something down to earth with flasks and grenades would be a fun change.
Here's a list of all the 'Mix' variations across the series.
FFV: Mostly self buffs and recovery
FFX-2: It's one of the most broken jobs in the game, but it's Mix ability mostly produces healing/status effects and buffs. (Rikku has this ability in FFX but it's not as expansive.).
FF Tactics: Support, movement, and recovery.
Bravely Default: Again mostly heals and support.
And so on and so forth. While it can be fundamentally broken like in FFX-2, where the best strat to beating the secret boss in the dessert is to use three chemists, it's nowhere near as broken as BLU. BLU has always been built from the ground up to reward player persistence with high level spells and abilities that take time to earn, but are worth the hassle in the long run. It's a good trade in a single player game and a nightmare in an MMO. Chemist doesn't really have the same amount of hitches.
Last edited by Enla; 01-16-2019 at 05:53 PM.

Even if blue mage is fun i'm still sad i cannot use it in "normal" content
But where would the fun in them being limited be? I mean yes you can mix stuff after grinding for it but then what? I just cant see any long term fun in that. The same with jobs like beastmaster. So you can collect monsters to use them for what? Maybe the beast master version of the carnival but that would be it. (I doubt they would make a pokemon like game for that job where you can fight against other beast master all over the world)
Not only do I find the long term fun in that missing (and how many times will each limited job be updated if we have a couple of them in the future?) but we will probably not get much glamour or weapons either so no fun there either.


Being serious or not have nothing to do with what I wrote to you. I wrote to you that chemist is a different thing than an alchemist, nothing more. The fact that the whole bit was a joke is not relevant here. It's purely semantics. If you want to claim that the "semantics" of chemist and alchemist are the point of your "joke" on the other hand...then it's completely illogical. It wouldn't have anything to do with the thread, as far as I can see.
The second part was not to you.
No, it's not. Alchemist is NOT chemist and chemist is NOT alchemist. These are two different things.
An alchemist is a protoplast of chemist, biologist, astrologist, physicist and few other science groups. It was divided into several separate categories. That's part of the reason why Alchemist crafting canes, books and rapiers is reasonable, even though these things have zero to do with chemistry.
Last edited by kikix12; 01-16-2019 at 10:50 PM.
So a chemist would be 'limited' compared to an alchemist then?Being serious or not have nothing to do with what I wrote to you. I wrote to you that chemist is a different thing than an alchemist, nothing more. The fact that the whole bit was a joke is not relevant here. It's purely semantics. If you want to claim that the "semantics" of chemist and alchemist are the point of your "joke" on the other hand...then it's completely illogical. It wouldn't have anything to do with the thread, as far as I can see.
The second part was not to you.
No, it's not. Alchemist is NOT chemist and chemist is NOT alchemist. These are two different things.
An alchemist is a protoplast of chemist, biologist, astrologist, physicist and few other science groups. It was divided into several separate categories. That's part of the reason why Alchemist crafting canes, books and rapiers is reasonable, even though these things have zero to do with chemistry.
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