Quote Originally Posted by SDaemon View Post
At present they would have to play a completely different job through the 2.0 story, play BLU through 2.55 and then have to pick up and play a different job [maybe the one prior to BLU doesnt really matter] to continue past 2.55 and they would have to level that job other than BLU up to 50+ to continue as well. At present using BLU for MSQ would be very lackluster and only put the player in a horrible spot to actually get through the MSQ.
That may be so for now, but as the level cap continues to increase for Blue Mage then player should have the ability to progress through the story as a Blue Mage. If someone wants to main Blue Mage I don't see why we can't let them - as long as beforehand there's a warning of some sort to say:

"Blue Mage cannot participate in Raid Roulette/Alliance Raid Roulette/PvP/etc unless they are part of a premade party to ensure fairness."

Or

"Blue Mage will not gain experience points from this point on until the level cap is increased. It is recommended to have a side job at a sufficient level to continue progressing onto further quests."

You could even add in lore that says that Blue Mage would be too susceptible to the influence of such powerful monsters, locking them out from Extreme fights and raids. There are many creative ways this can be dealt with and still increase player satisfaction. Alternatively, they could raise the level cap to 80 and add in additional Blue Magic spells later in Shadowbringers. We don't need 50 spells per expansion, and I would be okay if more spells were added over time to encourage me to go play as Blue Mage. If people know what they are signing up for, and we do, I say let us do what we want.