Just make it so that in order to qualify as a healer, DPS or tank BLU, you need all of the required skills for healer, DPS or tank. Have these things active, and you qualify for Duty Finder and Raids.
Is it so hard?
Just make it so that in order to qualify as a healer, DPS or tank BLU, you need all of the required skills for healer, DPS or tank. Have these things active, and you qualify for Duty Finder and Raids.
Is it so hard?
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Helpful and polite suggestions get glossed over, and inflammatory posts get all the attention.
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Giving BLU a full working kit for Tanking, Healing and DPSing that is balanced against the other Tanks, Healers and DPS, difficult? Yes, yes it is.
I think designing three (balanced) jobs at once would be an extreme and very new challenge lol.
Although I have a hard time believing that they couldn't do it for at least one role given a subset of the skills they have already / do plan on creating for Blue. Besides custom toolkit (which I believe is a very unique challenge, one that may feel impossible to solve in a balanced yet interesting choice manor), I think all the other issues present of Blue are solve-able. Like: "what if they don't have all the skills? People will be mad!" ..."it's not unreasonable to make sure they have them all first (ie, cant use duty finder w/o them), in fact most people already ask that the other jobs have this too.. seems to be non-issue".
It actually could amount a decent amount of work, but the thing is, it isn't necessary for Blue Mage to be able to queue as a tank or healer.
Traditionally, Blue Mage has been a DPS job with support utility. And that's exactly what we got. A DPS with support utility. Sure, Blue Mage may be able to handle the role of a tank or healer in casual content, but in content that is truly demanding? I have reviewed BLU's kit and to be frank, BLU's capability to keep up looks questionable.
We have no idea if it is a dps or not. No one has played it yet.It actually could amount a decent amount of work, but the thing is, it isn't necessary for Blue Mage to be able to queue as a tank or healer.
Traditionally, Blue Mage has been a DPS job with support utility. And that's exactly what we got. A DPS with support utility. Sure, Blue Mage may be able to handle the role of a tank or healer in casual content, but in content that is truly demanding? I have reviewed BLU's kit and to be frank, BLU's capability to keep up looks questionable.
We can see from the datamine it is very clearly a support dps, its tanking has about as much functionalility as titan egi, and it has 2 healing skills one of which kills you, the other an aoe with high mana cost.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
BLU isn't intended to be a replacement for a tank or healer, it's purely based around being a DPS (confirmed by the datamine) but with additional support utility to allow it to be more self sufficient; which is pretty much required for the content that has been specifically created for it.
Its icon is red, it wears DPS's gear and have DPS role actions. It's DPS in everything that makes a DPS a DPS. I don't know why there are still people that claim it's not known whether it's a DPS. If it was in any way ambiguous for the system, he wouldn't have a red icon.
I certainly hope so in the future.There's nothing to be sorry about there. I'm not against party with Blue Mage.
In fact, the opposite is true. I always considered this an experiment and kept saying that once it settles in, is tested and such, there could be skills selected for "fixed" runs (one of those skills schemes being fixed "duty finder" one) and Blue Mage could be allowed into all content provided they have all the skills, while nothing would change for premade parties, overworld etc.
Them supporting party play in any way does support that possibility, rather than deny it.
At the moment the 2 best solutions to allow blu to enter df would be
1.Complete certain Masked Carnivale challenges this requires getting to lv50 and having certain number of skills
2.Have a full hotbar of 24 skills this again would require lv 50
While both would require some time investment and have gone out of your way to get skills but 2. will not sort out if a player has certain kills where 1. does yet 2. would allow earlier access to df than 1. . In the end we have to hope the devs can find a solution either through our help or without to eventually allow df participation even if it can never be through current content as time goes on it will be harder for blu to get their max level abilities through pf alone
They did not design Blue to be a "job" in the first place. They already said Blue won't catch up current max level.
They won't invest time and effort to partially change the Duty finder so that it check if Blue has X amount of skills / that specific skill. It's been years that we have been asking to prevent people from queuing for a dungeon in base class instead of jobs for level 30+ dungeons and that is still not a thing. Because every minor change to the game's core is depicted as a mountain of work from the devs team.
I highly doubt they will go back on this to please anyone. If the rage is even greater, they will most likely just drop it and focus on something else.
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