Quote Originally Posted by TheHeavenAbyss View Post
I would love it to be a pet based class too, and really wouldn't like it to be another limited job. Makes me wish they worked some more on that glamour system for pets, because Beastmaster could have a pet that you would be able to glamour as a monster you like. And you could collect these glamours from the monsters you fight in the wild (so you wouldn't need the limited job thing to have the collectability aspect).
That and you know, going around collecting beasts wouldn't necessarily require the job to be limited...

It honestly boggles my mind that people claim that they're bored of all classes being standardized and are so quick to jump onto the "Lets make this cool new job as worthless as Chocobo Racing!!" as opposed to just being on board to have new jobs come out with interesting quirks that deviate from the "Standard" grinding of Duty Finder and rushing through job quests as progression...

Honestly, the only reason they'd need to limit Beastmaster in any way, is if they gave it the ability to take control of enemies like in previous iterations in the FF series. To which, they'd just need to limit the ability to use those skills in duties...

Quote Originally Posted by Valdegarde View Post
It was called Salvemaker in Bravely Default, so there's some precedent for it not necessarily having to be named (al)chemist.
That and they could come up with a brand new name (Sort of like how AST wasn't necessarily a job name from a previous title), such as Mixologist (MIX), Cannoneer (CAN), Physician (PHY), Brewer (BRW), Herbalist (HRB), Professor (PRF), Nurse (NSE), Surgeon (SGN) etc...

Like, honestly, the name of the job is probably the least concerning aspect of creation and implementation xD