Well just looking through the data mine having a balanced blu seems rather easy, use the skills they already are putting in, have a checklist you need to make with those skills (i.e, need 1 cone 130 attack, 1 aoe centered on you ect) then tune some of the skills that seem more "OP" to have reasonable numbers. Seriously, nothing in that skill list screams OP or unbalanced other than the skills SE chose to make crazy (30% peculiar light, potency on sting seems a bit high). With the number of repeat skills blu has, its not even much of an issue. The BLU implementation we're getting is close enough to a regular job that the extra legwork might as well be put in to get it there, then just add in checklists to get it into DF, (i.e. don't just put on fish slap.). Hate to break it to you, but from the skills shown, it does seem rather cookie cutter with some odd quirks, most of which are not particularly useful when you stop and think.



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