Quote Originally Posted by Songwillow View Post
The only thing I can say to those that have a problem with the idea of BLU, especially when it hasn't come out yet is "Cry more, your tears are delicious."

You are complaining about something that isn't even out yet. You are complaining about something that is so vastly different from any other class due to it's core design. We asked for a BLU mage and I cannot imagine any way to implement it in a form that would work in balanced manner. This is simply the concept of a class that is designed to learn from monsters and use already established enemy abilities in some form. This isn't MEANT to raid, this isn't MEANT to level in the normal way. It is its own unique entity and it should be seen as such by people, not as another cookie cutter class. I'm glad they are releasing something different, I'm tired of doing the same thing day in and day out for leveling and progression. This is a breath of fresh air for most people, but I'm not sorry that it doesn't work for the hardcore.
Well just looking through the data mine having a balanced blu seems rather easy, use the skills they already are putting in, have a checklist you need to make with those skills (i.e, need 1 cone 130 attack, 1 aoe centered on you ect) then tune some of the skills that seem more "OP" to have reasonable numbers. Seriously, nothing in that skill list screams OP or unbalanced other than the skills SE chose to make crazy (30% peculiar light, potency on sting seems a bit high). With the number of repeat skills blu has, its not even much of an issue. The BLU implementation we're getting is close enough to a regular job that the extra legwork might as well be put in to get it there, then just add in checklists to get it into DF, (i.e. don't just put on fish slap.). Hate to break it to you, but from the skills shown, it does seem rather cookie cutter with some odd quirks, most of which are not particularly useful when you stop and think.