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  1. #391
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,458
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I think they just didnt have answers to balance it in content. I mean many/most of BLU abilities are OP, which is why I loved using them in the classic FF games.

    From a pvp standpoint I dont see how it could have been implemented without completely gutting the job to have only the basic boring spells.

    From a pve standpoint I dont see how they could balance the job without excluding key BLU actions or completely nerfing them into the ground to make them work with group members in both leveling content and endgame content.

    From a developer standpoint and seeing how BLU in ff11 is still unbalanced and has over the years has caused several problems in game and in the forums I am glad devs at least took the time to put it in this game because I thought for sure we would never see BLU given the track history it has had in the MMO scene.
    (6)

  2. #392
    Player
    Ceallach's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    313
    Character
    Ceallach Ruarc
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Starcake28 View Post
    You just all talk i see that now also a liar and a troll
    Oh really? You can't even use the forum's functions properly. It takes you five posts just to say a whole two things you had to say that wasn't fluff, you don't seem to know where the quote button is or how it works, and somehow I'm the liar/troll. Find me one instance on these entire forums where I lied and quote it to me. Properly.

    Quote Originally Posted by Derio View Post
    I think they just didnt have answers to balance it in content. I mean many/most of BLU abilities are OP, which is why I loved using them in the classic FF games.

    From a pvp standpoint I dont see how it could have been implemented without completely gutting the job to have only the basic boring spells.

    From a pve standpoint I dont see how they could balance the job without excluding key BLU actions or completely nerfing them into the ground to make them work with group members in both leveling content and endgame content.

    From a developer standpoint and seeing how BLU in ff11 is still unbalanced and has over the years has caused several problems in game and in the forums I am glad devs at least took the time to put it in this game because I thought for sure we would never see BLU given the track history it has had in the MMO scene.
    Thank you for having better spelling and grammar than Barcake over there. Also, I believe you are absolutely right. Now, if they can somehow balance blue mage with the other jobs later, then maybe it'll stop being a limited job, but I seriously doubt that will happen.
    (8)

  3. #393
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,504
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Ceallach View Post
    Now, if they can somehow balance blue mage with the other jobs later, then maybe it'll stop being a limited job, but I seriously doubt that will happen.
    That can probably be considered later down the line...but still, I don't think that it should become a job like the rest of the 15 jobs stuck to the Trinity Role system. I remember posting the link to the interview on Yoshida's side about why BLU can't become a proper job for end-game raiding or just for MSQ in general: You'd get people who literally crap on people playing BLU for not learning what they need to, and considering that you have to learn all the spells appropriately for this job through RNG, it's another can of worms that you'd have to open to even fix this job into becoming a raid job since they want to preserve what Blue Mage is rather than warp it into some deformed caster that isn't portrayed as an actual Blue Mage.
    (2)

  4. #394
    Player
    Ramesses's Avatar
    Join Date
    Aug 2011
    Location
    Sharlayan
    Posts
    1,393
    Character
    Prince Nuada
    World
    Diabolos
    Main Class
    Reaper Lv 70
    All that is left now is for the Dev team to give BLU some really spiffy unique gear like so...

    (0)

  5. #395
    Player
    Bathroombard's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Ashuram Dotharl
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Starcake28 View Post
    If i Could get my money back sure i'll leave i put in over 5k into this game maybe more
    That's a lie.
    (0)

  6. #396
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    If you guys look at the Datamined Blu skill list, there is hardly anything there that would make is so op to disqualify from raids. The only contentious points are final sting, which they could easily balance potency on, white wind, again potency adjustments, Doom and petrify won't work on raid bosses. The rest of it looks fairly balanced/ underwhelming, whole bunch of 130 potency skills
    (6)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  7. #397
    Player
    zylo1010's Avatar
    Join Date
    Jan 2015
    Posts
    143
    Character
    Zylo Wilhams
    World
    Goblin
    Main Class
    Red Mage Lv 90
    I came back to the game solely due to Blu announcement. With all the restrictions on it I don't see me staying much longer after it's leveled. Guess it all depends on the content for the job going forward. But it seems like they literally made this job set up for failure because they didn't want it in the first place.
    (2)

  8. #398
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by ReiMakoto View Post
    If you guys look at the Datamined Blu skill list, there is hardly anything there that would make is so op to disqualify from raids. The only contentious points are final sting, which they could easily balance potency on, white wind, again potency adjustments, Doom and petrify won't work on raid bosses. The rest of it looks fairly balanced/ underwhelming, whole bunch of 130 potency skills
    Yeah looked at the skills and I'd have to agree. There's a good setup (Off Guard (50%) >Toad Oil > Waxing Nocturne (50%) > Peculiar Light (30%) > Bristle (50%) > Self Destruct (1200 Pot)) for massive aoe damage but look how many skills you have to use. And you die.

    The really overpowered stuff all has "Chance of successful attack is low. Has no effect on enemies whose level is higher than your own." or "while incapacitating self"

    The devs said they couldn't balance BLU for group play because it'd be too overpowered then you see all the powerful stuff that would make them overpowered limited.
    (7)
    Last edited by Deceptus; 01-10-2019 at 09:27 AM.

  9. #399
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Deceptus View Post
    Yeah looked at the skills and I'd have to agree. There's a good setup (Off Guard (50%) >Toad Oil > Waxing Nocturne (50%) > Peculiar Light (30%) > Bristle (50%) > Self Destruct (1200 Pot)) for massive aoe damage but look how many skills you have to use. And you die.

    The really overpowered stuff all has "Chance of successful attack is low. Has no effect on enemies whose level is higher than your own." or "while incapacitating self"
    Honestly Peculiar light seems like the most OP thing on their skill list from a support perspective, but we have no idea how its cast (Says in the mine specifically "This skill does not share a recast with any other actions" whatever that means) and it was their choice to make it a 30% boost. Also on the topic of final sting/ self destruct, i would have thought it would have been better to have a sliding potency scale for them, ie 1500 pot when you're <10% health, but then the more health you have the less it does, so that you discourage just blowing yourself up just cos.
    (2)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  10. #400
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Deceptus View Post
    Yeah looked at the skills and I'd have to agree. There's a good setup (Off Guard (50%) >Toad Oil > Waxing Nocturne (50%) > Peculiar Light (30%) > Bristle (50%) > Self Destruct (1200 Pot)) for massive aoe damage but look how many skills you have to use. And you die.
    Change Self Destruct to Final Sting (and can drop Toad Oil) and you've got 5400+ potency in about 12 seconds, then you can get raised...

    There's also a hell of a lot of 10/20 potency and 100~ potency spells, for these to be worth anything as a solo class, damage would have to scale differently for Blue Mage, and that 100 potency would have to hit for more damage than 100 potency on say a Black Mage.
    Without a weapon attack power stat, and everything scaling off of INT directly without that modifier, we have no idea just what the damage will look like yet. It could be much more variable.

    Quote Originally Posted by ReiMakoto View Post
    Honestly Peculiar light seems like the most OP thing on their skill list from a support perspective, but we have no idea how its cast (Says in the mine specifically "This skill does not share a recast with any other actions" whatever that means) and it was their choice to make it a 30% boost.
    Actions tend to say this when they have a 2.5s recast but aren't on the GCD. So I'm guessing it has a high MP cost to balance.

    Quote Originally Posted by ReiMakoto View Post
    Also on the topic of final sting/ self destruct, i would have thought it would have been better to have a sliding potency scale for them, ie 1500 pot when you're <10% health, but then the more health you have the less it does, so that you discourage just blowing yourself up just cos.
    Typically the Self Destruct type spells in the series do more damage the more HP you have, you're spending your HP as a resource. If you're going to die anyway, you're not losing anything when you use it at <10% HP.
    (2)
    Last edited by Seraphor; 01-10-2019 at 01:06 AM.

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