Just a low-end content quality-of-life update at-best. Obviously a reset button is coming in 5.0.



Just a low-end content quality-of-life update at-best. Obviously a reset button is coming in 5.0.

This.
People should be made aware that Yoshi-P stated at the FanFest Q&A, and in an interview I believe, that WHM in 4.5 would receive adjustments/boosts, but it would be with the current 4.X environment/mentality in mind. They would not be laying groundwork/making major changes or adjusting the class with it's 5.0 direction in mind.
Meaning: The major adjustments to WHM that we're all anticipating will come but not until 5.0 drops. The changes in this patch, and future 4.X patches will continue with the current WHM "pure healer" mindset.
When 5.0 drops THEN we'll get the huge shake-up for the class that we've been promised.
Until then, this was a very nice change and it feels like some of the new content was specifically made to capitalize on it. There's a tremendous amount of Group healing in the new Primal and Alliance raid. So lets revel in our meager new powers and await our deliverance from squalor later this year.
Quick, everybody into the Batmobile!



We weren't asking for a huge shakeup before 5.0. We were asking for potency bumps to stone and maybe the aeros. It would have taken almost no development effort to change the numbers a la MCH and MNK in this very same patch, and would have made WHM more competitive in the raid scene.
Of course the changes we got are still nice in terms of general playability/making WHM more pleasant, but they're not changes that change WHM's standing.

Riiiight... and I was explaining that prior to the patch, Yoshi had stated that those kind of changes to WHM weren't going to happen until 5.0. And people should realize that.We weren't asking for a huge shakeup before 5.0. We were asking for potency bumps to stone and maybe the aeros. It would have taken almost no development effort to change the numbers a la MCH and MNK in this very same patch, and would have made WHM more competitive in the raid scene.
Of course the changes we got are still nice in terms of general playability/making WHM more pleasant, but they're not changes that change WHM's standing.
My understanding was that throughout 4.X, WHM was planned to be a pure healer and they decided to keep it that way for the rest of 4.X. Boosting it's core damaging skills is not part of that vision. The changes help us heal better, which is what our class is currently designed to do. Just like MCH and MNK got buffs for what their classes are designed to do.
There's only 5-ish months left before the new expansion drops and the class gets revamped anyway. The last thing that the Dev. team is probably focused on is trying to change our place in a soon to be obsolete meta. They're likely too busy making sure we have a place in the new meta.
Last edited by Coltvoyance; 01-11-2019 at 06:06 AM.
Quick, everybody into the Batmobile!


Fixed that for you.
Remember, there is a chance that a new healer will be released. And they are making sure that the new healer has a place in the groups, even if that means they must sacrifice AST or SCH.
WHM will be benched over again. Write down this.




WHM's are already the best DPS of any healer. Why would bumps to Stone and Aero be justified? . . . Their aggro was the biggest problem (other than the lily system) and it's now fixed. Lilies will require a redesign.We weren't asking for a huge shakeup before 5.0. We were asking for potency bumps to stone and maybe the aeros. It would have taken almost no development effort to change the numbers a la MCH and MNK in this very same patch, and would have made WHM more competitive in the raid scene.
Of course the changes we got are still nice in terms of general playability/making WHM more pleasant, but they're not changes that change WHM's standing.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]


In theory this is the case, as shown with SSS numbers.
In actual practice, WHM falls behind by about 10% of the other two healers *points to resource that shall not be named*
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