Definitely not a healer main, but I have a 70 whm.
SCH and AST have utility in shields and party buffs.
WHM utility is healing, and more healing, to the point that it's unnecessary.
So if their one selling point is being the best healer (which is not necessary even for savage content) while having less utility and doing less damage than the other two, then there's a problem here.
IMO they're probably going to give the WHM a bigger rework than the other two in 5.0.
The lily system is not good and basically acknowledge this with neutering it to the point that it's all but vestigial now.
Leaving it as it in going into 5.0 would be plain embarrassing.


Why do people keep saying this? WHM is the weakest in dps by quite a bit. Almost a full 1000 with raid buffs being considered.
I wish people would stop referencing information that is now literally years old.
Exactly. The only situation where WHM is equal to the other healers, or even supprassing them is during heavy AoE situation, with Aero 3 + Holy + Assize, and really shines there when holy can aoe stun and give your tank a couple of seconds without damage.
I'm perfectly fine with WHM never having any kind of utility, like BLM or SAM, but it should bring the best dps, single target and aoe to compensate for that. Just like it does when it comes to actual healing. The thing is... the more experienced your group gets, the least healing they'll need... for dps is on the contrary: the more experienced your group gets, more valuable a healer's dps output gets, because makes the encounter even faster.



Assize is a hefty buff lol



White mage solo healed Bahamut Ultimate and Noct Astro healed ultima ultimate and I'm sure preety sure a sch could too but the thing about the solo heals in Bahamut was using tank lb to mitigate the morn afahs on certain ones where there wasn't party mitigation.
Still Assize buff did put it back up and maybe just a minor buff in stone and aero would at least make better than astro where it should at least be above the support buff healer(speaking as an astro myself)

From the new Job action video, presented at the benchmark it looks like lilies are here to stay(((((((((((((
Never expected them to be removed, really. But them building up automatically is definitely far better than having to use GCDs on unnecessary skills just to get a minor CD reduction. Also, I couldn't watch the live letter since I was at work, but I heard there now is a new damage skill for WHM tied to them, as well as more skills affected by them, and I think all those things together make them at least not quite as much a waste as they were so far, and you can play far more effectively and still utilize them, which isn't bad.
However, Lilies where hardly WHMs most glaring issue, and I have no clue what they want to do about that one... I of course talk about raid utility.
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