Quote Originally Posted by Valdegarde View Post
Looks...far more balanced than originally thought, assuming "has no effect on enemies higher level than your own" is taken to mean equal or higher level. The only spells that would need to be banned or tweaked for parties are White Wind, Diamondback, and Peculiar Light, in my opinion. White Wind having a cap of like a weaker AoE Vercure depending on max HP, Diamondback being like...I dunno, 30-40% instead of 90%, Peculiar Light being ~5-10% instead of 30%.

Also there seem to be some must have spells and kind of a rotation, such as Off-Guard and Moon-Flute for a pretty major burst, Blood Drain for MP, Bristle, etc.

I...don't know how to feel about this. It almost feels like they're giving themselves some future wiggle room for it being balanced or not. Having a...what looks like magical berserker + samurai that gives a magical trick attack is an interesting niche, and it can save some parties through the mighty power of suicide.

I'm not sure...I feel a little more hopeful now, but I could also be really reaching for hope. Thoughts?
When it says level can't be higher than your own I took that to mean it wouldn't work on Bosses since their levels are ???.