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  1. #10
    Player
    Valdegarde's Avatar
    Join Date
    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Looks...far more balanced than originally thought, assuming "has no effect on enemies higher level than your own" is taken to mean equal or higher level. The only spells that would need to be banned or tweaked for parties are White Wind, Diamondback, and Peculiar Light, in my opinion. White Wind having a cap of like a weaker AoE Vercure depending on max HP, Diamondback being like...I dunno, 30-40% instead of 90%, Peculiar Light being ~5-10% instead of 30%.

    Also there seem to be some must have spells and kind of a rotation, such as Off-Guard and Moon-Flute for a pretty major burst, Blood Drain for MP, Bristle, etc.

    I...don't know how to feel about this. It almost feels like they're giving themselves some future wiggle room for it being balanced or not. Having a...what looks like magical berserker + samurai that gives a magical trick attack is an interesting niche, and it can save some parties through the mighty power of suicide.

    I'm not sure...I feel a little more hopeful now, but I could also be really reaching for hope. Thoughts?

    Edit: Upon further reflection, I don't take back what I said, but I do understand some trust issues with random Blue Mages blowing up, bee stinging, or gifting themselves to death to troll or at inopportune times. I think a healthy dose of trusting the playerbase is really what I prefer, but I do understand some hesitation on the dev's part, locking some roulettes out for fear of having to raise the suiciding Blue Mage yet again. It definitely does not mean it could never be balanced however.
    (4)
    Last edited by Valdegarde; 01-08-2019 at 05:34 PM.

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