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  1. #381
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,993
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    There is ZERO excuse to enter dungeons undergeared, like the op, ZERO excuse they entered with i272.
    Except it isn't undergeared.

    Stop misinforming people and giving bad advice. There is no good reason for the OP to be slandered for attempting content at a perfectly valid level.
    (3)

  2. #382
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Fynlar View Post
    Except it isn't undergeared.

    Stop misinforming people and giving bad advice. There is no good reason for the OP to be slandered for attempting content at a perfectly valid level.
    The only person that is misinforming people and giving bad advice is you with your stories. It is undergeared and you know it so just stop it already.
    (11)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  3. #383
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,993
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    It is undergeared and you know it so just stop it already.
    Nope. And please don't try to claim what I know when it's clear you don't know it; that's extraordinarily arrogant.
    (3)

  4. #384
    Player
    Nixxa's Avatar
    Join Date
    Oct 2012
    Posts
    57
    Character
    Ayreon Athantos
    World
    Behemoth
    Main Class
    Scholar Lv 80
    Whew, 38 pages, what a read! I'm surprised no one managed to catch on that Fynlar has been trolling so hardcore this entire time. o.O By page 4 is was fairly obvious, but the second he threw out this beauty I was sold.
    Quote Originally Posted by Fynlar View Post
    If you think Abania is challenging to the point that you will look down at someone who's running it in i270, I pretty much don't care if you've cleared Ultimate or not; that's still pretty sad, and in my book is very much deserving of a git gud. Apologies. ¯\_(ツ)_/¯
    What a legend! Double standards like that don't just grow on trees anymore, that's a super rare vintage blend. When an ilevel270 geared player can tell the other members of the party to git gud while at the same time not being able to be bothered to do so themselves that's grade A work! Bravo my brother, I am now officially a fan!

    This is especially impressive when you realize that by the end of the first page Deceptus had already given a fairly logical response and by page 3 the OP had pretty much all but vanished from the thread. Darn near 35 pages of glorious beauty using only data collected via a sample size of 1, absolutely phenomenal! Wish I had skills like that, I could probably run for a position as a government official.

    Now that I got that out of my system as yet another "veteran" of the game that has leveled all the tanks, healers and dps (barring machinist because I don't enjoy it) I am surprised you have so little understanding of the true importance of gear for a tank. The importance of gear for a tank isn't something innately understood from just leveling a tank, I found that out as I slowly leveled my classes over the years, you have to play dps and healer as well to really understand its true worth. A tanks gear impacts an entire groups ability to synergize, with not only the tank, but each other as well. As one person said in their posts earlier the defensive boost overall isn't nearly as impactful as it seems, 700ish defense from a couple pieces ended up only adding up to about 12-13% more mitigation. In that regard what you say is true, but that data is incomplete, you aren't looking at the whole picture. You've just gone and discounted vitality and strength almost entirely and those 2 stats have huge repercussions on the actions and abilities of everyone else in your group.

    From a healer's perspective the extra vitality could be the difference from an easy run to what happened with the healer of the OP in his group. Vitality acts as a buffer and "wiggle room" for the healer to see what's happening to a tank and gives them time to respond. Less health = less time to respond in a given situation, now in higher tier levels play that isn't necessary which is why vit gear was cut out in favor of strength gear for most of the game up until it was naturally added to gear in stormblood. Vitality is important during this leveling phase of the game especially for new players as it gives them more time to react and learn how to handle different levels of incoming damage. Strength is just as subtle, but equally as important for dps, especially melee dps who are already juggling multiple mechanics. For a dps your juggling your rotations, boss mechanics and hopefully at the very least learning the importance of your threat control skills, a tanks strength is again a buffer for the dps, giving them time to focus on learning how to juggle mechanics. In the OPs case the healer and dps having problems could easily have been "influenced" by their own lack of skill OR the tanks gear though I'll explain more about that later.

    Strength on a tank buffs their threat gen which allows the dps to focus less on constantly checking to make sure they aren't about to pull aggro and more on the mechanics they need to be handling to survive. When you are constantly worrying about not pulling aggro or skirting the edge of being a dps tank even when using threat control skills you are that much more likely to miss a mechanic or mess up your rotation. With more strength the tank is also making the life of the healer and themselves easier as well, more strength means less necessity for threat combos to generate threat which means more dps combos or self heal combos to help support the healer giving them more room to breathe.

    There is a reason that tanks are in such high demand, why they get less forgiveness compared to most other classes, that's because they are the cornerstone of a group. Their gear, stats and skill have a greater impact on the group as a whole than any other members and because of that the standard they are held to is higher as well. Your gear while having a "negligible" effect on mitigation can actually have a pretty noticeable effect on group cohesion and synergy.

    Fynlar, my brother, I love you and you are doing God's work, but for someone who has leveled every class to 70, you seem to have so little understanding of how group synergy and teamwork plays a role in an online game, especially in a group of random individuals who are likely far less experienced than yourself. It feels like though you leveled the classes you did so just to have the classes leveled rather than to actually learn them and how they work with each other.

    From the OP's side of the story and their own critique we get an incomplete picture, sadly. that healer eating attacks noticed by the tank could have been due to any number of reasons, one could easily have been an inexperienced panic when not being able to account for mechanics while trying to cope with the unexpected amount of damage the tank was eating. Another reason, as someone who heals I could see would be eating an attack yourself to ensure the survival of another member in the party, we just don't know.

    If the tank is about to eat a tank buster and he isn't topped off, especially if he's in Shire gear there is a high risk of death, especially if the poison from the slash procs along with an auto attack right after the tank buster. I could easily see eating an attack during that phase to ensure the tanks survival or a to save a dps that is about to bite the dust. The whole job of a healer is to prioritize how the damage taken by the group can be best managed and healed, sometimes taking a hit themselves to ensure they can save a party member is the best course of action, after all topping people off is a lot cheaper on the mp pool then a raise.

    There is too many unknowns in this whole thread, too many assumptions were made and because of that we have this lovely abomination that had me rolling in my seat laughing for 38 pages.

    tldr: If you are a tank main and haven't leveled a healer or dps or have a sprout on your head, most will try to work with you if you run into a level 69 dungeon sporting i270 gear, it's doable, but depending on the groups cohesion it could be rough. If you are someone that has multiple classes leveled and an understanding of how the other roles work, you should know better. ._. No.
    (11)
    Last edited by Nixxa; 01-07-2019 at 11:22 PM.

  5. #385
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Fynlar View Post
    Nope. And please don't try to claim what I know when it's clear you don't know it; that's extraordinarily arrogant.
    What is extraordinarily arrogant is when someone decides to ignore facts, that have been presented more than just once, and still think that he is right. It makes it painly obvious that this person doesn't know what he is talking about.
    (8)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  6. #386
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    There is a very, very noticeable difference in how hard a tank in augmented shire gear vs. the SB 270 gear with higher defense takes.

    I had to heal a tank in normal 260 shire gear through Castrum Abania once, and while we did eventually pull it off, they were nearly getting one-shot by the last boss' tank busters even with mitigation active.
    (4)

  7. #387
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by kupokage View Post
    I just now had to heal a DRK in The Burn wearing Antiquated i290 gear including the weapon. Go **** yourselves who enable these players and their behavior.

    Because getting one shot, rezzed and then not being about to regain top aggro despite using Provoke and Ultimatum is what was intended.

    "Oh! I'll just wear a mishmash of i360 accessories to raise my ilevel and then I'll be strong enough to que!"
    That’s more of a fault of how the game’s ilvl requirement works, imo they should make it so leftside ilvl has more weight.

    On a side note I think they should make it easier to get none crafted weapons but eh.
    (0)

  8. #388
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Nixxa View Post
    Whew, 38 pages, what a read! I'm surprised no one managed to catch on that Fynlar has been trolling so hardcore this entire time. o.O By page 4 is was fairly obvious, but the second he threw out this beauty I was sold.

    What a legend! Double standards like that don't just grow on trees anymore, that's a super rare vintage blend. When an ilevel270 geared player can tell the other members of the party to git gud while at the same time not being able to be bothered to do so themselves that's grade A work! Bravo my brother, I am now officially a fan!

    This is especially impressive when you realize that by the end of the first page Deceptus had already given a fairly logical response and by page 3 the OP had pretty much all but vanished from the thread.
    Lets give a reminder why Fynlar is giving out misinformation shall we?
    Quote Originally Posted by Deceptus View Post
    This is absolutely 100% WRONG.

    If you kept the Shire gear all the way to 70, you'd have 2286 Defense while doing so. Roughly 29,991 hp from gear from 1463 Vit.

    Compared to a tank that took the HQ quest gear (285) literally given to you while leveling. Or equipped any gear that was given to you automatically when you completed a SB dungeon. Or bought the NQ gear sold by vendors in Kugane.

    They'd have 3828 Defense. 31,918 HP on gear from 1557 Vit. They have 67.45% more defense than the person in 270 gear. While that doesn't mean you'll take 67% more damage than the better geared tank, that does mean you'll take a ton more damage from every single hit every trash mob does to you. All those hits add up to a quickly dying tank. All the Vit in the world doesn't mean anything when mobs are taking chunks out of your HP pool instead of nibbles.

    Just for reference: The Defense gain from 310 to 380 is LESS than the defense gain from 270-285. It's an 18% jump in defense from 310 to 380.

    So no. Do your healers a favor and upgrade your darn gear so you don't melt during dungeon trash pulls.

    To OP. Is it wrong to be in CA at 272. In my opinion yes it is, but that's just my opinion. Just realize you're making your healers life really hard to keep you alive if you do decent sized pulls.
    Quote Originally Posted by Bourne_Endeavor View Post
    Just for fun. I did some basic, dreadful, MATH. A DRG rocking the full Gazelleskin level 68 set will have 2680 defense. Mr. Shire tank will have 2286.

    Let that sink in for a moment.
    Edited: for better, more accurate numbers
    How typical the person giving out bad information is the same one insulting people, like what Nixxa pointed out, nice post btw.

    Also want to make sure this is seen:
    Quote Originally Posted by Nixxa View Post
    From the OP's side of the story and their own critique we get an incomplete picture, sadly. that healer eating attacks noticed by the tank could have been due to any number of reasons, one could easily have been an inexperienced panic when not being able to account for mechanics while trying to cope with the unexpected amount of damage the tank was eating. Another reason, as someone who heals I could see would be eating an attack yourself to ensure the survival of another member in the party, we just don't know.

    If the tank is about to eat a tank buster and he isn't topped off, especially if he's in Shire gear there is a high risk of death, especially if the poison from the slash procs along with an auto attack right after the tank buster. I could easily see eating an attack during that phase to ensure the tanks survival or a to save a dps that is about to bite the dust. The whole job of a healer is to prioritize how the damage taken by the group can be best managed and healed, sometimes taking a hit themselves to ensure they can save a party member is the best course of action, after all topping people off is a lot cheaper on the mp pool then a raise.

    There is too many unknowns in this whole thread, too many assumptions were made and because of that we have this lovely abomination that had me rolling in my seat laughing for 38 pages.
    (4)
    Last edited by Hamada; 01-07-2019 at 11:43 PM.

  9. #389
    Player
    Akor's Avatar
    Join Date
    Oct 2017
    Posts
    144
    Character
    Akor Draconic
    World
    Phoenix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Fynlar View Post
    Nope. And please don't try to claim what I know when it's clear you don't know it; that's extraordinarily arrogant.
    If what your saying is true, than why does dungeon drop gears (or u can buy from vendors)? o_O With the argument your using is true, theres no thing as undergeared on leveling dugeons or dungeons general. For understand this u need simple logic, u dont need to dive in number cringeness to even understant this simple logic of an RPG, so make us a favor and "pls stop giving out missinformation". Thanks.

    Anyway:
    (5)
    Last edited by Akor; 01-08-2019 at 12:20 AM.

  10. #390
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    You guys really hate horses.

    Surely somebody realized that to even achieve 272, homeboy needs at least full 270 + at minimum 4-5 pcs mixed between 276 & 282 (Bardem's & Doma)

    "Oh but it's full shire gear" - strawman are the easiest to defeat.

    Go ahead and find me the player that runs the same leveling dungeon repeatedly just so they can be fully decked out in that dungeons gear before moving on to the next.
    (3)
    Last edited by whiskeybravo; 01-08-2019 at 12:57 AM.

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