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  1. #1
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by LalaRu View Post

    Ok, you got a bad tank in your pug, now how you deal with it? I'll give your options, choose one:
    • kick tank;
    • deal with it;
    • show everyone how your deeps is awesome and how much the tank is bad, continuing to pull/steal aggro of all mobs ahead;
    The real problem with tanking is a painful learning curve, you get to be good just at the end, and everything before is being a 'bad' tank.
    I dont actually see that many bad tanks like I described in my DF pugs. The "worst" case I see is someone learning and pulling 1 group of mobs at a time, which is honestly fine. But a tank who chooses to drop Tank stance and still lose aggro is not a tank still in the learning process, they gave up on learning and just do what they want and that was the point I was making. I'm not concerned with people learning how to tank, it took me a really long time tanking since HW to get comfortable with that I do now.
    (0)

  2. #2
    Player
    Adrestia's Avatar
    Join Date
    Jan 2014
    Posts
    160
    Character
    Adrestia Skyborn
    World
    Siren
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Nora_of_Mira View Post
    But a tank who chooses to drop Tank stance and still lose aggro is not a tank still in the learning process, they gave up on learning and just do what they want and that was the point I was making.
    I’m not sure I can agree with this. Unfortunately, XIV doesn’t provide much of a gradient of difficulty. If a player, in this case a tank, never pushes their limits, they will never learn beyond the very basics. At some point the training wheels, in the case you’re describing tank stance, need to come off for a player to see where they actually stand and what they still have to work on.

    It sucks that so much of the content in the game is bite sized duty finder I-will-never-see-this-person-again stuff, because as a party member in say an expert roulette pug, you have no incentive to want your party members to use the party you’re in to grow as players. Thus all the animosity towards players who take risks, ANY risks, in DF. But then if these people aren’t also shuffling off to organized content that requires more effort on their part, that means they will never have an opportunity to get better. I don’t think it’s coincidence that the skill level of the average player is low. No one wants to give them a chance to gitgud.
    (2)

  3. #3
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Adrestia View Post
    I’m not sure I can agree with this. Unfortunately, XIV doesn’t provide much of a gradient of difficulty. If a player, in this case a tank, never pushes their limits, they will never learn beyond the very basics. At some point the training wheels, in the case you’re describing tank stance, need to come off for a player to see where they actually stand and what they still have to work on.

    It sucks that so much of the content in the game is bite sized duty finder I-will-never-see-this-person-again stuff, because as a party member in say an expert roulette pug, you have no incentive to want your party members to use the party you’re in to grow as players. Thus all the animosity towards players who take risks, ANY risks, in DF. But then if these people aren’t also shuffling off to organized content that requires more effort on their part, that means they will never have an opportunity to get better. I don’t think it’s coincidence that the skill level of the average player is low. No one wants to give them a chance to gitgud.
    I totally agree because that's the fault in the designed content given to use by SE, the learning curve is laughable and there is no reason to get better if you never step outside of dungeons and 24mans. Though in my post I'm assuming the tank is just being a jerk hole (as implied by the OP, maybe im just jumping the gun) and is just trying to get high personal DPS at the expense of other players.

    A tank learning their limits juggling tank/dps stance, IMO, is more focused on keeping aggro than hitting the top of the charts. In that case, I would encourage them to take chances as they're clearly learning.
    (1)