Page 6 of 11 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 108

Thread: I liked Eureka

  1. #51
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Adrestia View Post
    Was it honestly a punishment, like out of malice? Or did they perhaps just want to steer the course back to their vision?

    I mean you can be displeased about the second too, it’s all opinion and the zones were undeniably not for everyone. But if they hadn’t changed things radically, Pagos just would have been Anemos with snow, and that’s not what they were trying to make.
    Then do not lock relic behind it. I know yoshi-p said something on the effect of "not everyone will like Eureka" the failure then here is lacking the forsight of not locking relic progression with that mentality. So because they locked relic behind it, to me it feels like they did that cuz they knew it would be bad, and tried to use relic as a bride to get people in. The sad thing is, even that did not work on a good amount of people.

    Quote Originally Posted by Gralna View Post

    Y: As Mr. Nakagawa said, there were far more adventurers delved into Anemos than expected. We initially expected the Eureka playerbase to be mostly limited to people who are comfortable with the attribute of repetition or MMO players who are active communications. Pagos was basically the content that aimed this narrow “elite” player-base to go deeper. It was our fault to not expect that there would be much more casual players along as well.

    https://docs.google.com/document/d/1...6GzIzadxA/edit
    Uhh,, so why did they lock RELIC BEHIND this? then went to say it was soloble and casual friendly while it was in the making? Here is why it flopped folks, Development team can't stay on track for one vision.
    (10)

  2. #52
    Player
    Buzzwords's Avatar
    Join Date
    May 2017
    Posts
    33
    Character
    Michael Stark
    World
    Excalibur
    Main Class
    Paladin Lv 90
    pyros was allright. i think if that had just been what eureka was we wouldn't see all the hate.

    but anemos was meh and pagos was pretty terrible. it taints the whole zeitgeist.
    (0)

  3. #53
    Player
    Eslina's Avatar
    Join Date
    Oct 2018
    Location
    Gridania
    Posts
    4
    Character
    Eslina Argon
    World
    Leviathan
    Main Class
    Scholar Lv 70
    I love eureka, the sense of community from pre-nerf pagos was the best build. I hate the train with a passion.
    (4)

  4. #54
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    I didn't like it. At all. I tried it. I guess if they had more explanation of wtf you were supposed to do, but going from the FFXIV model into this nonsense (I really didn't even know what the point of it was...a weapon? I bought a 380 weapon... I dunno)

    It just seemed like a bolt on to the game. I like the idea of trying new and innovate things. The design was off the rails here, though.

    It would have made more sense for me for Eureka to be it's own DLC expansion and to fully flesh it out. Even though I didn't like it, I think a large part was because it was just shoved into an expansion half baked. It reminded me of when EQ tried LDoN- except they called it a "mini expansion" and actually focused on it to get it right.
    (1)

  5. #55
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,437
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Anemos was ok. If there were logos actions from the start in Anemos. It would IMO been a great success.

    However that is not how it played out and Pagos was terrible. Anemos was bearable and the only reason Pyros got so much praise is because anything was better than pagos.

    I just hope the relic in the next expansion is not tied to another Eureka/Diadem
    (3)

  6. #56
    Player
    Rokke's Avatar
    Join Date
    Dec 2015
    Posts
    1,625
    Character
    Novia Marius
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Hysell View Post
    There is one thing that I love about Eureka...it gave me so much more free time to do other things in life. I've been hitting FF14 pretty hard the last couple years. Mount farming, leveling all classes, getting the best gear I can for multiple classes, all sorts of crafting and gathering, plenty of items from the mogstation, the list goes on. But then I stepped into Pagos and I thought to myself "what am I doing with my life?" and "this just isn't worth it."
    Gods, this. I was slogging through Pagos and realized I was wasting my days off being miserable while playing a video game. Still subbed but it feels good to be back to goofing around with my friends, be it in this game or in others.

    If the pagos nerfs are huge, I might pop in for another relic...If not, no biggie. Its not worth my time anymore.
    (5)

  7. #57
    Player
    SummonerSenah's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Senah Kha
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Liam_Harper View Post
    Aetheryte attunements were too high in Pagos and were subsequently made very lenient in Pyros.
    While it's true that the level at which you can attune is lower (the first one is 37, second one is 39), the placement and the mobs around them really kind of negates that you can unlock them earlier.

    The level 37 aetheryte, for example, is way down south on the map and you have to pass by mobs that range from level 41 to 43 to unlock it. The level 39 aetheryte requires going through a cave with level 45 mobs. And the mob density is a lot higher in Pyros than it was in Pagos. It's a bit harder to successfully get past all of them without at least one in the group suddenly turning your way and aggroing.

    Admittedly, both are probably easy enough to do if you're in a group, sure, which is what I assume SE's thought process was. But that makes the claim that it can be soloed sketchy.
    (1)

  8. #58
    Player
    Poisonous's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    136
    Character
    Leezil Paige
    World
    Balmung
    Main Class
    Scholar Lv 80
    I love it personally, feels like adventuring again with my friends. It does seem like it would be way less fun without others to play with, but why not join or start a party?
    (2)
    Looking for RP on the First!

  9. #59
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SummonerSenah View Post
    The level 37 aetheryte, for example, is way down south on the map and you have to pass by mobs that range from level 41 to 43 to unlock it.
    They did it right in Pyros. To be more accurate, it should be based on NM levels. You want the aetheryte level to be lower compared to the surrounding NMs that you can spawn by at most 1 level (for full reward). The closest NM to the 37 aetheryte is doll and that's a level 38 NM, which requires you to kill a lvl 43 mob. The level 39 aetheryte while true that it's surrounded by level 45 mobs, 90% of them are sound aggro and you can easily reach the level 40+ NMs there.

    In Pagos, you had to be level 30 to attune to the aetheryte that is surrounding NMs from 27-30. So every time an NM spawns closer to your level, you'd have to walk through that horrible map and the void dragons waiting for you. And on to of that, you hope that the high level players who can teleport won't early pull it. And the same is true for the level 32 one if you wanted to reach the cow or Behemoth.

    Although in Anemos it's not similar to Pyros in aetheryte level gap, Anemos didn't have that issue cuz of its open map style. I personally prefer Anemos map design over Pyros. You had so many paths to reach a certain point, instead of one single hallway that separates the map into two zones in Pyros and Pagos.
    (0)

  10. #60
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    I like the concept of Eureka, but the reality is waiting 30 minutes for a fate while you do something else. Anemos seemed to have the fates constantly rolling over, but pagos and pyros are like molasses.
    (1)

Page 6 of 11 FirstFirst ... 4 5 6 7 8 ... LastLast