



I agree with this stance but man, oh man, the current decent tanks would REVOLT over this.Sadly, my speculation regarding tanks isn't a needed overhaul to what few mechanics they have. Instead, I suspect they pull back heavily on abilities like Shirk and Diversion while removing aggro dumps from Elusive, Lucid and Refresh purely because this will force tank stance/aggro combos—in turn weakening tanks. I just cannot imagine they will ever move towards less scripted mechanics because of the perception it would be too hard for casual players. Ironically, it's that design approach that makes tanks want to hyper focus on their DPS. As Lyth said, you've given them nothing else to care about. You can't optimize enmity. Either you're first, second for a specific mechanic, or someone's dead. You can't optimize mitigation since any damage that matters comes in predictable bursts. And you can't position properly for a mechanic since most bosses jump. All you can do is crit your Fell Cleaves.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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