Yes... if you're a casual player who whines your tank/job of choice doesn't play how you like it to in dungeons.
I wish I were being factious. Unfortunately, a lot of their balance decisions aren't centered around good players trying to push the limits of each individual jobs, but instead around the casual playerbase. Now I get it, they make up the bulk of people playing this game. That doesn't mean it isn't an incredibly shortsighted, and quite frankly poor, design philosophy. Casual content is so laughably undertuned you can queue on classes and breeze through pretty much everything. Sadly, it's this backwards approach that causes so many balancing issues. A prime example of how flawed their approach is are the stupid attack debuffs. When the producer of the game outright says "we don't balance Bard and Machinist around piercing. And giving it to either would make them overpowered" it highlights just how out of touch they are with players who care even the slightest bit about optimization. How, how can you design two jobs and not account for almost 400 damage only one other job gives them? It's taken Bard utterly dominating almost the whole damn expansion—with Dragoon riding its coattails—for them to finally admit, "hey... maybe they were right about this."
Sadly, my speculation regarding tanks isn't a needed overhaul to what few mechanics they have. Instead, I suspect they pull back heavily on abilities like Shirk and Diversion while removing aggro dumps from Elusive, Lucid and Refresh purely because this will force tank stance/aggro combos—in turn weakening tanks. I just cannot imagine they will ever move towards less scripted mechanics because of the perception it would be too hard for casual players. Ironically, it's that design approach that makes tanks want to hyper focus on their DPS. As Lyth said, you've given them nothing else to care about. You can't optimize enmity. Either you're first, second for a specific mechanic, or someone's dead. You can't optimize mitigation since any damage that matters comes in predictable bursts. And you can't position properly for a mechanic since most bosses jump. All you can do is crit your Fell Cleaves.
Sorry, Yoshida. But I'm not going to care about Inner Beast or Defiance when the only optimization tool I have is Crit/D.H Fell Cleaves. Five of them now!



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