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  1. #31
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by DNO View Post
    Yea MRD was given a lot of love when it comes to animations. i tought it was for all jobs. I guess i gotta try my PGL and ARC.

    What i do not like id PGL "fists of fire" does not have a fire effect on the hands like Iron fist or when u punch something it does not have a burning animation. that should add that. Other then that im really happy so far.

    pug has a slightly new animation for haymaker, but its kind of a slow punch, sooo dunno how new it will feel. I too wish that pug had a visual effect for its skills, not only would it be cool, but it reminds you that you have a mp draining skill going on, and which one it is without having to look at the hud.
    (1)

  2. #32
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by DNO View Post
    Yea MRD was given a lot of love when it comes to animations. i tought it was for all jobs. I guess i gotta try my PGL and ARC.

    What i do not like id PGL "fists of fire" does not have a fire effect on the hands like Iron fist or when u punch something it does not have a burning animation. that should add that. Other then that im really happy so far.
    Pugilist animations are still pretty bad, although they did change the Haymaker animation from what I can tell, although I think it's just Victimize in another skin. Here's to hoping patch 1.21 does the trick.

    I definitely agree about the fire hue when using fists of Fire or Earth. The abilities are pretty awesome, but I think they should give your fists a flaming aura when hitting an enemy perhaps and when using Fists of Earth, have a sort of stone barrier pop up each time you take damage as a pugilist. When evading using feather foot, they should probably have an evade animation with a shadow clone of you dispelling or something when you successfully evade an attack with it.

    Come on devs, please add a bit of pizzazz to me n' my pugilist brothers and sisters!
    (0)

  3. #33
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Malakhim View Post
    Pugilist animations are still pretty bad, although they did change the Haymaker animation from what I can tell, although I think it's just Victimize in another skin. Here's to hoping patch 1.21 does the trick.

    I definitely agree about the fire hue when using fists of Fire or Earth. The abilities are pretty awesome, but I think they should give your fists a flaming aura when hitting an enemy perhaps and when using Fists of Earth, have a sort of stone barrier pop up each time you take damage as a pugilist. When evading using feather foot, they should probably have an evade animation with a shadow clone of you dispelling or something when you successfully evade an attack with it.

    Come on devs, please add a bit of pizzazz to me n' my pugilist brothers and sisters!
    Its actually different, and its actually sort of cool, however, it is cool as a different animation, not so much cool over all. I agree, i hope that almost all animations become unique now, or at the very least all the class specific ones.

    so for pug that would be pounce aura and howling fist. i could imagine an interesting one for punce, and id probably go with some sort of power up looking animation for aura pulse. howling fist in all honest will probably always be another slow punch type even if it gets a unique animation.

    which reminds me, we dont get seismic shock or anything seismic like, that was one of teh cooler pug ones, they will probably steal it and give it to drgs...
    (0)
    Last edited by Physic; 12-17-2011 at 04:07 AM.

  4. #34
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Jennestia View Post
    They DID kind of say they're going to recycle animations for now a month ago.
    Yeah recycled ones that were up to date.. meaning the new animation for Doomspike because it's already in game...
    (0)

  5. #35
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    However you look at it, is lazy

    Recycling, lazy...

    Revamping, makes no sense really if you going to revamp the animation why not just keep the current one and have another revamped one for the new skill?

    Remove it to use it later, lazy..

    Probably some limitations bs excuse in there that we have to wait until x patch x months away or x version.
    (4)

  6. #36
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by viion View Post
    However you look at it, is lazy

    Recycling, lazy...

    Revamping, makes no sense really if you going to revamp the animation why not just keep the current one and have another revamped one for the new skill?

    Remove it to use it later, lazy..

    Probably some limitations bs excuse in there that we have to wait until x patch x months away or x version.
    My honest guess would be, that they have a new animation planned for doomspike long term, so they already moved it to a stock animation. They want full thrust to have the doomspike animation. either that or it was an unintended bug.

    Its not really any lazier than anything else honestly. in fact it may have required extra effort to link doomspike with a new animation. So its probably just a style choice, or a long term plan, like how they ninja d damage being effected by dex for archers in 1.19 in prep of 1.20

    What i really wonder though, is how long is it going to take for them to get the new animations in? 1.21? 1.22? or is it something not slated to change until 2.0
    (0)

  7. #37
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by viion View Post
    However you look at it, is lazy

    Recycling, lazy...
    Means every MMO developer is lazy, because every MMO out as of December 16/17th, 2011 utilizes recycling in some aspect.

    By the way: Lazy would be having no animations at all, if we're talking about laziness in game design.
    (1)

  8. #38
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    im really hoping 1.21 proves to be worth visual while.
    to all of you who arent bothered by the lack of visual effects - well i say i hope your happy with the visual effects of looking down your toilet. it may be nice and clean, it may be dirty, but i dont like looken at toilets regardless.
    (4)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  9. #39
    Player
    Max's Avatar
    Join Date
    Mar 2011
    Posts
    26
    Character
    Dyos O'ohan
    World
    Masamune
    Main Class
    Gladiator Lv 50
    i dunno what they all thinking, removing jump animation from Doomspike didnt make this game became better, pls dont remove any good stuff that already implemented
    (0)

  10. #40
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Dreadnought View Post
    im really hoping 1.21 proves to be worth visual while.
    to all of you who arent bothered by the lack of visual effects - well i say i hope your happy with the visual effects of looking down your toilet. it may be nice and clean, it may be dirty, but i dont like looken at toilets regardless.
    I highly doubt it's not a case of people being "ok with it" -- Some people just honestly realize this game is in development, even after being told a month ago animations will be recycled while they're revamping animations in general. Not to mention there are some people who don't absolutely go insane like a bat out of hell over things lol.
    (3)

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