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  1. #51
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Irana View Post
    Seems some people forgot that the key point of all this is for people to WHINE so changes COME and the game IMPROVES.
    But...it was already stated animations are being revamped (ever since interviews in March of this year it's been stated), so I don't see what changes would improve the game, especially after SE already laid out how they plan to improve the game (which they also stated they've been working on a new client and server infrastructure for quite some time now.)

    Venting is fine, but in regards to this it's already been established they'll be introducing revamped animations in 1.21.
    (0)

  2. #52
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Irana View Post
    Whats the point of recycling the animations (LETS REMOVE SOME VISUAL EFFECTS YAY!) if they could just leave them as they were and just implement the newer ones in 1.21?
    Like i said before its probably because they are changing them, and are setting themselves up for later, they are moving the non throw away animations where they want them to be. and putting the throw away ones as default for the skills. Its slightly more effecient use of time, because instead of having to redo all the animations again when they add the animations, they just have to remove the deafault ones.

    or it could just be a bug that got through testing, i guess time will tell
    (0)

  3. #53
    Player
    Sothis's Avatar
    Join Date
    Oct 2011
    Posts
    161
    Character
    Sothis Caoimhe
    World
    Hyperion
    Main Class
    Reaper Lv 90
    As long as Chaos Thrust stays the same, I'll live. Which it did, so I am happy.
    I suppose I was sort of sad to see Doomspike's old animaton go, but I know they said the animations are mostly being recycled / are temporary, so it's fine. Truth be told, what threw me off the most is that Doomspike is now "Doom Spike".
    (0)

  4. #54
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Simian Thrust....lawl

    Sounds like a bad Opo-opo porn...
    (4)

  5. #55
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by PrettyPrincess View Post
    Did ya'll stop to think maybe that animation will be used for a Drg ability? I didn't think so.
    Yes but why can't DRG get all new animations? This recycle crap is sad.
    (0)

  6. #56
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Jennestia View Post
    But...it was already stated animations are being revamped (ever since interviews in March of this year it's been stated), so I don't see what changes would improve the game, especially after SE already laid out how they plan to improve the game (which they also stated they've been working on a new client and server infrastructure for quite some time now.)

    Venting is fine, but in regards to this it's already been established they'll be introducing revamped animations in 1.21.
    Then maybe thats when they should have chosen to start charging. Not disagreeing with what you say here at all, its spot on. Just that it seems to many of that this was the wrong patch to follow up with billing. Part of me wants to believe that the week after billing they announce the date for the 1.21 patch, but given thier track record with patches, I think thats a total pipe dream.
    (0)

  7. #57
    Player
    Searious's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Arthur Highwind
    World
    Gungnir
    Main Class
    Armorer Lv 50
    Quote Originally Posted by PrettyPrincess View Post
    Did ya'll stop to think maybe that animation will be used for a Drg ability? I didn't think so.
    I didn't because that sounds pretty lazy if it's true.
    (0)

  8. #58
    Player

    Join Date
    Jun 2011
    Location
    LL
    Posts
    109
    This is real~! the animation need some serious work. I suggest SE take a look on FFXI ws and skill and hope they get a better idea for their skill visual and effects/ animation. its so colorful and crappy. all the buffs are the same with different color. The only thing i enjoyed from patch is the new quest story line. all the skills just need live up to names. if u know what i mean. Am done playing. so not motivated anymore.
    (0)

  9. #59
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    283
    They actually said that special effects would be re-used wherever possible, and they will begin getting replaced by new effects starting from 1.21, they're not permanent, just placeholders.
    (0)

  10. #60
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Geesus View Post
    Acceptable answer but goes right back to the question of why PT search is still not done, which yes I know it's almost done but I was being facetious when I answered the other posters question or a smartass; which ever you prefer, because they make things, add them then decide to remove them. lol
    The military has 2 sayings:
    K.I.S.S. Keep It Simple Stupid and work smarter NOT harder. SE is doing neither at this junction
    I looked around and no one addressed this. What is bad with party search? I use it just fine. People haven't been using it, though.
    (0)

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