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  1. #11
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    I mean... If there is anything to copy from GW2 it would be the near perfect inventory and vanity system it has.
    And probably their amazing idea of releasing overworld map with each patch release, full of content and challenges, that aside raids or other instances. XIV is wayyyy too instanced, we need more thematically sound and challenging overworld content.

    For example, Stormblood had the chance to really dig atmosphere and thematically interesting ideas on its map, instead, it gave us generic everything once more, look at the lochs. The whole map should be whole dedicated to military operations and skirmishes between rebels, alliance and empire, instead... You just a few of those and the rest is just randomly wandering enemies that have no reason to be on a "warzone"... GW2 just nails every map, with a main theme clear to the storyline and world events, the way the near seamlessly transition from instances to open world content on the same map, is just amazing. But i guess FFXIV netcode is just THAT terrible that none of those two ideas would even be possible.

    Like, it wasn't for the lore i know, the lochs is probably one of the most calm and serene maps of all... And it should be a literally war torn land, with armies fighting, sieges going on, fire falling from the sky and very tonally serious and long FATE missions like military operations that go from start to finish culminating on maybe, the pushback of imperial forces and then, maybe a few minutes of calm and peace for the rest of the exploration, like, is the one map that must had been full of imperial units everywhere... Instead you fighting sprites, skeletons and... salt bugs? Really.
    (6)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  2. #12
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Awful idea.If veteran players could just steamroll through everything then you make it a lot harder and confusing for new players to learn in dungeons.
    The game is designed for new and old players.We cant just keep adjusting all the old content to suit the players its not relevant to anymore.
    (4)

  3. #13
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Metalwrath View Post
    Awful idea.If veteran players could just steamroll through everything then you make it a lot harder and confusing for new players to learn in dungeons.
    The game is designed for new and old players.We cant just keep adjusting all the old content to suit the players its not relevant to anymore.
    You can just scale down the effectiveness of skills. And in case that a 3 or more players are synced, actually increase the difficulty of the dungeon.

    As a new player i'd rather see in awe what a high level player fights like against a challenging enemy, that see a high level player using skills even i know on a mind numbing 1,2,3 button pressing session of 15 minutes.
    (5)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  4. #14
    Player
    Drakkaelus's Avatar
    Join Date
    Feb 2015
    Posts
    129
    Character
    Drakkaelus Grimkaiser
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Alexandre_Noireau View Post
    You can just scale down the effectiveness of skills.
    Yeah, games like Guild Wars 2 figured this out years ago. I don't know why so many FFXIV players are stuck on the idea that it can't work.
    (3)

  5. #15
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Metalwrath View Post
    Awful idea.If veteran players could just steamroll through everything then you make it a lot harder and confusing for new players to learn in dungeons.
    The game is designed for new and old players.We cant just keep adjusting all the old content to suit the players its not relevant to anymore.
    We already can do that though. Because some jobs have their endgame kits too early in the game being able to pulverize low level content. *cough* red mage
    (4)

  6. #16
    Player
    Ruinfeild's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    184
    Character
    Ruinous Bear
    World
    Balmung
    Main Class
    Armorer Lv 90
    First one will never happen. I need to find it but Yoshi P was asked about this and he made it clear on the reason why (I will try to find the source.)

    If I remember correctly, it had to do with that the content was easy enough as it is and doing a change like that would just make it easier (bullshit honestly since he said adding the combo button for PvE that is in PvP would make content to boring).
    (2)

  7. #17
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Alexandre_Noireau View Post
    You can just scale down the effectiveness of skills. And in case that a 3 or more players are synced, actually increase the difficulty of the dungeon.
    You'd need to scale them entirely differently.

    The biggest example is the difference between a new tank in NQ leveling gear with a handful of buttons compared to a maxed tank who will have stances (these are huge), a full set of cd's, aoes and dps abilities. You then have your maxed dps who have a full aoe kit (again, huge) complete with offensive cd's and want to use it. To balance that so the new tank wouldn't hold the group back, you'd have to absolutely gut the potency of nearly every ability, especially aoe and buff the new guys defence and emnity like crazy to match having a full defensive toolkit, or gut that full defensive toolkit so none of it does anything.

    You then have a new tank who is smashing dungeons fine with 3 buttons and max level players who are barely keeping up firing off 3 hotbars. That doesn't feel rewarding.

    Personally I think they could do with looking over the skill distribution. Some classes have to wait far too long for their first aoe. Some tanks don't get key skills for ages (looking at you Drk and TBN). I know they don't want to overwhelm players, but 2-3 buttons is too little for lv20-30.
    It could also be a good idea to set it so queuing with a full group at 50+ (example) excludes you from dungeons below lv50. Obviously queue times are a concern, but forcing players into activities they really don't enjoy isn't the answer. Not to mention if it was full premade only, you don't even enter the queue.
    (2)
    Last edited by Liam_Harper; 12-31-2018 at 02:45 AM.

  8. #18
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Alexandre_Noireau View Post
    You can just scale down the effectiveness of skills.
    It's almost like weapon damage affects skill/spell damage or something. Synced weapons do less damage.

    Quote Originally Posted by Liam_Harper View Post
    The biggest example is the difference between a new tank in NQ leveling gear with a handful of buttons compared to a maxed tank who will have stances (these are huge), a full set of cd's, aoes and dps abilities. You then have your maxed dps who have a full aoe kit (again, huge) complete with offensive cd's and want to use it.
    DPS might actually have to learn how to use their aggro mitigation skills or show a little restraint? Oh no, the horror. /s

    Look, I tank and heal a LOT. Everything to 70, been here since 2.0. So take my experience for whatever you feel it's worth.

    The number of dps who know how to manage aggro is ridiculously small. Perhaps they do need to learn how to do it.
    (3)
    Last edited by Deceptus; 12-31-2018 at 03:27 AM.

  9. #19
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Liam_Harper View Post
    You then have a new tank who is smashing dungeons fine with 3 buttons and max level players who are barely keeping up firing off 3 hotbars. That doesn't feel rewarding.
    This is the biggest hurdle that would need to be overcome. I think those who support opening all abilities are assuming that they'd get to do any dungeon with all of their abilities feeling as satisfying to use as they normally are, when realistically they'd hit more like wet noodles to compensate and keep things in the range they are now in terms of tank/dps enmity management.

    Anyone still think that sounds like fun? Part of the fun of Fire IV is that it hits hard. Willing to give that mostly up in lower levels just so you still have the button to press?

    Quote Originally Posted by Deceptus View Post
    The number of dps who know how to manage aggro is ridiculously small. Perhaps they do need to learn how to do it.
    The kind of disparity at play here if the synced abilities aren't tuned way down goes well beyond the usual aggro management control.

    The entire kit could be nerfed when synced down so that it does roughly the same amount of damage as the spells do now, though that runs into the fun and powerful spells hitting like wet noodles issue. They could change how enmity is generated based on what the tank is theoretically capable of producing, but that still leaves the numbers an issue - too powerful and things die so quick that tanks and healers don't have a chance to use their kits hardly at all (we're approaching this issue half the time as it is, no need to dive fully in).
    (0)

  10. #20
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    For 1 to happen they would basically have to frontload giving all skills at a very low level so people have everything by the time they enter dungeons.
    (0)

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