Quote Originally Posted by Enkidoh View Post
The whole homepoint system is taken directly from FFXI, so I don't see SE changing this. But really, what open world content is there that this is such a concern to warrant it, other than the occassional elite FATE or Rank S Hunt (and even in those situations, surely there is a healer around that will raise you)?

As for the 'graveyard' thing, well, that wouldn't even work lore wise as here it's not actually 'death' when your HP reaches zero, but 'KO', you're basically just unconcious. So the homepoint is basically a safety net designed to pull you back to a safe location when things to pear shaped.

Again, with mount speeds being greatly increased what content are you doing that requires this, where you would be getting KO'd repeatedly and need to get back to somewhere in a hurry, other than one or two elite FATEs and Hunts? Everything where being KO'd is far more common usually allow you to raise automatically nearby anyway, thus making this whole idea redundant I'm afraid.
Levequests fail if you die. It doesnt happen often but it is possible if you are at the bottom of the leve level range.
Or if you are surprised as a gatherer by a ranged mob. You are often alone in the area so often no healer to rely on.
Being able to choose to revive at the local aetherite at a gil cost saves you an extra teleport/loading screen too. So i would love this small qol improvement.