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  1. #1
    Player
    Maquinna's Avatar
    Join Date
    Nov 2014
    Location
    chilliwack, bc
    Posts
    58
    Character
    G'runcle Twospirited
    World
    Sargatanas
    Main Class
    Arcanist Lv 100

    Suggestion; QOL Change

    when you die, it's always to return to the last aetheryte you set as home.

    i'd suggest a change, to a death only respawn to the closest aetheryte to you at the time you die. it'd save time in travelling back, and bring a much needed change that'd benefit all players.
    (2)

  2. #2
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    I wouldn't mind it asking if I want to return to either my home aetheryte, or allow me to spend a fair amount of Gil to return to one much closer. Maybe one or a few thousand Gil, nothing too excessive but the game really needs more money sinks anyway...
    (0)

  3. #3
    Player
    Maquinna's Avatar
    Join Date
    Nov 2014
    Location
    chilliwack, bc
    Posts
    58
    Character
    G'runcle Twospirited
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Kurando View Post
    I wouldn't mind it asking if I want to return to either my home aetheryte, or allow me to spend a fair amount of Gil to return to one much closer. Maybe one or a few thousand Gil, nothing too excessive but the game really needs more money sinks anyway...
    indeed, spend the same gil you would to travel from your home aetheryte, or just put in graveyards like other games let your respawn at.
    (0)

  4. #4
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,263
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    The whole homepoint system is taken directly from FFXI, so I don't see SE changing this. But really, what open world content is there that this is such a concern to warrant it, other than the occassional elite FATE or Rank S Hunt (and even in those situations, surely there is a healer around that will raise you)?

    As for the 'graveyard' thing, well, that wouldn't even work lore wise as here it's not actually 'death' when your HP reaches zero, but 'KO', you're basically just unconcious. So the homepoint is basically a safety net designed to pull you back to a safe location when things to pear shaped.

    Again, with mount speeds being greatly increased what content are you doing that requires this, where you would be getting KO'd repeatedly and need to get back to somewhere in a hurry, other than one or two elite FATEs and Hunts? Everything where being KO'd is far more common usually allow you to raise automatically nearby anyway, thus making this whole idea redundant I'm afraid.
    (0)

  5. #5
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    Quote Originally Posted by Enkidoh View Post
    The whole homepoint system is taken directly from FFXI, so I don't see SE changing this. But really, what open world content is there that this is such a concern to warrant it, other than the occassional elite FATE or Rank S Hunt (and even in those situations, surely there is a healer around that will raise you)?

    As for the 'graveyard' thing, well, that wouldn't even work lore wise as here it's not actually 'death' when your HP reaches zero, but 'KO', you're basically just unconcious. So the homepoint is basically a safety net designed to pull you back to a safe location when things to pear shaped.

    Again, with mount speeds being greatly increased what content are you doing that requires this, where you would be getting KO'd repeatedly and need to get back to somewhere in a hurry, other than one or two elite FATEs and Hunts? Everything where being KO'd is far more common usually allow you to raise automatically nearby anyway, thus making this whole idea redundant I'm afraid.
    Levequests fail if you die. It doesnt happen often but it is possible if you are at the bottom of the leve level range.
    Or if you are surprised as a gatherer by a ranged mob. You are often alone in the area so often no healer to rely on.
    Being able to choose to revive at the local aetherite at a gil cost saves you an extra teleport/loading screen too. So i would love this small qol improvement.
    (1)

  6. #6
    Player
    Maquinna's Avatar
    Join Date
    Nov 2014
    Location
    chilliwack, bc
    Posts
    58
    Character
    G'runcle Twospirited
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Caitlinzulu View Post
    Levequests fail if you die. It doesn't happen often but it is possible if you are at the bottom of the leve level range.
    Or if you are surprised as a gatherer by a ranged mob. You are often alone in the area so often no healer to rely on.
    Being able to choose to revive at the local aetheryte at a gil cost saves you an extra teleport/loading screen too. So i would love this small qol improvement.
    agreed, having to to the load screens is always annoying to get from one area to another. not everyone has a great gaming rig to play on. some of us still play on older machines. as to keeping it into lore, that's where the respawn cost comes in to appear at an aetheryte that's closest to you.
    (0)