And we'll gladly see it that way when it happens. Until then, no interest (or remote/moderate) for people primarily attracted to raiding and endgame.i am gonna lmao when BLU goes live and the solo content gives the community something so fresh and unexpected that when the lv cap goes up and the devs keep tracking the job and balancing it for endgame content and them BOOM blu can queue for df and raids and naysayers are left speechless for a few nanoseconds trying to parse out all the Azure blooded goodnes of the new caster on the block.
(Head Butt) (Do you have it?)
Don't forget pvp and deep dungeons. Possibly more according to the disclaimer in their slide during Fan Fest.
I wouldn't call BLU fresh since it's using quite a bit of 11's framework (we still don't know where BLU's traits are coming from) and the Carnival is using traditional FF rules. Nor it is unexpected to a degree since Yoshi said this is how he saw adding BLU years ago. Doesn't mean I'm saying people can't be excited though. I hope one day to be excited about BLU along with you.i am gonna lmao when BLU goes live and the solo content gives the community something so fresh and unexpected that when the lv cap goes up and the devs keep tracking the job and balancing it for endgame content and them BOOM blu can queue for df and raids and naysayers are left speechless for a few nanoseconds trying to parse out all the Azure blooded goodnes of the new caster on the block.
(Head Butt) (Do you have it?)
As for the rest of what you said, plenty of us "naysayers" are wanting there to be a separate BLU in some manner that is balanced for the full game and to leave limited BLU as is. So if that were to happen, there would be no scrambling to get caught up. It would just be learning how a new job functions.
Last edited by jon041065; 12-27-2018 at 01:01 AM.


Ya know...you guys ought to check the recent interview on Reddit. Yoshida explicitly explains why BLU couldn't be in XIV at first.
https://www.reddit.com/r/ffxiv/comme...shida_summary/
Here's an excerpt from the interview that I believe is important, quoted from Yoshida himself:
"If we were to implement BLU as a normal job, there would be restrictions like "I can't raid until i learn all my new moves" or "I can't go to dungeons because i haven't learned those AoEs". You might think "I'm fine with that" at first, but you have to do that for every expansion. Everyone else is farming while you are learning to get to the startline, and it ends up being just annoying. Then what happens? The world fist teams won't use BLU. That doesn't mean we can just let BLUs have magic with extremely tilted synergies, because then BLU just becomes mandatory. If we are put in that situation where BLU has to be treated as a normal job, you won't be able to play BLU the way it's supposed to be fun."
This explanation tells us quite a bit about why BLU can't be brought into the raid scene. Let alone, there's more in the interview saying how difficult it could be to balance given it's a multi-purpose job. I'd recommend reading it so as to get an understanding as to Yoshida and the dev team's perspective on why they created a "limited job".
Tht's why i said no muiti roles if thy remove the muiti roles just give thm dps and heals and defense buffs we will be 1 role which is till good long as we keep blue away from combo system rotation
It's still poor excuses in my opinion. Spell learning doesn't have to be so rare that it takes so much time that you can't be done with it by the time a raid opens. Blu being mandatory would be poor balance and something that's within their control if they chose to make BLU a full job. Final reason sounds like stuff the WoW devs have been saying for a decade. The "we will tell you what's fun" reasoning for things has not gone well for that game.Ya know...you guys ought to check the recent interview on Reddit. Yoshida explicitly explains why BLU couldn't be in XIV at first.
https://www.reddit.com/r/ffxiv/comme...shida_summary/
Here's an excerpt from the interview that I believe is important, quoted from Yoshida himself:
"If we were to implement BLU as a normal job, there would be restrictions like "I can't raid until i learn all my new moves" or "I can't go to dungeons because i haven't learned those AoEs". You might think "I'm fine with that" at first, but you have to do that for every expansion. Everyone else is farming while you are learning to get to the startline, and it ends up being just annoying. Then what happens? The world fist teams won't use BLU. That doesn't mean we can just let BLUs have magic with extremely tilted synergies, because then BLU just becomes mandatory. If we are put in that situation where BLU has to be treated as a normal job, you won't be able to play BLU the way it's supposed to be fun."
This explanation tells us quite a bit about why BLU can't be brought into the raid scene. Let alone, there's more in the interview saying how difficult it could be to balance given it's a multi-purpose job. I'd recommend reading it so as to get an understanding as to Yoshida and the dev team's perspective on why they created a "limited job".
I'll admit that now it does look like they will just let BLU die if the limited job concept isn't received well instead of adding a way for BLU to be used in the full game so I'm done trying. I'll probably check on the game again in two years to see how everything played out and if I want to give the game another shot.
I honestly do hope others that were also asking for BLU for years and feel like what is being added next month is acceptable do enjoy it.


Well, I guess we can see you whenever Shadowbringers comes out and BLU will still be here. They've already got enough development time on it and the Battle Team Lead already has a crapload of spells probably crammed for Lv 60, 70, and 80 already.It's still poor excuses in my opinion. Spell learning doesn't have to be so rare that it takes so much time that you can't be done with it by the time a raid opens. Blu being mandatory would be poor balance and something that's within their control if they chose to make BLU a full job. Final reason sounds like stuff the WoW devs have been saying for a decade. The "we will tell you what's fun" reasoning for things has not gone well for that game.
I'll admit that now it does look like they will just let BLU die if the limited job concept isn't received well instead of adding a way for BLU to be used in the full game so I'm done trying. I'll probably check on the game again in two years to see how everything played out and if I want to give the game another shot.
As for their reasoning, I can see why they can't really just brute force it into XIV as another Caster job that "learns" as it levels...and to be honest, I want to believe that Yoshida didn't want a cop out of Blue Mage's origins just so that they could appease fans. Sticking true to its roots is what makes Blue Mage stand out, and what has defined it over the years with the learning archetype. I mean, we had XI's Blue Mage, but just because it's not going to be in raid content doesn't mean that they're not gonna allow it in there. You can pre-make Lv 50 Synced parties if you really want to challenge BLU's capabilities.
If you just up and say "Well, here's Blue Mage. Have fun with all the abilities you're going to get spoonfed!" It becomes rather dull considering how many jobs we already learn abilities and skills automatically from...about fifteen of them? Making a new job that actually stands on its own in a unique way allows more creative freedom with the game, instead of having to worry about balancing everything in place so the difficulty of the current raid tier isn't thrown out of whack. Yoshida already speaks volumes in the interview.
Just because it's not the same formula for creating a job doesn't mean they can't be inventive with new things. Allow them that freedom at least once and see what you think of it.
...also, before you get started talking about Diadem 2.0(Eureka), I'm just going to say that they simply are trying to make content that the community would want that's enjoyable. There's many differing opinions anyway about BLU and Eureka, so just "Agree to Disagree" as they say.
Last edited by HyperiusUltima; 12-27-2018 at 05:33 AM.
It's a tissue paper Excuse That Yoshinda is to chicken to deliver that's all it means on (Blue Mage) can I see his point Yes .. Should Blue Mages be made this way yes. The Limited Job System is the One that needs taken out or change not the blue mage. this is how I do it 200 spells "Limited Job system in Place" and 80 at start of 5.0 and you raid only if all that is done. could it be possible Yes does Yoshinda think so No. he thinks it will force players to stop before they start. Sadly He's Dropping Feathers thinking there bricks that can hurt. But to be challenge I guess I need to go play GW2 or wait Pantheon is out. It's what he and his team did with the 3rd Ult this time woops we hurt them so lets only do 2 Ult and call it done for 4.X Series. All I see as of Now thanks to Yoshinda is better pack up and Get ready to Leave.It's still poor excuses in my opinion. Spell learning doesn't have to be so rare that it takes so much time that you can't be done with it by the time a raid opens. Blu being mandatory would be poor balance and something that's within their control if they chose to make BLU a full job. Final reason sounds like stuff the WoW devs have been saying for a decade. The "we will tell you what's fun" reasoning for things has not gone well for that game.
I'll admit that now it does look like they will just let BLU die if the limited job concept isn't received well instead of adding a way for BLU to be used in the full game so I'm done trying. I'll probably check on the game again in two years to see how everything played out and if I want to give the game another shot.
I honestly do hope others that were also asking for BLU for years and feel like what is being added next month is acceptable do enjoy it.


Yoshida says No for good reason in the quotation I cited. It's the same counter-argument I've been saying before this, too: You can't throw BLU into a raid tier saying it's gonna fit without breaking it; let alone, I think the people would be disappointed if BLU turned out to be just another familiar caster that doesn't learn from monsters at all when it's known to. If you want a good history on it, you should go play Final Fantasy V(Job), VI(Strago), IX(Quina), X(Khimari)/X-2(Blue Bullet ability) or hell, even go play XI and you'll still find that ever since its first iteration in V, it has learned from Monsters.
Thanks for sharing this quote. I think it's absolute horsesh*t, but it does give us a window into the devs' thinking about BLU.Ya know...you guys ought to check the recent interview on Reddit. Yoshida explicitly explains why BLU couldn't be in XIV at first.
https://www.reddit.com/r/ffxiv/comme...shida_summary/
Here's an excerpt from the interview that I believe is important, quoted from Yoshida himself:
"If we were to implement BLU as a normal job, there would be restrictions like "I can't raid until i learn all my new moves" or "I can't go to dungeons because i haven't learned those AoEs". You might think "I'm fine with that" at first, but you have to do that for every expansion. Everyone else is farming while you are learning to get to the startline, and it ends up being just annoying. Then what happens? The world fist teams won't use BLU. That doesn't mean we can just let BLUs have magic with extremely tilted synergies, because then BLU just becomes mandatory. If we are put in that situation where BLU has to be treated as a normal job, you won't be able to play BLU the way it's supposed to be fun."
This explanation tells us quite a bit about why BLU can't be brought into the raid scene. Let alone, there's more in the interview saying how difficult it could be to balance given it's a multi-purpose job. I'd recommend reading it so as to get an understanding as to Yoshida and the dev team's perspective on why they created a "limited job".
Basically they are saying players won't want to put in the work to learn the abilities. I call shenanigans on that. If you didn't want to, you wouldn't be playing BLU to begin with.
So they're blaming the players because they're too lazy to make a balanced raid-worthy BLU.
It is backed up by prior decisions. They removed ability rewards from job quests because people would not do them and queue up while missing skills. Now magnify that for an entire job. Sure, the committed people will collect them, but most people who want to try a new job aren't what I exactly call committed. A lot of people just lvl a job to either give it a shot or just to lvl it. Not much passion there. The usual way to remedy this is to make the spells automatically learned and that takes away from the learning aspect of BLU.Thanks for sharing this quote. I think it's absolute horsesh*t, but it does give us a window into the devs' thinking about BLU.
Basically they are saying players won't want to put in the work to learn the abilities. I call shenanigans on that. If you didn't want to, you wouldn't be playing BLU to begin with.
So they're blaming the players because they're too lazy to make a balanced raid-worthy BLU.
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