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Thread: THM Nukes

  1. #41
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    Quote Originally Posted by Mamba View Post
    I already posted this to another thread as well but since this is about THM's I thought it would be good to bring this up here as well.

    I played BLM RDM and all other mages in FF11 and before all the new stuff came out I remember going to battles as a mage always carrying s#itloads of ethers, yagudo drinks and ginger cookies with me to keep up with the MP consumption. So far culinarian and alchemy hasn't been very "needed" crafts so maybe this will be their chance to actually start providing something people will need constantly.
    A mage without ginger cookies in 11 many times got a boot in exp party and I kinda liked that you had to take care that you were well prepared if you wanted to nuke etc.

    I don't know what foods there are nor how well you gan get your MP back with ethers so I apologise if I am completely wrong with this.
    Also... I am in UK so I haven't experienced the nuking etc. yet as the update ended in AM my time and I am work this whole day... Come on time, go faster!!!! lol
    yeah its been posted that Ethers are only really useful as emergency buttons since they have such a low MP regen and such a high recast. so, not very useful in boss fights.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  2. #42
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    Mamba's Avatar
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    Lily Spider
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    Odin
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    Arcanist Lv 60
    Quote Originally Posted by Dreadnought View Post
    yeah its been posted that Ethers are only really useful as emergency buttons since they have such a low MP regen and such a high recast. so, not very useful in boss fights.
    Hmm, maybe there will be some new culinarian and alchemy recipes!!! [excitement]
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    There is a little Monkey in all of us....

  3. #43
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    Baxter's Avatar
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    Baxsio Mataele
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    Hyperion
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    Alchemist Lv 50
    Quote Originally Posted by Dreadnought View Post
    i really dont think it would make THM OP whatsoever if they left in Stygian Spikes. even if it were somewhat nerfed compared to before, itd be better than nothing.

    its funny how cure went from being over 100 MP to being a quarter of that.

    hey dread, stygian spikes is actually on THMS list. The name is sanguine rite, but it's duration is like a min. It gives decent MP back, but it doesn't last long at all. Wish they had made a trait for that.
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  4. #44
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    THM is pretty decent, but there's a fair learning curve on it for the MP management, could perhaps lessen spell costs just a tad. Now need Mag acc for most mobs. Not rly for moogle though.
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    Do you remember how it will feel, cold grinding grizzly bear jaws hot on your heels. - Jim Morrison

  5. #45
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    Baxter's Avatar
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    Quote Originally Posted by Lakefingers View Post
    THM is pretty decent, but there's a fair learning curve on it for the MP management, could perhaps lessen spell costs just a tad. Now need Mag acc for most mobs. Not rly for moogle though.
    definitely. I think the eras are fine for a combo, but its more efficient to nuke with base spells. I think most people's first inclination is to nuke with higher tiers. Also, stone lowers magic evasion so you can get more bang for your buck.
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  6. #46
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    Kinseykinz's Avatar
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    Isagael Rose
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    Sagittarius
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    Botanist Lv 100
    I think the MP cost/pool was for THM was created with BLM and it's abilities in mind. Also ALC/CUL and GDS are still waiting on their final recipes etc. So it is very possible that we will get refresh foods and items in the future that will aid in this.

    That being said, once we get a couple days and different Moogle Battle strategies (others NM's too) I really do think THM will be very useful in the fight. It hasn't even been 24 hours of people attempting it yet. Once we oil the machine and know the best order to kill them, abilities to use etc, and can make the fight quick, I'm sure it'll be 'Bring in the THM army!'
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  7. #47
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    Betelgeuzah's Avatar
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    Captain Lalafist
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    Odin
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    Arcanist Lv 82
    Still hoping for separate mechanic for caster DPS to improve their utility. With damage alone it will be a pain to balance properly, so I wish they'd rather not even try.
    (1)

  8. #48
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    Corrderio's Avatar
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    Corrderio Arseid
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    Siren
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    Gladiator Lv 90
    Quote Originally Posted by Baxter View Post
    hey dread, stygian spikes is actually on THMS list. The name is sanguine rite, but it's duration is like a min. It gives decent MP back, but it doesn't last long at all. Wish they had made a trait for that.
    And it eats up 200ish MP.
    (0)

  9. #49
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    280 i think lol. Along with the tier 3's eating 5-600. A full tier lightning combo goes for about 1.1k mp and does about 2.3k with decent gear so as was mentioned the third chain really isn't worth it unless you need the spike. Still, with such a large mana pool and such high MP costs we really do need something like refresh or convert to keep us doing healthy dps throughout the fight.
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    Do you remember how it will feel, cold grinding grizzly bear jaws hot on your heels. - Jim Morrison

  10. #50
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    Quote Originally Posted by Lakefingers View Post
    280 i think lol. Along with the tier 3's eating 5-600. A full tier lightning combo goes for about 1.1k mp and does about 2.3k with decent gear so as was mentioned the third chain really isn't worth it unless you need the spike. Still, with such a large mana pool and such high MP costs we really do need something like refresh or convert to keep us doing healthy dps throughout the fight.
    im glad there are so many people agreeing on this. its usually so split 50/50. it seems the lack of MP regen options isnt just my own opinion.

    i really hope SE adjusts the MP cost since they will not be adding any extra abilities for a long long time.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  11. 12-17-2011 01:18 AM

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