
Originally Posted by
Zeich
This is not entirely true. While the numbers are closer together, you have to also consider the amount of effort that having open slots saves. As someone who has pentamelded at least three complete sets of crafting gear, I can tell you that if your RNG luck is abysmal, you can say goodbye to so much materia. With our current gear, we can slot 1-2 T6, overmeld 1 T6, and fill in the rest as needed. In a lot of cases, BiS will take a ton of T6 materia for both DoH and DoL. Overmelding an armor piece with two slots, our odds of overmeld are looking like 17%, 10%, and 7%. In other words, ~1/6, 1/10, and ~1/14. Not accounting for random luck or horrible dry streaks, we're looking at close to 30 or so overmelded materia per piece, with an average expectation of 6 of those being T6. Going by that, we're looking at about 30 T6 materia to just overmeld the first slot for all pieces, and they're not exactly cheap. Then you have to do the same with however many T5s you need. When it comes to T1-3 filler to get those last few points it's not so much, but having open slots so that you don't have to worry about overmelding failing saves you a ton of cash in the long run. It's less valuable for the combat gear, but crafting and gathering gear? I'd jump on getting one of those from a 3-line. So yeah, while the caps don't make a difference, the amount of money you throw away trying to get up to that level is vastly different, which is what makes them so valuable.