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  1. #1
    Player
    Berteaux_Braumegain's Avatar
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    Sep 2017
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    Ul'dah
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    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    I don't like Wondrous Tales RNG, so I don't do it. I think it's that simple really.

    If I have any complaint, it's that WT is one of the few easy ways to get Cracked Crystals, as opposed to the 3 billion other ways to get Cracked Clusters. But that's more of a general annoyance than anything wholly WT related.
    (3)

  2. #2
    Player
    Ramesses's Avatar
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    Aug 2011
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    Sharlayan
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    1,393
    Character
    Prince Nuada
    World
    Diabolos
    Main Class
    Reaper Lv 70
    Quote Originally Posted by Berteaux_Braumegain View Post
    I don't like Wondrous Tales RNG, so I don't do it. I think it's that simple really.

    If I have any complaint, it's that WT is one of the few easy ways to get Cracked Crystals, as opposed to the 3 billion other ways to get Cracked Clusters. But that's more of a general annoyance than anything wholly WT related.
    *(Nods)*

    Exactly... it's why I don't play it anymore and why I posted that image above as proof that I legitimately put effort into it in the past. In the end I couldn't see any point in participating in it any further.

    The RNG on it is pure sacrilege.
    (0)

  3. #3
    Player
    galbsadi's Avatar
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    Jun 2017
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    Limsa Lominsa
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    291
    Character
    Galbsadi Nailo
    World
    Halicarnassus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Berteaux_Braumegain View Post
    I don't like Wondrous Tales RNG, so I don't do it. I think it's that simple really.

    If I have any complaint, it's that WT is one of the few easy ways to get Cracked Crystals, as opposed to the 3 billion other ways to get Cracked Clusters. But that's more of a general annoyance than anything wholly WT related.
    I....disagree. The top 4 items on WT are always dungeons that you'll end up doing in your roulettes anyhow, so WT is basically a freebie if you utilize the second chance points accordingly (and I always seem to have enough). Yes, 0.2% is low for the 3-line bonus (and I've never seen it), but 10.6% for the 2-line has happened a couple times, 58.5% for the one-line has happened more often than not, and the 100% for the 9-seals is basically free repairs for the week (as an omnicrafter it pays for more G7 demimateria than I'll use the entire week).
    (1)

  4. #4
    Player
    Hamada's Avatar
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    Mar 2011
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    Uldah
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    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by galbsadi View Post
    I....disagree. The top 4 items on WT are always dungeons that you'll end up doing in your roulettes anyhow, so WT is basically a freebie if you utilize the second chance points accordingly (and I always seem to have enough). Yes, 0.2% is low for the 3-line bonus (and I've never seen it), but 10.6% for the 2-line has happened a couple times, 58.5% for the one-line has happened more often than not, and the 100% for the 9-seals is basically free repairs for the week (as an omnicrafter it pays for more G7 demimateria than I'll use the entire week).
    That is not what Berteaux is talking about. You are not "disagreeing" with them since what you think is being said, is not what is being said.

    What they are saying is, getting the DoW/DoM reward for VI materia, cracked clusters, there is a lot of options to get them, including WT, where DoL/DoH, has very FEW resources for them and a "reasonable" way to get VI materia was just added not to long ago. It is very annoying that in general, they hand out DoW/DoM materia like water, where DoL/DoH is like finding water in the sierra desert.

    For the 3 line thing, the reward for the 5 slot materia gear is is very underwhelming for the rarity. For crafting and gathering, because how caps work, the difference between them and normal gear is almost nonexistent and that tiny af difference makes no impact for crafting rotations.
    (2)

  5. #5
    Player
    Emstidor's Avatar
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    Mar 2012
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    Ul'dah
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    346
    Character
    Emstidor Diabolos
    World
    Excalibur
    Main Class
    Monk Lv 71
    Quote Originally Posted by Hamada View Post
    For the 3 line thing, the reward for the 5 slot materia gear is is very underwhelming for the rarity. For crafting and gathering, because how caps work, the difference between them and normal gear is almost nonexistent and that tiny af difference makes no impact for crafting rotations.
    This is like saying rare crafting mats shouldn't be in Treasure Map chests because DoW/DoM players can't use them.

    You're forgetting that these pieces are marketable, and I've never heard a noncrafter complain about scoring three lines because these pieces will sell for eight-figure sums quite regularly.

    Edit: If that amount of gil is trivial or unexciting to you, then you're entitled to your opinion, but realize that you're in the minority on that viewpoint. Most players are still excited by high-value items for a reason.
    (3)
    Last edited by Emstidor; 12-14-2018 at 06:58 AM.

  6. #6
    Player
    Hamada's Avatar
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    Mar 2011
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    Uldah
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    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Emstidor View Post
    This is like saying rare crafting mats shouldn't be in Treasure Map chests because DoW/DoM players can't use them.

    You're forgetting that these pieces are marketable, and I've never heard a noncrafter complain about scoring three lines because these pieces will sell for eight-figure sums quite regularly.

    Edit: If that amount of gil is trivial or unexciting to you, then you're entitled to your opinion, but realize that you're in the minority on that viewpoint. Most players are still excited by high-value items for a reason.
    You do realize your missing the point? You can make anything artificially rare and sell a lot for the sake of doing so, because it is rare. That has NOTHING to do with my post. All I was saying stat wise (remember SE remarked.. or was it yoshi -p? I do not remember) but back when these where newer, someone complained about the chance of getting 3 lines to yoshi-p saying something like they had to make these rare because they are "powerful" (something to this effect) This is clearly not the case, even more so with DoL/DoH who really do not benefit at all from them, stat wise. It is just a rare trophy that people put an insane value on for the sake of being rare, and again I repeat, has nothing to do with the post you are quoting.
    (1)

  7. #7
    Player
    Zeich's Avatar
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    Jun 2017
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    109
    Character
    Zeich Fieltas
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Hamada View Post
    For the 3 line thing, the reward for the 5 slot materia gear is is very underwhelming for the rarity. For crafting and gathering, because how caps work, the difference between them and normal gear is almost nonexistent and that tiny af difference makes no impact for crafting rotations.
    This is not entirely true. While the numbers are closer together, you have to also consider the amount of effort that having open slots saves. As someone who has pentamelded at least three complete sets of crafting gear, I can tell you that if your RNG luck is abysmal, you can say goodbye to so much materia. With our current gear, we can slot 1-2 T6, overmeld 1 T6, and fill in the rest as needed. In a lot of cases, BiS will take a ton of T6 materia for both DoH and DoL. Overmelding an armor piece with two slots, our odds of overmeld are looking like 17%, 10%, and 7%. In other words, ~1/6, 1/10, and ~1/14. Not accounting for random luck or horrible dry streaks, we're looking at close to 30 or so overmelded materia per piece, with an average expectation of 6 of those being T6. Going by that, we're looking at about 30 T6 materia to just overmeld the first slot for all pieces, and they're not exactly cheap. Then you have to do the same with however many T5s you need. When it comes to T1-3 filler to get those last few points it's not so much, but having open slots so that you don't have to worry about overmelding failing saves you a ton of cash in the long run. It's less valuable for the combat gear, but crafting and gathering gear? I'd jump on getting one of those from a 3-line. So yeah, while the caps don't make a difference, the amount of money you throw away trying to get up to that level is vastly different, which is what makes them so valuable.
    (2)

  8. #8
    Player
    Hamada's Avatar
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    Mar 2011
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    Uldah
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    793
    Character
    Aya Hamada
    World
    Balmung
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    Arcanist Lv 74
    Quote Originally Posted by Zeich View Post
    This is not entirely true. While the numbers are closer together, you have to also consider the amount of effort that having open slots saves. As someone who has pentamelded at least three complete sets of crafting gear, I can tell you that if your RNG luck is abysmal, you can say goodbye to so much materia. With our current gear, we can slot 1-2 T6, overmeld 1 T6, and fill in the rest as needed. In a lot of cases, BiS will take a ton of T6 materia for both DoH and DoL. Overmelding an armor piece with two slots, our odds of overmeld are looking like 17%, 10%, and 7%. In other words, ~1/6, 1/10, and ~1/14. Not accounting for random luck or horrible dry streaks, we're looking at close to 30 or so overmelded materia per piece, with an average expectation of 6 of those being T6. Going by that, we're looking at about 30 T6 materia to just overmeld the first slot for all pieces, and they're not exactly cheap. Then you have to do the same with however many T5s you need. When it comes to T1-3 filler to get those last few points it's not so much, but having open slots so that you don't have to worry about overmelding failing saves you a ton of cash in the long run. It's less valuable for the combat gear, but crafting and gathering gear? I'd jump on getting one of those from a 3-line. So yeah, while the caps don't make a difference, the amount of money you throw away trying to get up to that level is vastly different, which is what makes them so valuable.
    Bis overmelding vs 3 line gear? it is wayyyyy cheaper to BiS meld.
    Bis melding crafting and gathering gear does not give you much leeway on what to slot because how caps work. At the very most in some gear you can leave the last slot open for cp vs more control or something if you are THAT paranoid but the thing is, SB requirements are way easier then HW you do not even need that much in the first place.

    So no you have no room 3 line wt gear saves anything, its all an illusion. None of this gear is that great and does not justify the raritiy, the high prices people sell them for is ONLY for the ohhh shinny rare factor that ends up being moot in 6 months, at most. So I really do not get why people try to argue the importance of this over-rated wt gear when it is outdated so quickly on top of things, and during when it is current, can't even outclass the competition (in regards of DoH/DoL, I have not really memorized what DoW/DoM really makes use out of something). The ONLY thing I can think of that really get value out of these is tanks, healers and brd. BRD it depends what the options are in other gear, all depends on what crit you can get from other options or if the gear itself is capped easy. Then ofc there is healers to penta crazy DH but I am not sure how viable that is to go that far and that amount over crit.

    DoH and DoL 3 line gear is more useless then DoW/DoM gear is. well it depends how you approach it but usually with macros you want to cp cap. Lets take the body for an exmaple, since that has the most stat weight and most flexiblity in doing something else (like 5x craft VI but no one really does that since control is more valued) if you cp cap you get only 5 craftsmanship more out of the 3 line WT gear... because that is how the caps work. caps are very strict and does not leave much options for the WT gear to give a real benefit. If you go for absolute control/+cp cap, (the stats that matter most) the WT DoH body has ZERO benefit over the crafted counterpart. You can't really argue a cost melding point for that setup because craft VI is usually the cheapest VI, then your doing a control V, then Cp x (w/e happens to be cheaper, the 5th slot rate doesn't matter and usually buying inflated grade 1's is not smart, spaming grade 2s or 3s tend to be way cheaper for this)

    With how predicable this game is, and the fact SB requirements where a lot easier then HW, it is not hard to figure out how to meld without needing to redo it. (like having to meet 3.4 requirements without knowing what they are before hand)

    So the DoH/DoL 3 line wt gear are pretty worthless from a stat point of view because how caps work. Selling them off for a high price for being rare is another issue and not something I care about at all. Sure it is quick to do, not bad time investment to get something that high value, but farming over and over and over for second chances is not smart. You make more gil on average just taking what you get for those say 20 mins investing then do something else that is more reliable means of making gil.

    So your last line is completely wrong, they are valuable for being rare, nothing more, they do not give a benefit stat wise as far for DoH/DoL (they are even weaker for DoL because not only because of the caps on gear but the hard caps nodes gives to stats, like you can never have more then 95% rate on the hardest nodes for base). That melding argument even with the worst luck you can picture, you are spending 1/10th of the gil in materia, then what you can sell/ buy the gear for.
    (1)
    Last edited by Hamada; 12-21-2018 at 06:51 AM.