Attack Magic Potency and Healing Magic Potency should just be become "Magic Power". Then Physical Properties and Mental Properties can be simplified down to:
Attack Power
Magic Power
Speed





Attack Magic Potency and Healing Magic Potency should just be become "Magic Power". Then Physical Properties and Mental Properties can be simplified down to:
Attack Power
Magic Power
Speed
Error 3102 Club, Order of the 52nd Hour
At present this would fit perfectly, but I worry that certain traits to be attached to the 6.0 jobs may require that differentiation, so I'd not bothered to consolidate them as I have with Spell Speed and Skill Speed, which I thought essential to balancing any job that would make use of both. So long as the stats that Magic Power is derived from still varies, as per Mind and Intelligence, no power or balance changes relative to having Casters heal via Intelligence just as healers damage via Mind.
More simply put: yes, I love the clarity and intuitiveness of that, but I'd hate to see the slight adjustment applied just to be swapped back.
Massive Fan of this List. One suggestion i'd like to add to your general fixes is a QoL fix to the UI for all roles.
Enemy Frames now display only your Active Debuffs/Dots/Buffs etc and do not disappear when refreshed by another of the same class. It's something that always irks me when I see it.
Another step up from that (which i'd prefer even more) is to have the option to see specific dots, debuffs etc on the enemy frame (which you could select based on role, or whatever info you specifically want to see)
EX: As a monk, i want to see my own Demolish only, party debuffs only (TA, Dismantle, etc) and boss buffs like normal. I hate seeing 30 debuffs on a target only caring about maybe 5 of them in alliance raids or 8 mans with 2 of another class.
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