[Spitball warning] Repelling Shot was gutted with the gutting, rather than fixing, of "Bow Mage", but if a pseudo-cast full draw option were still available to Bard gameplay, I would have loved to double down on this concept by turning into a variable skill that could take, but did not require, a target. If no target were presented, you'd leave a repel point around which you could rapidly return to or switch from one side of to the other. Reactivation moves you about the pinion, pulling you to it and then rapidly accelerating manual movement in a unique animation with additional momentum. If a target were presented, then you would harpoon the enemy with a connected shot then pinning them to the ground through their foot; even once having freed their foot after the very brief bind fades, they'd be leashed to you through the pinion as if via a pulley, allowing you to manipulate the target's movement as if with a tether movement-restricting mechanic that loses HP over movement, but would only break quickly if both parties moved away from each other. Reactivation will attempt to draw the target towards the pulley if moving away or bound you toward and past the target if moving toward it. All this being said, such mechanics would be far more suited to a Ranger than a Bard, if such were ever made.
While an interesting construction of a skill, I, too, don’t think this would suit the Bard Aesthetic.