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Thread: THM Nukes

  1. #21
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Dreadnought View Post
    their legal team? im sorry sir i dont understand.
    i feel the extra "confirm" is completely unnecessary. why cant i activate my spells the same way Melee activate their WS? its the same thing. target, action.
    Its called sub target and its amazing, I don't know why I see people complain about this... It's there so you can keep a main target and still have the ability to cast on other targets without dropping the main one... Example.... I have 10 mobs in front of me I want to focus on one with damage spells, and someone in my party takes a hit and needs a heal... i can utilize sub-target to cure the party member without having to drop the enemy target and toggle through all the enemies to get back to the one I was attacking. Or maybe I want to sleep a incoming mob etc ... without losing the one I'm casting damage spells or w/e on... anyway I couldn't disagree more with the idea of getting rid of it.

    Maybe if you use mouse to target things I could see this being annoying but if your using keyboard onry or a controller... this feature is amazing in my opinion.

    Excuse the haste in which I wrote this I'm due to be somewhere but wanted to respond quickly.
    (7)
    Last edited by Imoen; 12-16-2011 at 01:16 PM.

  2. #22
    Player
    Tenshi's Avatar
    Join Date
    Oct 2011
    Posts
    125
    Character
    Ai Goldenheart
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Imoen View Post
    Its called sub target and its amazing, I don't know why I see people complain about this... It's there so you can keep a main target and still have the ability to cast on other targets without dropping the main one... Example.... I have 10 mobs in front of me I want to focus on one with damage spells, and someone in my party takes a hit and needs a heal... i can utilize sub-target to cure the party member without having to drop the enemy target and toggle through all the enemies to get back to the one I was attacking. Or maybe I want to sleep a incoming mob etc ... without losing the one I'm casting damage spells or w/e on... anyway I couldn't disagree more with the idea of getting rid of it.

    Maybe if you use mouse to target things I could see this being annoying but if your using keyboard onry or a controller... this feature is amazing in my opinion.
    Ahh. I hadn't considered that, as I'm a mouse user.

    Yeesh, that sounds so... dirty.
    (1)

  3. #23
    Player
    Ricepudding's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    55
    Character
    Rice Pudding
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Although nukes are very strong now, I have a very tough time keeping up mana for any consecutive nuking. I'm trying to use all the MP-gaining skills I can find, but the mp costs of nuking just seem too high.

    It would make a lot of sense to me if nukes get waived MP costs during combos, just like WS's get waiver TP costs, but that's not really the cast right now....so lame
    (4)

  4. #24
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Imoen View Post
    Its called sub target and its amazing, I don't know why I see people complain about this... It's there so you can keep a main target and still have the ability to cast on other targets without dropping the main one... Example.... I have 10 mobs in front of me I want to focus on one with damage spells, and someone in my party takes a hit and needs a heal... i can utilize sub-target to cure the party member without having to drop the enemy target and toggle through all the enemies to get back to the one I was attacking. Or maybe I want to sleep a incoming mob etc ... without losing the one I'm casting damage spells or w/e on... anyway I couldn't disagree more with the idea of getting rid of it.

    Maybe if you use mouse to target things I could see this being annoying but if your using keyboard onry or a controller... this feature is amazing in my opinion.

    Excuse the haste in which I wrote this I'm due to be somewhere but wanted to respond quickly.
    i dont use a mouse to target.
    i use F keys, the way a game should be played.
    if you used Fkeys correctly you dont need a sub target.
    having to press enter to cast the spell on your target is just as many button pushings as using Fkeys and not having to press enter on your target.
    its also inline with every. other. MMO. on the market and therefor is very much more user friendly for players who have played other MMOs.

    also consider this.
    this game is a single target type of battle system. that lessons your need for sub targeting even more so than any other MMO would need.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  5. #25
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Ricepudding View Post
    Although nukes are very strong now, I have a very tough time keeping up mana for any consecutive nuking. I'm trying to use all the MP-gaining skills I can find, but the mp costs of nuking just seem too high.

    It would make a lot of sense to me if nukes get waived MP costs during combos, just like WS's get waiver TP costs, but that's not really the cast right now....so lame
    THIS

    Melees pump out tons of damage quicker and at half the cost comparitively to THM. and THM isnt a good healer, i dont see it being used very much especially in boss type fights.
    (2)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  6. #26
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    also take this into consideration.

    if there was no sub targeting, i would be able to repeatedly just press the corresponding spell number until the spell starts casting allowing me to more efficiently and more quickly cast spells in succession - with or without the "______ cannot be used right now"
    id be able to spam the button until it does.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  7. #27
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    It's a bit lame they didn't waive the cost of MP like they do with TP, why would they omit something like that ?

    THM can now put out decent damage but they run out of mana 60 seconds into a fight lol.
    (2)

  8. #28
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Starting to think SE went overboard again on the MP cost of spells...

    546 Mp For Thundaga?
    714 MP for Firaga?

    Soloing Kobolds, yeah I kill them fast, but if I don't kill all the mobs in that one fight, I am so screwed.

    That ability to half the cost of the spell to give MP back, is not helpful at all.

    Kinda need my Siphon MP back to stack with that buff, maybe then it'll be awesome. And Exaltation.
    (0)

  9. #29
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    I feel like they upped our MP pool and MP cost just to troll us when they announced auto-refresh.
    (0)

  10. #30
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    So nice that magic is useful now :3
    (2)

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