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Thread: THM Nukes

  1. #11
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    i was really hoping the abolition of AOE toggle would also abolish having to press enter to confirm i really want that nuke.

    its like, if i didnt want that nuke on that target then i wouldnt have selected that target and that nuke lol
    (4)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  2. #12
    Player

    Join Date
    Dec 2011
    Posts
    2
    Dark Seal + Thundara (Combo) = 1Shot

    At least on Puk's at my level.
    (0)

  3. #13
    Player

    Join Date
    May 2011
    Posts
    106
    Even me as Conjurer can kill mobs 3 lvls higher in a matter of 20 seconds. They last like 3 maybe 4 spells.
    (0)

  4. #14
    Player

    Join Date
    Mar 2011
    Location
    Palamecia
    Posts
    41
    The casting effects I have after I cast THM spells is going to trigger a migraine... please tell me there's a way to shut them off (on self, after you cast fire, etc, you get a giant flash around you)
    (0)
    http://fallenlights.net
    http://facebook.com/laurapelick
    THM50 | CNJ 38 | BTN 44 | ALC 45

  5. #15
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by EdenArchangel View Post
    Holy. Moley. Kaboom kaboom da boom.

    Edit: Let's rephrase that, super booms on everything your level and below, anything 5 levels or above is still laughable.

    Yah, 1200 Thundaga to the main moogle is laughable. I agree!
    Haven't been able to test on Good King since he's immune to damage (probably have to kill the smaller ones after the Astral Flow)
    (0)

  6. #16
    Player
    Tenshi's Avatar
    Join Date
    Oct 2011
    Posts
    125
    Character
    Ai Goldenheart
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Dreadnought View Post
    would also abolish having to press enter to confirm i really want that nuke.
    I bet SE did that on the advice of their legal team.
    (0)

  7. #17
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Lunae View Post
    The casting effects I have after I cast THM spells is going to trigger a migraine... please tell me there's a way to shut them off (on self, after you cast fire, etc, you get a giant flash around you)
    yes i dont like it either, i think it has to do with combos though

    its extremely obnoxious.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  8. #18
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Tenshi View Post
    I bet SE did that on the advice of their legal team.
    their legal team? im sorry sir i dont understand.
    i feel the extra "confirm" is completely unnecessary. why cant i activate my spells the same way Melee activate their WS? its the same thing. target, action.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  9. #19
    Player
    EdenArchangel's Avatar
    Join Date
    Mar 2011
    Posts
    560
    Character
    Fallen Eden
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    We shall rally to get a toggle for this obnoxious combo thing. <_<

    TO ARMS
    (0)

  10. #20
    Player
    Tenshi's Avatar
    Join Date
    Oct 2011
    Posts
    125
    Character
    Ai Goldenheart
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Dreadnought View Post
    their legal team? im sorry sir i dont understand.
    i feel the extra "confirm" is completely unnecessary. why cant i activate my spells the same way Melee activate their WS? its the same thing. target, action.
    It is totally unnecessary. Sorry! I was being silly. It amused me to think of a legal team giving UI advice to SE about making certain players understood the ramifications of the actions they were about to take.
    (1)

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