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  1. #201
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Seraphor View Post
    With how strict the balance is for FFXIVs raid scene, i think it was unavoidable.
    Blue Mage is a horizontal progression job.
    Raiding in XIV relies on a purely vertical progression.
    There was a way to do that, and it's just fresh : the base idea is Eureka.

    "What the heck ??" I can hear in the background. Let me explain.

    Eureka concept : A side content, in which levels are different, and with the introduction of logos actions, there are ways to do horizontal progression that are already implemented in the game. To me Eureka concept could have been used to do "lore versions" of jobs, only available in it, and not limited jobs. Of course it would need much more content than just mob/NM grinding in it, maybe add masked carnival, non instanced dungeons, tribes with quests, why not FATE à la GW2 etc...

    There would have been no problem about balance : there is a classic FFXIV job version outside of it that is balanced for raid. There is a lore version of jobs available inside of it. For instance as a starter, a true SMN, a beast master, the blue mage... no need for role trinity. Like a game in the game.

    I can see some of the drawbacks : you don't know how many players are gonna spend all their time in that. Plus, it is a TREMENDOUS amount of work. Like they'd need a whole team to develop several jobs, BUT job creation would be lighter cause you don't need balance on lore jobs, just being true to FF franchise identity.

    It sure as hell would bring fun to all kinds of people, including end game people since they still have raid versions to play with (they'd have no complaints playing some bonus versions in another kind of content). And it would very much please solo liking people and classical FF fans, cause well it would be playable on the fly, and with the FF feel to it.

    This idea is cleaving, but how much more than the concept of limited (semi ?) jobs ? That plus the DC split, they clearly are on a gamble and want to change drastically some things and are finally not afraid to do so. So, why not ?
    (1)

  2. #202
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Seraphor View Post
    With how strict the balance is for FFXIVs raid scene, i think it was unavoidable.
    Blue Mage is a horizontal progression job.
    Raiding in XIV relies on a purely vertical progression.
    Everything is balanced in terms of potency/second.

    Saying Blue Mage can't fit into this while maintaining the world progression focus and skill hunting is blatantly wrong.
    (8)

  3. #203
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kabooa View Post
    Everything is balanced in terms of potency/second.

    Saying Blue Mage can't fit into this while maintaining the world progression focus and skill hunting is blatantly wrong.
    So you would have every Blue Mage skill deal exactly the same amount of damage?
    Or perhaps just have 6-8 core spells that youre forced to "collect" and the rest be useless fodder that just exists to be collected and switched out?
    How would you do it?
    Do you understand the point if horizontal progression?
    (3)

  4. #204
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Seraphor View Post
    So you would have every Blue Mage skill deal exactly the same amount of damage?
    Or perhaps just have 6-8 core spells that youre forced to "collect" and the rest be useless fodder that just exists to be collected and switched out?
    How would you do it?
    Do you understand the point if horizontal progression?
    I've already listed a topic that quite clearly summarizes the design direction one would take to have the skill hunting, load out creating, expansive toolkit the Blue mage is known for while also including a specific role it fills to join randos for raids and dungeons.

    I understand horizontal progression perfectly. But horizontal progression still requires an end-game, and the Masked Carnival sounds like another 2bit diversion like Deep Dungeon or Eureka.

    Guild Wars 1 is the king of horizontal progression, and everything in that game was still geared around having both hard PVE end-content to participate in and altering skills so that PVP remains free form and competitive. It also is (shockingly) a 4 and 8 player game about -skill hunting through the entire world-.

    Sound familiar to something FF14 might be implementing soon?
    (6)

  5. #205
    Player
    Starcake28's Avatar
    Join Date
    Sep 2018
    Posts
    135
    Character
    Julis Slivers
    World
    Coeurl
    Main Class
    Samurai Lv 67
    Quote Originally Posted by Seraphor View Post
    So you would have every Blue Mage skill deal exactly the same amount of damage?
    Or perhaps just have 6-8 core spells that youre forced to "collect" and the rest be useless fodder that just exists to be collected and switched out?
    How would you do it?
    Do you understand the point if horizontal progression?
    Thy can do it just we need to wait and see January i hve a feeling this going to go my way after January but i watch all FF GAMES blue mage was on i still don't see thm op i just think its about how awesome blue mage is... also the spella / abilitys thy get look so awesome they mage Blm sad all i can see is alot of hate tht blue mage get staff tht stand out Tht's all i see as for some of blue mage spells like 1000 needles it will be useless later in the game unless its a ability spell as for level 5 death they can add a chance to like 15% chance to instant kill target but for bosses there's a immortality to it same for other spells just go watch all of there games blue mage was on u will understand Tht's why we call it bs when you saying you Can't balance blue mage spells etc
    (0)
    Last edited by Starcake28; 12-06-2018 at 10:20 AM.

  6. #206
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,384
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    If they were to balance it for endgame content. Many iconic BLU skills would be nerfed or nonexistent. Mighty guard would be reduced to a 10% mitigation, Bad breath wouldnt do anything to enemies, and the primal skills would be nerfed.

    Certain BLU spells would be useless if tuned to dungeon and current endgame content , spells like Death, 1000 needles. Even if death was just a 15% chance to kill any target it could be exploitable.

    Look at ffxi blue mage, for years it has been completely unbalanced and even now in its current state after all the nerfs it still is unbalanced.

    I just think Yoshi is looking at how FFXI did BLU and all the years of balancing problems it had and decided he wasnt going to put his team through that.

    From a developers standpoint I dont see how you can balance the job without completely gutting iconic BLU abilities.

    They could have added in BLU however I think they were afraid of putting so many restrictions on the job to make it fit.
    (1)

  7. #207
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Derio View Post
    If they were to balance it for endgame content. Many iconic BLU skills would be nerfed or nonexistent. Mighty guard would be reduced to a 10% mitigation, Bad breath wouldnt do anything to enemies, and the primal skills would be nerfed.

    Certain BLU spells would be useless if tuned to dungeon and current endgame content , spells like Death, 1000 needles. Even if death was just a 15% chance to kill any target it could be exploitable.

    Look at ffxi blue mage, for years it has been completely unbalanced and even now in its current state after all the nerfs it still is unbalanced.

    I just think Yoshi is looking at how FFXI did BLU and all the years of balancing problems it had and decided he wasnt going to put his team through that.

    From a developers standpoint I dont see how you can balance the job without completely gutting iconic BLU abilities.

    They could have added in BLU however I think they were afraid of putting so many restrictions on the job to make it fit.
    They could've re-imagined the job like all the other ones we have in the game.
    (6)

  8. #208
    Player
    Huntrss's Avatar
    Join Date
    Sep 2018
    Posts
    67
    Character
    Huntrss Fairlight
    World
    Gilgamesh
    Main Class
    Rogue Lv 73
    Quote Originally Posted by Kitfox View Post
    They could've re-imagined the job like all the other ones we have in the game.
    Then It would not Be Blue-Mage. It'll be any other DPS Job and sadly that is 5 DPS Jobs if not 15 Jobs (17 come ShadowBringers) over done. Blue-Mage is the only Job so far that is completely New.
    (1)

  9. #209
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Huntrss View Post
    Then It would not Be Blue-Mage. It'll be any other DPS Job and sadly that is 5 DPS Jobs if not 15 Jobs (17 come ShadowBringers) over done. Blue-Mage is the only Job so far that is completely New.
    Many blue spells have multiple iterations throughout the past FF games so why can't FFXIV have it's own version of the spells that work a bit differently?
    (5)

  10. #210
    Player
    Huntrss's Avatar
    Join Date
    Sep 2018
    Posts
    67
    Character
    Huntrss Fairlight
    World
    Gilgamesh
    Main Class
    Rogue Lv 73
    Quote Originally Posted by jon041065 View Post
    Many blue spells have multiple iterations throughout the past FF games so why can't FFXIV have it's own version of the spells that work a bit differently?
    This it been said many, many times in this post and you listen to each group of players the ones that want Blue Mage to be Blue Mage and the players that want to Main the Job and the players that want to either Raid or PVP as a Blue mage.
    But no one as said how do we remain True to Blue Mage and do this because many people want diffrent things from the Job and No one can agree the best way to Put Blue Mage in the game.
    Even the Developers possible spent hours on how to bring it to this game and they decided a Limit Job System would work best. It'll give None Raiders and PVPers something to Do. plus everyone going why Blue Mage when there's other Jobs to fit this Roll. In the End No One can Agree and a Few are saying Don't put Blue Mage in this Game. This Whole Blue Mage as Been Decided on and right now it's about finish given the fact they should have it the way they want it. So what's left since we can't do anything. Play it, see how it is and give Feedback on it this would be more easier if there was a Beta Server for Final Fantasy 14 but there isn't one. So we wait and when it goes Live play it.

    Yes I Agree they could of done it like every other Job but why make it the same old same old?
    1, Why do we need to get all our Spells from Mobs?
    2, Why Can't we PVP or Raid what makes it Limited?
    3, Are we suppost to believe Blue mage one Shots everything and nothing can stop it and what fun is that?

    that is the beginning of unanswered Questions that I have sorry never played the Job.

    but do I agree that this is a start and how to fix it once we get pass all the stuff for Blue mage .. go Back to our other Jobs and forget about it.

    All We can ever Agree on right now is how they are Putting Blue mage in and that we all Don't like it already. worst part even Gunblade and Whatever other Jobs they put in are going back to Normal. meanwhile Blue mage sits there to Collect Dust.
    (0)

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