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  1. #1
    Player
    Lubu_Mykono's Avatar
    Join Date
    Aug 2018
    Location
    Radz-At-Han
    Posts
    320
    Character
    Lubu Mykono
    World
    Phantom
    Main Class
    Dark Knight Lv 90
    DRK ultimate ability living dead needs to be buffed or changed.
    Dark Arts needs another level like Blood Arts or change the reliance on it (8 or 9 moves??)
    Please do something like Dark Arts + Blackest Nights = ENTIRE PARTY shield since both other tanks have it.

    My advice, remove MP and make the blood resource the entire way damage/dps is done on Dark Knight, and put Dark Arts on a GCD or cooldown if its possible.

    Just my advice, im no DRK expert. its just an opinion.
    (0)

  2. #2
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lubu_Mykono View Post
    Please do something like Dark Arts + Blackest Nights = ENTIRE PARTY shield since both other tanks have it.
    No thanks.

    A. Our party shield would cost a ridiculous amount of MP, compared to the other 2 tanks who essentially get something for free.
    B. Remove WARs shake it off shield too, it should never have got one. Shields are Paladin stuff.

    What would be better I think, is if everyone got their own unique spin on it.

    Paladin would have Divine Veil and Passage as they currently do.
    Warriors Shake it off could increase the parties members HP by 8%, with a further 4% added for defensive CD's used.
    Dark Knight could have sole survivor debuff the enemy with "shieldsteal" effect, essentially a portion of damage people do to that enemy is turned into a shield. Should work well in 5.0 with the addition of displaying shields on your HP bar.
    (0)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jandor View Post
    What would be better I think, is if everyone got their own unique spin on it.
    If each job has its own spin, then TBN shouldn't be a "shield". It could be a reflect/leech effect capped at 20%/10% of target's max HP. And if the full amount is leeched, you gain the Blood surge. The little extra DPS would be welcomed too.
    (0)

  4. #4
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jandor View Post
    No thanks.

    A. Our party shield would cost a ridiculous amount of MP, compared to the other 2 tanks who essentially get something for free.
    The cost of a DA to multiply TBN by 4 or 8 times? Doesn't seem too costly to me, but maybe the base cost of TBN could afford to be cheaper. You shouldn't have to stop using your signature skills on the off-chance you need to pop your shield.

    Quote Originally Posted by Reynhart View Post
    If each job has its own spin, then TBN shouldn't be a "shield". It could be a reflect/leech effect capped at 20%/10% of target's max HP. And if the full amount is leeched, you gain the Blood surge. The little extra DPS would be welcomed too.
    I like this too.
    (0)

  5. #5
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Seraphor View Post
    The cost of a DA to multiply TBN by 4 or 8 times? Doesn't seem too costly to me, but maybe the base cost of TBN could afford to be cheaper. You shouldn't have to stop using your signature skills on the off-chance you need to pop your shield.
    You can't make TBN cheaper without making what's supposed to be a defensive skill into a DPS gain. At the moment, so long as it pops it's roughly neutral. That's what makes it a bit interesting to use, you have to time it so it pops otherwise you'll lose damage.

    DA-TBN would (currently) be 4800MP, to do something that the other tanks can do for free.

    Tanks don't need party shields anyway. Paladin got one in HW and it was nice, and it was unique, and it fit the Paladin theme.
    Then Warrior got one in SB because of course it did, the other tanks can't have anything that's just for them.
    And now people think Dark Knight needs one, and they keep suggesting the worst possible implementation of it over and over again.
    (1)
    Last edited by Jandor; 12-05-2018 at 11:05 PM.

  6. #6
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jandor View Post
    DA-TBN would (currently) be 4800MP, to do something that the other tanks can do for free.
    Technically, it's not "free". Basically this game has three cost (soon, only two), which are TP, MP and time (Fun fact, DRK is the first job that got screwed by having Dark Passenger cost both MP and time). Divine Veil and Shake It Off both have a CD that prevent from using them too much. A 4800MP partywide TBN would have a far better uptime, if you're willing (or need) to sacrifice some of your DPS...which depending of how DA-TBN returns Blood, might not even be that big of a loss.
    (0)
    Last edited by Reynhart; 12-05-2018 at 11:45 PM.

  7. #7
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reynhart View Post
    Technically, it's not "free". Basically this game has three cost (soon, only two), which are TP, MP and time (Fun fact, DRK is the first job that got screwed by having Dark Passenger cost both MP and time). Divine Veil and Shake It Off both have a CD that prevent from using them too much. A 4800MP partywide TBN would have a far better uptime, if you're willing (or need) to sacrifice some of your DPS...which depending of how DA-TBN returns Blood, might not even be that big of a loss.
    You missed gauge

    I meant free in the sense that it doesn't hurt their damage output, although that's on me, I really wasn't very clear. PLD and WAR can throw out DV and SiO on cooldown without it really having any bearing on what they're doing.

    I just don't think DA-TBN is a very good idea. I think it'd be pretty damn awkward in practice, all to get something that's not all that important to have, and that it is IMHO a rather boring way of giving DRK some party utility.
    (0)
    Last edited by Jandor; 12-06-2018 at 06:08 AM.

  8. #8
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jandor View Post
    I meant free in the sense that it doesn't hurt their damage output, although that's on me, I really wasn't very clear.
    It still bugs me how mitigation is valued on its impact on DPS, but I guess I'm too old fashioned...
    Right now, TBN is mostly DPS neutral. If DA-TBN gives you 15 Blood each time one the shields is broken, you could gain enough to do 2 Bloodspiller for the MP cost of 2 TBN, so, it wouldn't hurt your DPS either. But you still wouldn't want to use it on CD, because not breaking almost all shields every time would be wasting some of your MP.
    Quote Originally Posted by Jandor View Post
    that is IMHO a rather boring way of giving DRK some party utility.
    I agree that it's not the most innovative idea for DRK, but it could easily be implemented.
    (0)