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  1. #31
    Player
    DBelmont's Avatar
    Join Date
    Aug 2014
    Posts
    181
    Character
    Damien Belmont
    World
    Odin
    Main Class
    Dark Knight Lv 70
    I personally find it to be a rather engaging means of storytelling. So far, it does not outshine your character and that fact doesn't make me find anything bad about it.
    (4)

  2. #32
    Quote Originally Posted by Reiryuu View Post
    I am only asking them to be optional, you can tell me or show me what happens to Alphinaud or Y'shtola without having to make me play through the scenario myself.
    not going to happen because it costs too much.

    if it's optional it means they have to make the fight and they have to make a cut-scene that people who skip the fight can watch. they're not going to get approved to do double work for you.

    i don't really care for them either, but this is a game first, more options to play is not bad.
    (1)

  3. #33
    Player
    LauraAdalena's Avatar
    Join Date
    Sep 2017
    Location
    Albuquerque
    Posts
    300
    Character
    Carby Adalena
    World
    Siren
    Main Class
    Machinist Lv 90
    Not to be negative, I quite enjoyed them, although Y'shtola's one was annoying because I went in as Warrior to play Warrior and while it was just Sadu again, I think that the fact that Magnai's fight wasn't what was interesting about that point. Where as, when you do Alphinaud's portion it's when nothing is going on. And I'd much rather that. Either a "meanwhile" or a "since nothing interesting is happening, here's what's happening over here."

    That being said, I kind of saw this coming when I saw Y'shtola was a healer. There are many people who just don't like healing, and that's fine. But just like how they said "we can't force people to play tank" (which was during the "there's no tank or healer" debacle before Stormblood.) and yeah, that's true.

    I will admit I also think it could be used as a clever way of introducing people in playing other classes. I could see this making people go "Oh. This was fun. Now I want to try White Mage" and I feel maybe giving players 5 or 6 more moves than just 4 might help that a lot more. I'll support it if it gives us the ability to introduce players into other play styles and see if we can get more tanks/healers out of this or people who play all three.
    (4)


    I'm from 1 MS in the future.

  4. #34
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Magni Henriksson
    World
    Diabolos
    Main Class
    Viper Lv 100
    They’re probably gonna have a Thancred instance as a demo mode for the Gunblade job that seems to be coming out in 5.0.
    (1)

  5. #35
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SendohJin View Post
    not going to happen because it costs too much.

    if it's optional it means they have to make the fight and they have to make a cut-scene that people who skip the fight can watch. they're not going to get approved to do double work for you.

    i don't really care for them either, but this is a game first, more options to play is not bad.
    There is literally like no story contained within the fight itself. Besides, you can skip every cut scene in the main story and the cutscenes thereafter don't take into account whether or not you skipped the previous cutscene(s). If the fights are trivial, the story contained within is trivial, and I can skip the cutscenes (which probably cost more to make with voice acting and all that), then why not be able to skip these? And before you try to make the argument that maybe these cutscenes will contain important story elements in the future-- how will that affect people who stream the game on Twitch and skip the cutscenes to avoid story spoilers for their viewers? Will they be screwed now because they can't skip the fights and some guy in the fight says something that spoils a major plot point? As for work, I'm really not asking for much more than Press ESC -> skip optional duty -> duty ends, life goes on.

    I also notice that you say more options are a good thing while advocating for a feature that is not optional.
    (0)

  6. #36
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100


    In a nutshell.
    (9)

  7. #37
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Reiryuu View Post
    There is literally like no story contained within the fight itself.
    Oh yea sure, being able to see exactly what npc abilities do and read their tooltips instead of just guess from a spell graphic, actually experience their fight for yourself, and listen/read the in-combat dialogue does not contain story.

    /s

    Quote Originally Posted by Reiryuu View Post
    If the fights are trivial, the story contained within is trivial
    Just because something is easy doesn't automatically make it not fun or not cool.

    As a sch main I'm very curious about Alphinaud's combat abilities because we share the same base class. While the fight I played as him was easy, I had a lot of fun. It was cool to play with different abilities as well as get more insight about the arcanist discipline. As for Y'shtola I had to fight the same npc again but with a completely different set of abilities, so that in itself was interesting.

    Quote Originally Posted by Reiryuu View Post
    and I can skip the cutscenes (which probably cost more to make with voice acting and all that), then why not be able to skip these?
    Because they're not cutscenes.

    Quote Originally Posted by Reiryuu View Post
    As for work, I'm really not asking for much more than Press ESC -> skip optional duty -> duty ends, life goes on.
    You are literally asking to be able to skip playable content from the msq. No playable msq content is optional, so why should this be?

    Quote Originally Posted by Reiryuu View Post
    I also notice that you say more options are a good thing while advocating for a feature that is not optional.
    I think he means to say more ways to experience the game.
    (9)

  8. #38
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    I actually think it was a great idea and helps new and old players experience other classes and roles outside of their comfort zone.
    (5)

  9. #39
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Reiryuu View Post
    From a RP standpoint, as the WOL I would really like to know that my companions have the ability to handle themselves in situations like this. I don't want to feel that I have to do everything for them and this really flushes that image down the toilet.
    But... you're not doing everything for them? Just because you're playing as Y'shtola or Alphinaud doesn't mean that they didn't actually kick ass and win that fight. If anything, it's more empowering for them than waiting around for the Warrior of Light to come and save the day because they literally cannot win a fight without you there.

    The only issue I have with these duties is that I have to actually click buttons rather than using hotkeys.
    (3)

  10. #40
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by JohnSpawnVFX View Post
    They're even slightly OP. Alphinaud's Ruin III had Ruin 4 potency. And Y'shtola had a Cure I (in terms of MP cost) with Cure II potency. Also pretty sure her Lucid Dreaming was shorter in cooldown than the regular one.
    It's not Lucid Dreaming. It's just a flat MP restore.

    Quote Originally Posted by Theodric View Post
    It's a story driven game. You only have to do each quest once - and then never touch it ever again.

    I find them refreshing. The idea that the Warrior of Light accomplishes most things of note in this game is getting very stale. With this system, we have the potential to get a good look at what other major characters are doing with their lives. I'm hoping it'll apply to antagonists as well for an intriguing twist and to better show their point of view.
    Knowing Yoshi-P's love of trolling, we'll have to play as an antagonist and kill (Insert Popular NPC name).
    (5)
    Last edited by Berteaux_Braumegain; 12-04-2018 at 09:43 AM.

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