I personally find it to be a rather engaging means of storytelling. So far, it does not outshine your character and that fact doesn't make me find anything bad about it.
I personally find it to be a rather engaging means of storytelling. So far, it does not outshine your character and that fact doesn't make me find anything bad about it.

Not to be negative, I quite enjoyed them, although Y'shtola's one was annoying because I went in as Warrior to play Warrior and while it was just Sadu again, I think that the fact that Magnai's fight wasn't what was interesting about that point. Where as, when you do Alphinaud's portion it's when nothing is going on. And I'd much rather that. Either a "meanwhile" or a "since nothing interesting is happening, here's what's happening over here."
That being said, I kind of saw this coming when I saw Y'shtola was a healer. There are many people who just don't like healing, and that's fine. But just like how they said "we can't force people to play tank" (which was during the "there's no tank or healer" debacle before Stormblood.) and yeah, that's true.
I will admit I also think it could be used as a clever way of introducing people in playing other classes. I could see this making people go "Oh. This was fun. Now I want to try White Mage" and I feel maybe giving players 5 or 6 more moves than just 4 might help that a lot more. I'll support it if it gives us the ability to introduce players into other play styles and see if we can get more tanks/healers out of this or people who play all three.
I'm from 1 MS in the future.




In a nutshell.
I actually think it was a great idea and helps new and old players experience other classes and roles outside of their comfort zone.


But... you're not doing everything for them? Just because you're playing as Y'shtola or Alphinaud doesn't mean that they didn't actually kick ass and win that fight. If anything, it's more empowering for them than waiting around for the Warrior of Light to come and save the day because they literally cannot win a fight without you there.
The only issue I have with these duties is that I have to actually click buttons rather than using hotkeys.



Beatrix from INDIA invades Eorzea and one-shot the WoL, under our command.
In seriousness the right fights are fun, and while I can see them getting stale if we get one in 4.5 AND I doubt it would be Than credit doing the thing from the trailer it would be a good way to introduce some Gunblade skills before the xpac.
Either that or confirm he is a MCH.



I'm going to have to say... no. They're not to be made optional. You do realize how long each patch cycle is supposed to last right? You know that these instances won't even last half an hour of your time? It's like when I read the constant complaints about the Y'shtola's instance. It isn't difficult yet there was "such a controversy" here on this forum about it. I liked the instances and found them to be a breath of fresh air despite their lack of longevity.
I mean look back at the single player FF games, you had segments in most if not all games where you were forced away from your current party to fight as someone else. If anyone has a problem with these instances and fail them then practice up? They're not going anywhere.


Personally I love the new roleplay system they got in place here. First time I actually played as Alphinaud I was psyched that I was experiencing something new. And Y'shtola was incredibly fun along with the aftermath cutscene.
But I can understand that it's not for everybody and people have different ways to enjoy how a story is told. It's possible they might make these instances optional in the future but given how positively received this new feature was, it won't be for a while.
If I die, forgive me. I used to be a Dragoon.


I was thinking this. Both Alphinaud and Y'shtola are healers, and playing as them exposes players to the experience of new roles. I'd love to try out playing as tank in this way to get some experience before diving into a new kind of play.I will admit I also think it could be used as a clever way of introducing people in playing other classes. I could see this making people go "Oh. This was fun. Now I want to try White Mage" and I feel maybe giving players 5 or 6 more moves than just 4 might help that a lot more. I'll support it if it gives us the ability to introduce players into other play styles and see if we can get more tanks/healers out of this or people who play all three.


But Alphinaud is functionally a Summoner.
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