Not to be negative, I quite enjoyed them, although Y'shtola's one was annoying because I went in as Warrior to play Warrior and while it was just Sadu again, I think that the fact that Magnai's fight wasn't what was interesting about that point. Where as, when you do Alphinaud's portion it's when nothing is going on. And I'd much rather that. Either a "meanwhile" or a "since nothing interesting is happening, here's what's happening over here."

That being said, I kind of saw this coming when I saw Y'shtola was a healer. There are many people who just don't like healing, and that's fine. But just like how they said "we can't force people to play tank" (which was during the "there's no tank or healer" debacle before Stormblood.) and yeah, that's true.

I will admit I also think it could be used as a clever way of introducing people in playing other classes. I could see this making people go "Oh. This was fun. Now I want to try White Mage" and I feel maybe giving players 5 or 6 more moves than just 4 might help that a lot more. I'll support it if it gives us the ability to introduce players into other play styles and see if we can get more tanks/healers out of this or people who play all three.