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  1. #1
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Shurrikhan View Post
    BDO, B&S, Moonlight Blade. Within the year, you'll probably see a couple more. Only the first bogs noticeably in its cities -- far more packed than XIV's -- and no more on my comp than XIV does. Each has certain areas of poor optimization, but the characters are not it.

    So unless you're saying that spending time on an in-depth character creator specifically sapped resources from optimization polish for waterfalls or the like, and that saving a few more frames in viewing the latter is worth so much more...
    There are many things you can say about B&S but well optimized isn't one of them that game runs like trash complete and utter trash its optimization is a meme and a well deserved one. This is coming from someone who still plays the game doing the latest raids it runs horribly.
    (5)

  2. #2
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Pluvia View Post
    There are many things you can say about B&S but well optimized isn't one of them that game runs like trash(...)
    Its optimization actually is not worse than FFXIV. It is far more PING-reliant, but that's got nothing to do with optimization. If the cooldowns in that game were the same as in Final Fantasy, I'd still be playing it instead of Final Fantasy XIV because it had less issues otherwise being enjoyable enough...while being free. Really, its PING dependency is the only real issue with it.

    Unless you want to tell me that my laptop somehow plays a less optimized and more demanding game better than a more optimized and less demanding game...Yeah...no.


    The reason why Final Fantasy XIV is so restricted is not to save bandwidth, to ease up calculation costs or to get optimized. It is so restricted because doing it like that provided the developers with tools to make a lot of content at lower money and time expense. However, that comes at the cost of any single change requiring a massive undertaking. In most different games adding a new race that is not just another human is a matter of just going through a rendering of every armor on that race and making corrections only to the parts that look poorly due to the game operating on 3D models. In Final Fantasy XIV every armor needs to be redone from scratch because it operates on textures. Every change requires hundredths of hours making sure that the game will know how to react to it in every single situation. Every emote, every movement, every animation. EVERYTHING. That's why this design sucks. Changing something retroactively is massive undertaking that can require changing several percent of the game.

    Quote Originally Posted by Dyvid View Post
    As for super custom avatar, I'm willing to bet most MMORPG use a trick in which the custom avatar you create is localized onto your PC and the actually model transmitted to other gamers isn't as in depth as what you are seeing. I other words, the game would have to upload your custom avatar and download that specific design file to every player you meet and vice versa. All the upload and download would really start slowing up everything and would be almost impossible for console gamers.
    The "model" of a character is actually several hundred bytes at most. It's just a few dozens of numbers that the games engine renders accordingly to a formula that it already has. Every player that have the game have the tools to render such a file.

    It really is no different than this game. Except that in this game the numbers are from 1 to 4 or some other small number while in those other games they are from 1 to let's say 100. And instead of a set of maybe 8 numbers, you have a set of 16-20 or so.
    (0)
    Last edited by kikix12; 12-02-2018 at 01:57 AM.

  3. #3
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by kikix12 View Post
    Its optimization actually is not worse than FFXIV. It is far more PING-reliant, but that's got nothing to do with optimization. If the cooldowns in that game were the same as in Final Fantasy, I'd still be playing it instead of Final Fantasy XIV because it had less issues otherwise being enjoyable enough...while being free. Really, its PING dependency is the only real issue with it.

    Unless you want to tell me that my laptop somehow plays a less optimized and more demanding game better than a more optimized and less demanding game...Yeah...no.


    The reason why Final Fantasy XIV is so restricted is not to save bandwidth, to ease up calculation costs or to get optimized. It is so restricted because doing it like that provided the developers with tools to make a lot of content at lower money and time expense. However, that comes at the cost of any single change requiring a massive undertaking. In most different games adding a new race that is not just another human is a matter of just going through a rendering of every armor on that race and making corrections only to the parts that look poorly due to the game operating on 3D models. In Final Fantasy XIV every armor needs to be redone from scratch because it operates on textures. Every change requires hundredths of hours making sure that the game will know how to react to it in every single situation. Every emote, every movement, every animation. EVERYTHING. That's why this design sucks. Changing something retroactively is massive undertaking that can require changing several percent of the game.

    The "model" of a character is actually several hundred bytes at most. It's just a few dozens of numbers that the games engine renders accordingly to a formula that it already has. Every player that have the game have the tools to render such a file.

    It really is no different than this game. Except that in this game the numbers are from 1 to 4 or some other small number while in those other games they are from 1 to let's say 100. And instead of a set of maybe 8 numbers, you have a set of 16-20 or so.
    I would not call 30-40fps in a raid optimized the fact you have to turn off all character models to get good fps let alone the fact that on some fights in TT you have to have characters on which in turn drops your fps even more means that the game has really poor optimization. https://www.youtube.com/watch?v=HyjfVfo2TRk, https://www.youtube.com/watch?v=Se_IHjSF3yo wow such optimization. and these people don't have trash computers.
    (5)
    Last edited by Pluvia; 12-02-2018 at 02:47 AM.

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Pluvia View Post
    There are many things you can say about B&S but well optimized isn't one of them that game runs like trash complete and utter trash its optimization is a meme and a well deserved one. This is coming from someone who still plays the game doing the latest raids it runs horribly.
    I never said it was well optimized. But as the numerous things which noticeably bog its FPS do not include looking many a player in the face, be it in towns out leveling, or 5v5 PvP, or the dungeon loading areas, character customization is not the reason for its poor optimization. Character creation depth and frames per second aren't mutually exclusive except perhaps in this game's particular engine

    It's like directly blaming a man's diet for his present condition after he's been knifed several times. It's not a significant factor. That you are dying does not mean you ate poorly. That a game bogs does not mean it's being weighed down by character customization.
    (0)
    Last edited by Shurrikhan; 12-02-2018 at 06:06 PM.