Black Desert Online has a character creation menu thats almost beyond belief and the game is popular enough that it will have that many players together. For all its faults it is a very visually impressive game.
It's funny. I hear lots of people talking about how great the character creation in Black Desert Online is. I hear very few people talk about how great the gameplay in BDO is.
Black Desert Online is a game outside of any franchise, so it loses points on that alone, especially with critics. Considering that, the metacritic scores are:
Black Desert Online: 73 from critics and 7.0 from players.
Final Fantasy XIV - A Realm Reborn: 86 from critics and 7.3 from players.
Final Fantasy XIV - Stormblood: 87 from critics and 8.4 from players.
Considering that Final Fantasy is a famous, beloved franchise from a developer that does one thing very well, story, the scores show that mechanically, Black Desert Online is as good as Final Fantasy XIV but lacks in the story and brand. That being said, A Realm Reborn was graded by half of what Black Desert Online was, while Stormblood by about 2/5 of that.
So yes, sorry, but Black Desert Online is not a significantly worse game mechanically going by metacritic. I cannot really say personally, didn't play it, but it's most likely just "different".
BDO, B&S, Moonlight Blade. Within the year, you'll probably see a couple more. Only the first bogs noticeably in its cities -- far more packed than XIV's -- and no more on my comp than XIV does. Each has certain areas of poor optimization, but the characters are not it.
So unless you're saying that spending time on an in-depth character creator specifically sapped resources from optimization polish for waterfalls or the like, and that saving a few more frames in viewing the latter is worth so much more...
There are many things you can say about B&S but well optimized isn't one of them that game runs like trash complete and utter trash its optimization is a meme and a well deserved one. This is coming from someone who still plays the game doing the latest raids it runs horribly.BDO, B&S, Moonlight Blade. Within the year, you'll probably see a couple more. Only the first bogs noticeably in its cities -- far more packed than XIV's -- and no more on my comp than XIV does. Each has certain areas of poor optimization, but the characters are not it.
So unless you're saying that spending time on an in-depth character creator specifically sapped resources from optimization polish for waterfalls or the like, and that saving a few more frames in viewing the latter is worth so much more...
Its optimization actually is not worse than FFXIV. It is far more PING-reliant, but that's got nothing to do with optimization. If the cooldowns in that game were the same as in Final Fantasy, I'd still be playing it instead of Final Fantasy XIV because it had less issues otherwise being enjoyable enough...while being free. Really, its PING dependency is the only real issue with it.
Unless you want to tell me that my laptop somehow plays a less optimized and more demanding game better than a more optimized and less demanding game...Yeah...no.
The reason why Final Fantasy XIV is so restricted is not to save bandwidth, to ease up calculation costs or to get optimized. It is so restricted because doing it like that provided the developers with tools to make a lot of content at lower money and time expense. However, that comes at the cost of any single change requiring a massive undertaking. In most different games adding a new race that is not just another human is a matter of just going through a rendering of every armor on that race and making corrections only to the parts that look poorly due to the game operating on 3D models. In Final Fantasy XIV every armor needs to be redone from scratch because it operates on textures. Every change requires hundredths of hours making sure that the game will know how to react to it in every single situation. Every emote, every movement, every animation. EVERYTHING. That's why this design sucks. Changing something retroactively is massive undertaking that can require changing several percent of the game.
The "model" of a character is actually several hundred bytes at most. It's just a few dozens of numbers that the games engine renders accordingly to a formula that it already has. Every player that have the game have the tools to render such a file.As for super custom avatar, I'm willing to bet most MMORPG use a trick in which the custom avatar you create is localized onto your PC and the actually model transmitted to other gamers isn't as in depth as what you are seeing. I other words, the game would have to upload your custom avatar and download that specific design file to every player you meet and vice versa. All the upload and download would really start slowing up everything and would be almost impossible for console gamers.
It really is no different than this game. Except that in this game the numbers are from 1 to 4 or some other small number while in those other games they are from 1 to let's say 100. And instead of a set of maybe 8 numbers, you have a set of 16-20 or so.
Last edited by kikix12; 12-02-2018 at 01:57 AM.
I would not call 30-40fps in a raid optimized the fact you have to turn off all character models to get good fps let alone the fact that on some fights in TT you have to have characters on which in turn drops your fps even more means that the game has really poor optimization. https://www.youtube.com/watch?v=HyjfVfo2TRk, https://www.youtube.com/watch?v=Se_IHjSF3yo wow such optimization. and these people don't have trash computers.Its optimization actually is not worse than FFXIV. It is far more PING-reliant, but that's got nothing to do with optimization. If the cooldowns in that game were the same as in Final Fantasy, I'd still be playing it instead of Final Fantasy XIV because it had less issues otherwise being enjoyable enough...while being free. Really, its PING dependency is the only real issue with it.
Unless you want to tell me that my laptop somehow plays a less optimized and more demanding game better than a more optimized and less demanding game...Yeah...no.
The reason why Final Fantasy XIV is so restricted is not to save bandwidth, to ease up calculation costs or to get optimized. It is so restricted because doing it like that provided the developers with tools to make a lot of content at lower money and time expense. However, that comes at the cost of any single change requiring a massive undertaking. In most different games adding a new race that is not just another human is a matter of just going through a rendering of every armor on that race and making corrections only to the parts that look poorly due to the game operating on 3D models. In Final Fantasy XIV every armor needs to be redone from scratch because it operates on textures. Every change requires hundredths of hours making sure that the game will know how to react to it in every single situation. Every emote, every movement, every animation. EVERYTHING. That's why this design sucks. Changing something retroactively is massive undertaking that can require changing several percent of the game.
The "model" of a character is actually several hundred bytes at most. It's just a few dozens of numbers that the games engine renders accordingly to a formula that it already has. Every player that have the game have the tools to render such a file.
It really is no different than this game. Except that in this game the numbers are from 1 to 4 or some other small number while in those other games they are from 1 to let's say 100. And instead of a set of maybe 8 numbers, you have a set of 16-20 or so.
Last edited by Pluvia; 12-02-2018 at 02:47 AM.
I never said it was well optimized. But as the numerous things which noticeably bog its FPS do not include looking many a player in the face, be it in towns out leveling, or 5v5 PvP, or the dungeon loading areas, character customization is not the reason for its poor optimization. Character creation depth and frames per second aren't mutually exclusive except perhaps in this game's particular engineThere are many things you can say about B&S but well optimized isn't one of them that game runs like trash complete and utter trash its optimization is a meme and a well deserved one. This is coming from someone who still plays the game doing the latest raids it runs horribly.
It's like directly blaming a man's diet for his present condition after he's been knifed several times. It's not a significant factor. That you are dying does not mean you ate poorly. That a game bogs does not mean it's being weighed down by character customization.
Last edited by Shurrikhan; 12-02-2018 at 06:06 PM.
BDO has aggressive character LoD. Go out more than like 40-50 feet and characters/nps are just black silhouettes. They also reuse a lot of the same models for generic NPCs across the game world.
B&S routinely uses lower/blurry textures for environment art, and most of the early game those zones make FFXIV's look huge in comparison.
I said it either runs poorly (which was more of a thing when they first started doing a lot of sliders, like with Aion) OR, and more importantly, that they've made sacrifices elsewhere in the game so that the character creator can allow for sliders while still running well. I'm not sure why you're so focused on just the running poorly part of my comment in your reply.so unless you're saying that spending time on an in-depth character creator specifically sapped resources from optimization polish
Highlighting the important part of my previous comment, since apparently it was overlooked.that made sacrifices elsewhere to get that part to work
This practice caused quite a stir when SWTOR launched, as it did pretty much exactly that...coupled with also downgrading the character avatars when not in a cutscene.
Last edited by Berethos; 12-02-2018 at 03:03 AM.
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