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  1. #11
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    They aren't useless. They just fit into a very specific niche that you want avoid being placed on, but on occasion they're the only thing you can use. Their damage can't be too high or they start interfering on how effective they'd be over combos.

    MNK is a special case while instead of having one you get Form Shift and Meditation which lets you prepare a stronger burst when you engage back at the boss, its probably part of XIV MNK concept to never gain a ranged Weaponskill. (Yes I know they have Wave Fist in some other games of the franchise.)

    If anything, would be cool if such skills didn't break combos. Specially for SAM, Enpi is actually really strong but you don't use because of combo breaking.
    (0)

  2. #12
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I think they should be changed to oGCDs.

    For Dragoon, moving into 5.0, they could save 1 hotbar slot by making Piercing Talon a 20s recast ranged oGCD, with like 120 potency. Then, when under the effects of BoTD, it becomes GK, and under the effect of LoTD, becomes Nastrond. Those 3 are similar animations (hop and thrust/toss). Make them all share a recast. Basically turn Piercing Talon into a low level ST version of GK/Nastrond. They can do this for Throwing Dagger (make it share a recast with Ninjutsu) and make it an oGCD. This way, PT is a low level GK for Lancer and TD is a low level Fuma Shuriken for Rogue.
    (0)

  3. #13
    Player
    TarynH's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    I like to use them to pull a single mob out of a pack. Helpful in Eureka, and also the overworld when you're under level and don't want to get overrun. Though sometimes it is fun to run around on NIN throwing daggers at stuff.
    (1)
    I used to be an adventurer, but then my ping increased.

  4. #14
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    470
    Character
    Akio Foxx
    World
    Siren
    Main Class
    Machinist Lv 100
    Truthfully having them not break combos would be a fantastic idea. Because I honestly forgot most of these skills even exist.. I use them so rarely that I don’t even think about them with the exception of Sam’s empi combo
    (0)

  5. #15
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    understand the point
    but its a bit funny of a thread for Dragoon to start when the Jobs built around ranged attacks

    not break combo maybe even Extend your combo duration so it doesn't fall off would be nice nothing job gauge related
    don't need to be strong just a QoL touch
    (0)
    Last edited by Duskane; 11-28-2018 at 01:27 AM.

  6. #16
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by zuzu-bq View Post
    MNK is a special case while instead of having one you get Form Shift and Meditation which lets you prepare a stronger burst when you engage back at the boss, its probably part of XIV MNK concept to never gain a ranged Weaponskill. (Yes I know they have Wave Fist in some other games of the franchise.)
    Theoretically, monk could get aura cannon as a skill that burns up your chakra stacks. Make it ranged line AOE that's lower potency than forbidden chakra so monks can use a skill if near capped on chakra stacks when mechanics require them to disengage while also adding the requested AOE version of a skill that uses up your chakra stacks for large pulls in dungeons.
    (0)

  7. #17
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,898
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jonnycbad View Post
    I think they should be changed to oGCDs.

    For Dragoon, moving into 5.0, they could save 1 hotbar slot by making Piercing Talon a 20s recast ranged oGCD, with like 120 potency. Then, when under the effects of BoTD, it becomes GK, and under the effect of LoTD, becomes Nastrond. Those 3 are similar animations (hop and thrust/toss). Make them all share a recast. Basically turn Piercing Talon into a low level ST version of GK/Nastrond. They can do this for Throwing Dagger (make it share a recast with Ninjutsu) and make it an oGCD. This way, PT is a low level GK for Lancer and TD is a low level Fuma Shuriken for Rogue.
    That would provide no mitigation to forced downtime (due to range, not boss jump), either power creeping melee during full uptime fights or nerfing them where downtime is remotely present for no actual benefit...
    (1)
    Last edited by Shurrikhan; 11-29-2018 at 01:40 PM.

  8. #18
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,898
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by zuzu-bq View Post
    MNK is a special case while instead of having one you get Form Shift and Meditation which lets you prepare a stronger burst when you engage back at the boss, its probably part of XIV MNK concept to never gain a ranged Weaponskill. (Yes I know they have Wave Fist in some other games of the franchise.)

    If anything, would be cool if such skills didn't break combos. Specially for SAM, Enpi is actually really strong but you don't use because of combo breaking.
    Monk has a ranged skill. It's used from range when you cannot reach for standard melee attacks. Meditation. It was perhaps faintly overtuned at low SkS during HW relative to other melees' ranged skills and is now painfully undertuned, especially at higher SkS, but it's still a skill that causes potency without needing to be in melee range.

    Enpi is also a decent tool already so long as you have the SkS to afford it. Yaten grants 520 potency at the cost of 10 Kenji (nominally 120 potency via Shinten) and a single GCD (an average of 377 potency normally over a Kasha/Gekko combo, less for Yukikaze, including Kenki). With the Sen included, it's situationally a loss, but where the Sen was already at risk -- a net increase 27 potency, though at massively increased TP cost (which can be of considerable concern to SKS SAMs). The issue is whether you'll gap your Shifu, Jinpu, or (if solo Slashing) Yukikaze or push MKSS or Hagakure behind. On the other hand, at other SkS breakpoints, it can actually keep your Hagakure properly timed by pushing back when you'd have to replace an already held Sen or Iajutsu a GCD before Hagakure comes off cooldown. It probably ought to be about 20 potency stronger to better allow it to offset Sen cost at lower SkS breakpoints, but it's situationally viable even without forced downtime; no other ranged option can say as much.
    (0)

  9. #19
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Dualgunner View Post
    Same tbh.

    The ultimate goal of melee is to never break melee. That said, some strats of this tier's latter fights might end up forcing that, so I can see the merit in this suggestion. It has my support.
    Same here.
    (1)
    When the game's story becomes self-aware:


  10. #20
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    This is a pretty good idea, I support it.
    (0)

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