They aren't useless. They just fit into a very specific niche that you want avoid being placed on, but on occasion they're the only thing you can use. Their damage can't be too high or they start interfering on how effective they'd be over combos.
MNK is a special case while instead of having one you get Form Shift and Meditation which lets you prepare a stronger burst when you engage back at the boss, its probably part of XIV MNK concept to never gain a ranged Weaponskill. (Yes I know they have Wave Fist in some other games of the franchise.)
If anything, would be cool if such skills didn't break combos. Specially for SAM, Enpi is actually really strong but you don't use because of combo breaking.


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