I don't know why are you still playing this game when you dislike it so much. Should do yourself a favor and just unsubscribe.


OP, while I can understand the tone of what it is you're trying to achieve, there is just one glaring error in your assessment that makes it a bit hard to really take the rest of your arguments as a whole seriously. How something that is so commonly known amongst the online FFXIV community got mistaken in your post kinda...hurts your credibility on your topic. And that is this:
Yoshi P and his team were responsible for FFXIV with the launch of A Realm Reborn. Most of the original FFXIV was headed by Hiromichi Tanaka.

As I recall 1.0 started as <cut due to having nothing to do with 1.2x but with 1.x in general> From what I can tell 1.2x was good mostly due to how interactive the developers got the "limited player base". Remember they had to go free to play and removed the product from shelves, because it was difficult to run even with PC's that exceeded the recommended specs. This also lead to them canceling the PS3 launch of the game, and an apology from Square Enix. Several people I knew stopped playing FFXIV and went back to FFXI because of various issues with it. Likely due to the folks behind FFXIV repeating all the mistakes they made with FFXI when it was their first attempt at a Online MMRPG, but on a larger scale. However I find it odd that a lot of what went into FFXIV 1.x were things that came to FFXI in the form of Abyssea and Seekers. With Fast travel in a zone/city and some models that may or may not have been made for FFXIV and scaled down for the Seekers expansion. As FFXIV 1.0x was recycling higher poly models and textures of FFXI assets. A lot of us were thinking they took unused concepts from FFXIV's drafts to quickly make Seekers of Adolun as a full expansion rolled out over two or three years. Like the similar look and animation to that bug swarm in FFXIV and those butterflies in FFXI.
Just remember 1.2x story came as a result of salvaging poorly done Re-invent of FFXI, and the population was much smaller in 1.2X.
Remember, they said FFXIV started as a concept for FFXI. The idea would be that a door would appear in your Mog Home and would whisk you away to a new land or world. That concept went beyond their technical knowledge as well as create conflicts with the PS2 platform that limited the game itself especially on the PC and later Xbox 360 port. As for some reason they anchored it to the PS2. At some point this concept became a sequel, then a successor to FFXI. They then made it the 14th main line title and hopped the majority of the FFXI players would migrate to FFXIV or better yet play both. However, having two competing MMORPG's at the same time (with nearly identical game play) is not a good thing unless one was to be discontinued. The fact they redesigned the starting races and ported a lot of the mobs from FFXI only makes it point that FFXIV was to replace FFXI, and be similar enough (even in game play) to attract players from FFXI. For better or worse, all of 1.x was meant to replace FFXI so they could justify closing FFXI's ageing service. We all know how well FFXIV 1.0 went during its "server stress test" and launch.
Last edited by Kotemon; 11-27-2018 at 05:57 PM.

What's odd to me is that the video linked wasn't even to a video trying to make a case for why 1.0 was better. It was to Part 5 of the Speakers Network's Fall and Rise of Final Fantasy XIV. This part documented the end of 1.x and all the craziness that went with it with the dev team having fun and trying to create hype. It's an excellent documentary series and painstakingly documents all the horrible problems of 1.x, along with the silver linings.
Nowhere does the video make the ridiculous claim that 2.0 had no soul, and the OP is the only "whining baby" here. The series as a whole makes a crystal clear case for why the first game died and why its death was a good thing.
Anyway if you look at the OP's post history, it seems to be non-stop complaints, most of them either about the graphics or with non-stop comparisons to 1.x. The OP even seem to want 1.x's graphics optimization back (LOL!)
What a strange case. It's almost like they're trolling but are just extremely bad at it?
I kinda get where the OP is going. 1.0 had some good concepts I'd like to see in the current version of the game, it's just that they were done very poorly. I used to defend 1.0 years ago but as I got older, now I just think it's bad and I really appreciate the changes FFXIV received in ARR.
But yeah, there's some parts of 1.0 I do prefer, like the story-telling, focus on the open world and it felt more like an adventure.
Wasn't Yoshi P the director halfway through 1.x though? He did a lot of significant changes that "fixed" the game, but wasn't enough to completely salvage it.





Given how much you misremember... are you sure?
It absolutely applied to physical EXP, it's just that physical EXP didn't mean jack squat because stats in 1.0 meant so little. It was also a bit harder to hit physical level Surplus if you didn't craft, but it was hilariously easy to do it if you did, even a little bit. Unless you mean like, in a spiritual sense? Like, as a player you grew more experienced at the game?Fatigue did not apply to character exp or level.
I... what? Are you trying to say that fighting lower level enemies got you less SP? Because of course, that's how most RPGs work. The problem is when you'd be grinding on the same Efts for an hour and you see the SP you get at the end is substantially lower than when you started.It applied to class rank and skill/proficiency growth to a specific class. The higher your rank, the slower you leveled up, the less contribution lower level ranks could make for your leveling.
The majority of your power, including which equipment you hit the "minimum" (you could equip pretty much anything at any level, you just got less out of it) level requirement for, your general HP, MP, accuracy and damage formula calculations, etc. were all based on your class's level. Physical level only gave a bonus to the stats you could allocate, which again meant very little since stats in 1.0 were essentially worthless.Even if not for the fatigue system, you could have leveled your character far more quickly by multileveling.
Either you played about an hour per week, are misremembering, or are lying. You could hit level 1 Surplus in under an hour easily. Maybe for you the Surplus levels never got to the point where it was grossly inhibiting, but for many it did.I played a mere three, one far more than the others. I never hit fatigue, despite constant grinding.
Ah, I remember that rumor going around, that if you leveled other classes the Surplus would go away. Many of us couldn't believe they'd create a system so broken and bad and that they had to have a secret system to it. Then you remember that right before launch is when they finally relented and let MP regenerate more than once every 10 minutes at a camp, and you realize that yeah, some of their decisions were really, really bad.I'll admit even then, though, that fatigue could have been done better, perhaps by, say, causing exp gained on any non-fatigued job of the same Discipline (Magic/War combined) to replace rested experience already consumed on the others so that you could at least grind your way back to disempowering yourself (though less than previously the case, as at least now you're more obviously enticed to multiclass).
Last edited by Powercow; 11-27-2018 at 04:17 PM.
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!





Some of the images are like "wow, still good!" and others... O.o.. while they brought down a few elements, imo (like poly), for 2.0+ they made a much more cohesive/full image - I feel (copy paste maze of Black Shroud in 1.0 vs unique 2.0). Making a good place to build from, which they have. Although to be fair 1.0 was rushed at launch and so we've never seen a polished 1.0, but that's also why we had to have a 2.0 haha.
That move animation still haunts me though (I miss). I still wish they can find a way to insert some clever animation blending/canceling when necessary and bring it back to our game lol.
The 1.0 end was so great though, watching him talk about it. Man.. seeing the moon in the sky and the music, and the cutscene they made.. Great. Not sure how some may feel about it but I personally could do with a moon in the sky event for one of these anniversaries lol.
Last edited by Shougun; 11-27-2018 at 04:24 PM.
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