You could make Protect and Shell into WHM specific abilities. I suppose the point is that they should do something with Protect outside of something you apply before every pull.

Quote Originally Posted by Shurrikhan View Post
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I didn't follow any of that. Customisation happens outside of combat. It's not about gameplay. It's about fight planning.

Customisation in this game is necessarily going to have restrictions. Your role action choices aren't going to turn a BRD into a tank or healer. That really just leaves us with two possibilities.

The first is to do what we've done all along, and have a common pool of universally applicable abilities. Someone comes along and does the math, tells you which ones are best, and you never remove them from your hotbars. The second is to let you tweak those options to gain situational advantages in fights. Someone can still come along and do the math, but every fight is going to have its nuances, and you'll see a lot more discussion on the subject.

Either way, if you're the sort of person who prefers to sit back and lets others do the thinking and analysis for you, no customisation system is going to interest you.

You generally won't be swapping actions between pulls unless you're actually doing prog and are trying to puzzle out what's optimal on a brand new fight. And if you don't fall into that category of player, who this sort of customisation is primarily aimed at, it's not a problem if you have presets.