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  1. #15
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    EDIT because I don't want to make a separate post: Sharing some ideas I have, I'd like to see the most is an overhaul with the summoning mechanic. Removing Egis in favor of Demi summons. I think for this to work better is for Demi summons to appear more frequently by needing only one phase of Trance like PvP SMN. You have 3 summons to choose from and rotate through (due to a long cooldown). I'd like to fit a 4th summon to be the most powerful one (Demi-Bahamut) and requires a different build-up, not necessarily Trance costs but I don't know. Also it would be good if the summons stay put and the timer is longer like 30 secs or even 25 secs to prevent commands being obeyed too late...or somehow they make it so the timer counts down for the amount of commands you can squeeze and the summon disappears when it's done everything instead of being the amount of time the summon can be on the field.

    Also BLU gave me this idea, but it would be nice to have a spellbook feature for SMN but it's for choosing the 3 summons you want to use in battle. For simplicity we can have the 6 ARR Primals (minus Mog and Odin) with different, situational yet balanced kits. Having ALL the Primals would be good, too.

    Quote Originally Posted by Flana View Post
    I mentioned it in one of my previous threads, but neglected to bring it up here for the sake of brevity. I honestly think Bahamut would have been more interesting if he actually responded depending on which Aetherflow abilities you use, instead of just casting a generic Wyrmwave for everything. If I remember right it was Flare Breath for Painflare and Bane, and Flatten for Fester and Energy Drain. Do you think that would have given him at least more personality depending on the situation? Would that be a more engaging way to tie demi-summons to the core aetherflow mechanic?
    It's a good idea. I think to improve this idea further, they should give SMN free Aetherflow stacks during Demi-Bahamut phase except it doesn't count for Dreadwyrm Trance and remaining stacks disappear afterwards. Yeah, it might require damage balancing and locking Aetherflow from yet another mechanic (in exchange for a free stack though) but it would remove the need to wait for Aetherflow to maximize damage on Demi-Bahamut and reduce the downtime/waiting phases SMN gets, which is one of the things I hate about the job.
    (2)
    Last edited by dinnertime; 11-27-2018 at 08:54 AM.

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