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  1. #1
    Player
    jon041065's Avatar
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    Aug 2013
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    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Aniond View Post
    You do realize that a large portion of the player base enjoys solo content. thats the definition of an MMO. Just so you don't trip on your words. No where does it say. Grouping is mandatory in an MMO.
    You do realize that they could have solo content without limited jobs? Or solo content with onion knight/freelancer?



    Read your post again and I probably misunderstood your intent. I assumed that since this is a thread about limited jobs that you were saying they were required in order for us to get solo content. I apologize for my tone.
    (0)
    Last edited by jon041065; 11-26-2018 at 05:01 PM.

  2. #2
    Player
    JohnSpawnVFX's Avatar
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    May 2018
    Location
    Gridania
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    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by jon041065 View Post
    You do realize that they could have solo content without limited jobs? Or solo content with onion knight/freelancer?
    You do realize they can have solo content with limited jobs?

    So, "screw the onion knight/freelancer fans. What matters is MY favorite job"?

    SE doesn't have to cater to fans of a particular job.
    (3)

  3. #3
    Player
    jon041065's Avatar
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    Aug 2013
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    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by JohnSpawnVFX View Post
    You do realize they can have solo content with limited jobs?

    So, "screw the onion knight/freelancer fans. What matters is MY favorite job"?

    SE doesn't have to cater to fans of a particular job.
    SE doesn't have to cater to anyone but it's in their best interest to have their content be as wide of a "net" as possible and that the content is compelling enough to retain the most subscriptions. They are taking a big risk with the limited job concept. Solo content along with full jobs would more than likely be the better strategy for them.

    There are options for how blue mage could work in 14 but they didn't go that route. How could they make jobs that can use almost any piece of equipment and learn most magic work outside a strictly solo design?
    (0)

  4. #4
    Player
    JohnSpawnVFX's Avatar
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    May 2018
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    Gridania
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    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by jon041065 View Post
    SE doesn't have to cater to anyone but it's in their best interest to have their content be as wide of a "net" as possible and that the content is compelling enough to retain the most subscriptions. They are taking a big risk with the limited job concept. Solo content along with full jobs would more than likely be the better strategy for them.
    That only works under the assumption that people unsub if a given piece of content isn't of their liking. Pretty sure people unsubbing over the existence of Eureka in itself is pretty minimal.
    There are options for how blue mage could work in 14 but they didn't go that route. How could they make jobs that can use almost any piece of equipment and learn most magic work outside a strictly solo design?
    How would they make a job that usually had to hunt down their abilities (instead of being given to them in a silver platter aka job quests) and whose abilities are 100% equal to the monster version (remember, it's not lvl 5 death that more ineffective than the monster version, it's the monsters that are resistant/immune to it. Same with Bad Breath, along others)? By making it like BLU will be currently.
    Yes, there are options for BLU. This is one of them, no less valid than others.
    (1)

  5. #5
    Player
    jon041065's Avatar
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    Aug 2013
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    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by JohnSpawnVFX View Post
    How would they make a job that usually had to hunt down their abilities (instead of being given to them in a silver platter aka job quests) and whose abilities are 100% equal to the monster version (remember, it's not lvl 5 death that more ineffective than the monster version, it's the monsters that are resistant/immune to it. Same with Bad Breath, along others)? By making it like BLU will be currently.
    Yes, there are options for BLU. This is one of them, no less valid than others.
    This design is less valid though because of the restrictions.

    Not many on my side are saying the learning method should be change. There are some that say to just make the abilities come from job quests or "core spells" come from job quests and then have the learning mechanic. Most of us don't care how it happens. We care about having access to a job that uses enemy abilities in current content. The spells probably have level requirements to learn them. We don't know for sure but I think that's a reasonable assumption. So there could be achievements for learning all spells within a level range like "Learn the level 21-25 spells" and then that unlocks matchmaking for those levels. Could also have level break quests like how XI did. So every 5 levels, you're unable to level more as blu until you've completed the job quest. Then have the job quest require that you know certain spells. The npcs wouldn't even have to tell you which spells they are. "Hmm, you still need to study leafkin in the northshroud, the insects in central thanalan, and the crustaceans in lower la noscea" would work.

    The death spell should function like the eureka version does except for enemies that are well below your own level.

    As for bad breath and how the job could work I'll direct you the thread I started that has my concept. I would have preferred blu tank but it would probably be easier now to work blu into being a melee or leave it as a caster.

    http://forum.square-enix.com/ffxiv/t...l-Blu-Concepts
    (1)