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  1. #21
    Player
    Iscah's Avatar
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    Nov 2017
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    14,150
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    Try PS4 standard, I noticed that the framerate in O12 dipped by quite a bit and had to set draw quality from high to normal... And that's not a good sign for optimization on PS4 standard... Not sure about PS4 Pro though...
    I haven't noticed any issues with my PS4 - not to say that they never happened, but not enough to remember.

    That does remind me that a common complaint with the game The Last Guardian was framerate slowdown, but I noticed very little issues myself - just occasional times where it was loading a large area. But other people seemed to think it was a major issue.

    I don't have a Pro, but my PS4 was quite new at the time, so I wondered if it's not just a matter of "normal vs Pro" but whether there's difference in performance between different types or ages of normal PS4 consoles.
    (1)

  2. #22
    Player
    ShanXiv's Avatar
    Join Date
    Feb 2018
    Posts
    131
    Character
    Lae Shan
    World
    Aegis
    Main Class
    Gladiator Lv 45
    Quote Originally Posted by Paladinleeds View Post
    I have a GTX 1080, 16GB DDR3 RAM, and an i7-3770K. I've looked down at the floor directly, never had my FPS dip (at least a considerable amount, since I use the overhead view for the stack+split parts, I think I drop like 1 frame). Use a 1920x1080 monitor for it though, and capped at 60fps. I can try taking off the FPS limiter and see how that affects things if you'd like. Since, if it's true, we should see a good strong deterioration of FPS even on my 1080p monitor correct. Although, it wouldn't be a dip I'd notice.
    1920x1080=2073600 pixels
    2560x1440=3686400 pixels

    In Limsa Lominsa, my 1070 got 95fps under 1080p,
    but only 58-65fps under 2K, it's even slower than a 970(by~10%) under 1080p
    2K needs a lot more power to render

    And I've tried 4K (real 4K, Win10 dpi set to 100%), & 1070 FPS drop to 25 in Limsa Lominsa
    3840x2160=8294400 pixels,it‘s 4 times than 1080p
    (0)
    Last edited by ShanXiv; 11-25-2018 at 08:03 PM.

  3. #23
    Player
    ShanXiv's Avatar
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    Feb 2018
    Posts
    131
    Character
    Lae Shan
    World
    Aegis
    Main Class
    Gladiator Lv 45
    Quote Originally Posted by Bourne_Endeavor View Post
    So turn it off. HBAO does very little and drains a huge amount of FPS. You can get far better results using reshade. Maxing out the settings just because you can is why you're struggling. Even a good card won't be able to maintain a consistent 60 FPS because unlike say, The Witcher 3, MMOs have to load far more moving parts due to being a live game. With that in mind, if your CPU is lagging behind, it won't matter how good your GPU is. Your computer's CPU simply can't handle the load.

    Seriously though. Go download reshade and look around for filters people have made. It does a far better job than maxing out your settings will.
    I don't mind to turn the settings down if XIV has the same level of graphic quality as XV,
    but this is XIV, a game released in 2013....FXAA, low quality textures, many things are dated
    & Alphascape4.0 looks too bland if I turn HBAO+ off

    Why I said Alphascape4.0 is worse than flowerpot, it's because the XIV 1.x developers had put some efforts to create a beautiful flowerpot。
    but Alphascape 4.0, The developers put a huge amount of polygons on the ground,
    and it looks not very nice, & they are just some copy & paste. it's only laziness, just wasting resources
    (0)
    Last edited by ShanXiv; 11-25-2018 at 08:28 PM.

  4. #24
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,150
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ShanXiv View Post
    Why I said Alphascape4.0 is worse than flowerpot, it's because the XIV 1.x developers had put some efforts to create a beautiful flowerpot。
    but Alphascape 4.0, The developers put a huge amount of polygons on the ground,
    and it looks not very nice, & they are just some copy & paste. it's only laziness, just wasting resources
    So you want us to battle Omega... in the flowerpot?

    Because otherwise I don't know why you're equating the two.

    One is a matter of (in)efficient modelling, the other is about art design.

    It wouldn't matter whether we are playing with pixel sprites or 1.0's graphics or seamless virtual reality - we are still going to be battling Omega in an abstract galactic void.
    (0)

  5. #25
    Player
    ShanXiv's Avatar
    Join Date
    Feb 2018
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    131
    Character
    Lae Shan
    World
    Aegis
    Main Class
    Gladiator Lv 45
    Quote Originally Posted by Iscah View Post
    So you want us to battle Omega... in the flowerpot?

    Because otherwise I don't know why you're equating the two.

    One is a matter of (in)efficient modelling, the other is about art design.

    It wouldn't matter whether we are playing with pixel sprites or 1.0's graphics or seamless virtual reality - we are still going to be battling Omega in an abstract galactic void.
    I want to battle Omega in a carefully designed, cool, nice looking battle field
    not battle it in a flowerplot, or in a lazy designed flat ground(& it eats up a lot of GPU power, that makes it worse)
    is that clear? sorry for my poor english
    (0)
    Last edited by ShanXiv; 11-25-2018 at 10:29 PM.

  6. #26
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,357
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    The reason why we only fight on flat circular arenas (sometimes squares or rectangles) is because of Twintania and the Glitchy Boogaloo. it's unfortunate, but at least SE are finding ways to include the ground itself into mechanics in some shape or form depending on the fight.
    Savage version of the fight gets a neat looking background once you clear the gate.
    (0)
    Last edited by Nestama; 11-25-2018 at 10:45 PM.

  7. #27
    Player
    Crushnight's Avatar
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    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by ShanXiv View Post
    I want to battle Omega in a carefully designed, cool, nice looking battle field
    not battle it in a flowerplot, or in a lazy designed flat ground(& it eats up a lot of GPU power, that makes it worse)
    is that clear? sorry for my poor english
    hate to say it but given every raid boss arena has been either a circle a square or a rectangle and they tied omega with space not much they could do to make a circular platform interesting better to look at the outside of the arena as that is where the nice pretty stuff is anyway would i like a fight that uses and changes the ground like Halicarnassus again sure 9/10 ain't going to happen though least alpha 4 is better than sigma 4 savage platform as i can see it way more clearly >__> so many run offs
    Currently have no noticeable drop rates on ps4 pro for it so it may very well be what the ps4 was manufactured with later models tend to have better parts
    (1)

  8. #28
    Player
    ShanXiv's Avatar
    Join Date
    Feb 2018
    Posts
    131
    Character
    Lae Shan
    World
    Aegis
    Main Class
    Gladiator Lv 45
    Quote Originally Posted by Nestama View Post
    The reason why we only fight on flat circular arenas (sometimes squares or rectangles) is because of Twintania and the Glitchy Boogaloo. it's unfortunate, but at least SE are finding ways to include the ground itself into mechanics in some shape or form depending on the fight.
    Savage version of the fight gets a neat looking background once you clear the gate.
    So, SE picked an easy & safe route again

    Quote Originally Posted by Crushnight View Post
    hate to say it but given every raid boss arena has been either a circle a square or a rectangle and they tied omega with space not much they could do to make a circular platform interesting better to look at the outside of the arena as that is where the nice pretty stuff is anyway would i like a fight that uses and changes the ground like Halicarnassus again sure 9/10 ain't going to happen though least alpha 4 is better than sigma 4 savage platform as i can see it way more clearly >__> so many run offs
    Currently have no noticeable drop rates on ps4 pro for it so it may very well be what the ps4 was manufactured with later models tend to have better parts
    a circle or square is ok, but why it costs so much GPU power? and it looks so simple, not cool,
    help nvidia sell their cards?
    (0)
    Last edited by ShanXiv; 11-25-2018 at 10:46 PM.

  9. #29
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,357
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ShanXiv View Post
    So, SE picked an easy & safe route again
    Just means they can focus on making the mechanics and such without having to worry about glitches or exploits players could find (Twintania's battlefield was closed for awhile in 2013, if I recall) and possibly never report. I get sick of the circular arenas as well, but I can look past that if the mechanics are neat, or keep me focused on the fight (the second Pantokrator in V11S is a trip).
    (1)

  10. #30
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,150
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ShanXiv View Post
    I want to battle Omega in a carefully designed, cool, nice looking battle field
    not battle it in a flowerplot, or in a lazy designed flat ground(& it eats up a lot of GPU power, that makes it worse)
    is that clear? sorry for my poor english
    Sorry, sarcasm doesn't travel over text. You said you wanted a flowerpot instead of Omega's arena.

    I do realise you didn't mean to equate the two, but your statement doesn't make sense. I don't see how they're related.

    You'd still get the same "lazy" Omega arena regardless of how many polygons are in the flowerpot.

    Anyway, it's not lazy just because you don't like the design of it.



    And while I don't understand all this talk of computer settings (and I'm playing on PS4 so it doesn't matter to me), it sounds like you're turning them up way past what the program is expected to run on. Take the advice of the other people who seem to know what they're talking about, and see if it helps.
    (2)

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