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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jojoya View Post
    Except this won't prevent it from happening again because most players refuse to make smart choices. They'll once again zerg the game at release, causing bottlenecks and crashes.
    I'll reiterate one more time. This wasn't a player issue but a SE one. They put an instance ten quests into the MSQ, thereby ensuring virtually everyone would all queue at roughly the same time. Move that instance further down and this doesn't occur. Why? People will naturally veer off. Some are going to blitz the story and skip everything, others will take their time. Some will go level other jobs or do side quests along the way. Speaking of leveling jobs. Guess what also had instances in their first quests: Red Mage and Samurai! It's almost like having three instance extremely early on during an expansion launch is a very bad idea.

    Quote Originally Posted by LaylaTsarra View Post
    For only two weeks? Really? That's acceptable to you?

    No it's not acceptable in my opinion and that's not to mention the fact that many after waiting forever in queues of over 3000 to get in only to get kicked and to have to get back into line again. I applaud SE for taking measures to try and prevent that from happening again. One can hope that this will in fact work and I'll guess we'll find out when expansion hits.
    If the choice were between what ultimately is a mild inconvenience for 4% out of a given year's total weeks, yes. I would rather have the larger pool we currently have for PF and DF since I intend to play far larger than those initial two weeks. So less people means potentially slower results long term. And those massive queues weren't an issue on other servers. Said queues also died down completely when they did force log outs. So the tools are already there to mitigate the problem. Implement the forced log out immediately and don't put three instances super early into quest chains and maybe the problem doesn't occur.
    (6)
    Last edited by Bourne_Endeavor; 11-25-2018 at 09:53 AM.

  2. #2
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    If the choice were between what ultimately is a mild inconvenience for 4% out of a given year's total week
    It's not a mild inconvenience it rendered the game unplayable for many people during the prime time of the expansions release. Sorry but your willingness to accept that isn't what the development team is willing to accept and they are making choices to try and prevent it from occurring again.
    (11)

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by LaylaTsarra View Post
    It's not a mild inconvenience it rendered the game unplayable for many people during the prime time of the expansions release. Sorry but your willingness to accept that isn't what the development team is willing to accept and they are making choices to try and prevent it from occurring again.
    It is when you compare it to the alternative, especially as two weeks out of fifty two isn't exactly a lot. Nor was the game actually down for two weeks. Several hours were lost, yes—more, admittedly, if you were on Balmung and Gilgamesh. But like I said, the issues primarily occurred because of the instance quests they put so early into the MSQ and both new jobs. Many people now are inconvenience far greater as they have give up their static, house, FC or some of their friends. Ironically, if queues do slow down due to a less populated DC, then you'll lose similar hours stretched over the course of Shadowbringers. Making it a moot point regardless.

    For reference sake, Heavensward had no such issues despite Balmung and Gilgamesh's population being roughly equal to what they were at Stormblood's launch, if we go by Lucky Bancho's census. What differed? There wasn't an instance where everyone dog-piled onto within the first hour. Furthermore, like I mentioned earlier, these log in issues happened again during Deltascape. And what did Deltascape have very early into its quest chain? An instance. Yoshida even acknowledged he shouldn't have allowed the dev team to go ahead with it.
    (5)

  4. #4
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Bourne_Endeavor View Post
    It is when you compare it to the alternative, especially as two weeks out of fifty two isn't exactly a lot. Nor was the game actually down for two weeks. Several hours were lost, yes—more, admittedly, if you were on Balmung and Gilgamesh. But like I said, the issues primarily occurred because of the instance quests they put so early into the MSQ and both new jobs. Many people now are inconvenience far greater as they have give up their static, house, FC or some of their friends. Ironically, if queues do slow down due to a less populated DC, then you'll lose similar hours stretched over the course of Shadowbringers. Making it a moot point regardless.

    For reference sake, Heavensward had no such issues despite Balmung and Gilgamesh's population being roughly equal to what they were at Stormblood's launch, if we go by Lucky Bancho's census. What differed? There wasn't an instance where everyone dog-piled onto within the first hour. Furthermore, like I mentioned earlier, these log in issues happened again during Deltascape. And what did Deltascape have very early into its quest chain? An instance. Yoshida even acknowledged he shouldn't have allowed the dev team to go ahead with it.
    Yeah this is why this DC split is a bad idea, outside 2 weeks, what happens during the other 50 weeks? dead PF? slow queues? PvP not existing on crystal? They did not even explain why this is being done, all we can assume it is based off SE is unable to figure out not to put instances so early in a new expansion where we did not have this issue in HW.

    Keep in mind for those that want to blame balmung and the playerbase, SE did completely unlock balmung in SB not to long ago ( I do not remember exactly) but like 4.3? or so? that is fairly recent, so why the sudden turn face making the playerbase it was fine then, to now OMG SPLIT DCS for short cutting to avoid more costly and permanent solutions? Stop bandiading problems!!!!

    For people supporting the split for DC, you do realize the amount of active players at any given one time in this game is not very large when you compere it to wow or something and didn't others say they actually fused data centers because they upgraded their tech? SE can't do this why? I do not see an excuse other then "we do not want to spend money but we can milk the playerbase out of money from retainers, app and 18 dollar outfits for one charter." (btw , they had tech excuses for not sending account wide stuff, then proceeded to send account wide stuff)
    (5)